Related papers: Tight Bounds for Deterministic High-Dimensional Gr…
In this paper, we present two self-stabilizing algorithms that enable a single (mobile) agent to explore graphs. Starting from any initial configuration, \ie regardless of the initial states of the agent and all nodes, as well as the…
A three-way (resp., two-way) two-dimensional automaton has a read-only input head that moves in three (resp., two) directions on a finite array of cells labelled by symbols of the input alphabet. Restricting the input head movement of a…
The difference between the speed of the actions of different processes is typically considered as an obstacle that makes the achievement of cooperative goals more difficult. In this work, we aim to highlight potential benefits of such…
We consider K-Facility Location games, where n strategic agents report their locations in a metric space, and a mechanism maps them to K facilities. Our main result is an elegant characterization of deterministic strategyproof mechanisms…
We investigate initial information, unbounded memory and randomization in gathering mobile agents on a grid. We construct a state machine, such that it is possible to gather, with probability 1, all configurations of its copies. This…
We present the first non-trivial fully dynamic algorithm maintaining exact single-source distances in unweighted graphs. This resolves an open problem stated by Sankowski [COCOON 2005] and van den Brand and Nanongkai [FOCS 2019]. Previous…
This paper proposes a novel planning framework to handle a multi-agent pathfinding problem under team-connected communication constraint, where all agents must have a connected communication channel to the rest of the team during their…
This paper presents a distributed algorithm for finding near optimal dominating sets on grids. The basis for this algorithm is an existing centralized algorithm that constructs dominating sets on grids. The size of the dominating set…
On an assigned graph, the problem of Multi-Agent Pathfinding (MAPF) consists in finding paths for multiple agents, avoiding collisions. Finding the minimum-length solution is known to be NP-hard, and computation times grows exponentially…
Blind rendezvous is a fundamental problem in cognitive radio networks. The problem involves a collection of agents (radios) that wish to discover each other in the blind setting where there is no shared infrastructure and they initially…
Building agents that can explore their environments intelligently is a challenging open problem. In this paper, we make a step towards understanding how a hierarchical design of the agent's policy can affect its exploration capabilities.…
We consider the problem of locating a single facility for 2 agents in $L_p$ space ($1<p<\infty$) and give a nearly complete characterization of such deterministic strategyproof mechanisms. We use the distance between an agent and the…
In the eternal domination game, an attacker attacks a vertex at each turn and a team of guards must move a guard to the attacked vertex to defend it. The guards may only move to adjacent vertices and no more than one guard may occupy a…
Consider the Ants Nearby Treasure Search (ANTS) problem introduced by Feinerman, Korman, Lotker, and Sereni (PODC 2012), where $n$ mobile agents, initially placed at the origin of an infinite grid, collaboratively search for an…
We consider the worst-case query complexity of some variants of certain \cl{PPAD}-complete search problems. Suppose we are given a graph $G$ and a vertex $s \in V(G)$. We denote the directed graph obtained from $G$ by directing all edges in…
In this paper we study the strengths and limitations of collaborative teams of simple agents. In particular, we discuss the efficient use of "ant robots" for covering a connected region on the $Z^{2}$ grid, whose area is unknown in advance…
We consider a variant of Cops and Robbers in which the robber may traverse as many edges as he likes in each turn, with the constraint that he cannot pass through any vertex occupied by a cop. We study this model on several classes of…
The problem of finding conflict-free trajectories for multiple agents of identical circular shape, operating in shared 2D workspace, is addressed in the paper and decoupled, e.g., prioritized, approach is used to solve this problem. Agents'…
We prove several new tight distributed lower bounds for classic symmetry breaking graph problems. As a basic tool, we first provide a new insightful proof that any deterministic distributed algorithm that computes a $\Delta$-coloring on…
We consider the optimal multi-agent persistent monitoring problem defined by a team of cooperating agents visiting a set of nodes (targets) on a graph with the objective of minimizing a measure of overall node state uncertainty. The…