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In many applications we want to find the number of clusters in a dataset. A common approach is to use the penalized k-means algorithm with an additive penalty term linear in the number of clusters. An open problem is estimating the value of…

Machine Learning · Computer Science 2019-11-18 Behzad Kamgar-Parsi , Behrooz Kamgar-Parsi

Recent research has proposed neural architectures for solving combinatorial problems in structured output spaces. In many such problems, there may exist multiple solutions for a given input, e.g. a partially filled Sudoku puzzle may have…

Machine Learning · Computer Science 2021-04-06 Yatin Nandwani , Deepanshu Jindal , Mausam , Parag Singla

The purpose of this paper is to solve the 0-1 $k$-item quadratic knapsack problem $(kQKP)$, a problem of maximizing a quadratic function subject to two linear constraints. We propose an exact method based on semidefinite optimization. The…

Optimization and Control · Mathematics 2020-07-13 Lucas Létocart , Angelika Wiegele

We study a popular puzzle game known variously as Clickomania and Same Game. Basically, a rectangular grid of blocks is initially colored with some number of colors, and the player repeatedly removes a chosen connected monochromatic group…

Computational Complexity · Computer Science 2007-05-23 Therese C. Biedl , Erik D. Demaine , Martin L. Demaine , Rudolf Fleischer , Lars Jacobsen , J. Ian Munro

The best algorithm so far for solving Simple Stochastic Games is Ludwig's randomized algorithm which works in expected $2^{O(\sqrt{n})}$ time. We first give a simpler iterative variant of this algorithm, using Bland's rule from the simplex…

Data Structures and Algorithms · Computer Science 2019-01-17 David Auger , Pierre Coucheney , Yann Strozecki

Shikaku is a pencil puzzle consisting of a rectangular grid, with some cells containing a number. The player has to partition the grid into rectangles such that each rectangle contains exactly one number equal to the area of that rectangle.…

Cryptography and Security · Computer Science 2022-10-26 Suthee Ruangwises , Toshiya Itoh

In this work we study randomised reduction strategies,a notion already known in the context of abstract reduction systems, for the $\lambda$-calculus. We develop a simple framework that allows us to prove a randomised strategy to be…

Logic in Computer Science · Computer Science 2019-11-12 Ugo Dal Lago , Gabriele Vanoni

Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among $n$ discrete locations, and the searcher successively visits individual locations until finding the hider. Known to both players, a search at…

Optimization and Control · Mathematics 2023-05-18 Jake Clarkson , Kyle Y Lin

The Richardson-Lucy unfolding approach is simple and excellently performing. It efficiently suppresses artificial high frequency contributions and permits to introduce known features of the true distribution. An algorithm to fix the number…

Data Analysis, Statistics and Probability · Physics 2015-06-11 Guenter Zech

Strategy Logic (SL, for short) has been introduced by Mogavero, Murano, and Vardi as a useful formalism for reasoning explicitly about strategies, as first-order objects, in multi-agent concurrent games. This logic turns out to be very…

Logic in Computer Science · Computer Science 2019-03-14 Fabio Mogavero , Aniello Murano , Giuseppe Perelli , Moshe Y. Vardi

User-defined keyword spotting on a resource-constrained edge device is challenging. However, keywords are often bounded by a maximum keyword length, which has been largely under-leveraged in prior works. Our analysis of keyword-length…

Audio and Speech Processing · Electrical Eng. & Systems 2024-09-17 Kumari Nishu , Minsik Cho , Devang Naik

One basic requirement of many studies is the necessity of classifying data. Clustering is a proposed method for summarizing networks. Clustering methods can be divided into two categories named model-based approaches and algorithmic…

Machine Learning · Computer Science 2013-02-19 Raheleh Namayandeh , Farzad Didehvar , Zahra Shojaei

In our companion paper \cite{Stojnicclupint19} we introduced a powerful mechanism that we referred to as the Controlled Loosening-up (CLuP) for handling MIMO ML-detection problems. It turned out that the algorithm has many remarkable…

Information Theory · Computer Science 2019-09-05 Mihailo Stojnic

Satisfiability Modulo Counting (SMC) is a recently proposed general language to reason about problems integrating statistical and symbolic Artificial Intelligence. An SMC problem is an extended SAT problem in which the truth values of a few…

Artificial Intelligence · Computer Science 2025-06-19 Jinzhao Li , Nan Jiang , Yexiang Xue

It is well known that the resolution method (for propositional logic) is complete. However, completeness proofs found in the literature use an argument by contradiction showing that if a set of clauses is unsatisfiable, then it must have a…

Logic in Computer Science · Computer Science 2017-01-11 Jean Gallier

We analyse the computational complexity of finding Nash equilibria in simple stochastic multiplayer games. We show that restricting the search space to equilibria whose payoffs fall into a certain interval may lead to undecidability. In…

Computer Science and Game Theory · Computer Science 2010-06-24 Michael Ummels , Dominik Wojtczak

Multi-objective unconstrained combinatorial optimization problems (MUCO) are in general hard to solve, i.e., the corresponding decision problem is NP-hard and the outcome set is intractable. In this paper we explore special cases of MUCO…

Discrete Mathematics · Computer Science 2024-12-03 José Rui Figueira , Kathrin Klamroth , Michael Stiglmayr , Julia Sudhoff Santos

This study presents a novel heuristic algorithm called the "Minimal Positive Negative Product Strategy" to guide the CDCL algorithm in solving the Boolean satisfiability problem. It provides a mathematical explanation for the superiority of…

Artificial Intelligence · Computer Science 2023-10-31 Qun Zhao , Xintao Wang , Menghui Yang

A popular method for selecting the number of clusters is based on stability arguments: one chooses the number of clusters such that the corresponding clustering results are "most stable". In recent years, a series of papers has analyzed the…

Machine Learning · Statistics 2010-07-08 Ulrike von Luxburg

This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in discounted repeated games. The process starts with a single hypercube approximation of the set of SPE. Then the initial…

Computer Science and Game Theory · Computer Science 2010-02-10 Andriy Burkov , Brahim Chaib-draa