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GANs provide a framework for training generative models which mimic a data distribution. However, in many cases we wish to train these generative models to optimize some auxiliary objective function within the data it generates, such as…

Computer Vision and Pattern Recognition · Computer Science 2017-10-02 Andrew Kyle Lampinen , David So , Douglas Eck , Fred Bertsch

We introduce AgentWorld, an interactive simulation platform for developing household mobile manipulation capabilities. Our platform combines automated scene construction that encompasses layout generation, semantic asset placement, visual…

Robotics · Computer Science 2025-08-14 Yizheng Zhang , Zhenjun Yu , Jiaxin Lai , Cewu Lu , Lei Han

Reasoning models have recently shown remarkable progress in domains such as math and coding. However, their expert-level abilities in math and coding contrast sharply with their performance in long-horizon, interactive tasks such as web…

Computation and Language · Computer Science 2025-10-13 Xiao Yu , Baolin Peng , Michel Galley , Hao Cheng , Qianhui Wu , Janardhan Kulkarni , Suman Nath , Zhou Yu , Jianfeng Gao

Automating a factory where robots are involved is neither trivial nor cheap. Engineering the factory automation process in such a way that return of interest is maximized and risk for workers and equipment is minimized, is hence of…

Multiagent Systems · Computer Science 2022-07-21 Andrea Gatti , Viviana Mascardi

In the future, artificial learning agents are likely to become increasingly widespread in our society. They will interact with both other learning agents and humans in a variety of complex settings including social dilemmas. We consider the…

Computer Science and Game Theory · Computer Science 2019-11-21 Tobias Baumann , Thore Graepel , John Shawe-Taylor

Humans are able to seamlessly visually imitate others, by inferring their intentions and using past experience to achieve the same end goal. In other words, we can parse complex semantic knowledge from raw video and efficiently translate…

Machine Learning · Computer Science 2020-11-12 Sudeep Dasari , Abhinav Gupta

Simulations are attractive environments for training agents as they provide an abundant source of data and alleviate certain safety concerns during the training process. But the behaviours developed by agents in simulation are often…

Robotics · Computer Science 2018-09-21 Xue Bin Peng , Marcin Andrychowicz , Wojciech Zaremba , Pieter Abbeel

Simulations, along with other similar applications like virtual worlds and video games, require computational models of intelligence that generate realistic and credible behavior for the participating synthetic characters. Cognitive…

Artificial Intelligence · Computer Science 2021-01-08 Volkan Ustun , Paul S. Rosenbloom , Seyed Sajjadi , Jeremy Nuttal

In this paper, the early design of our self-organized agent-based simulation model for exploration of synaptic connections that faithfully generates what is observed in natural situation is given. While we take inspiration from…

Neural and Evolutionary Computing · Computer Science 2012-07-17 Önder Gürcan , Carole Bernon , Kemal S. Türker

The success of deep reinforcement learning (RL) and imitation learning (IL) in vision-based robotic manipulation typically hinges on the expense of large scale data collection. With simulation, data to train a policy can be collected…

Robotics · Computer Science 2021-07-06 Daniel Ho , Kanishka Rao , Zhuo Xu , Eric Jang , Mohi Khansari , Yunfei Bai

Artificial agents, particularly humanoid robots, interact with their environment, objects, and people using cameras, actuators, and physical presence. Their communication methods are often pre-programmed, limiting their actions and…

Artificial Intelligence · Computer Science 2024-06-17 Federico Tavella , Aphrodite Galata , Angelo Cangelosi

There is a high demand for high-quality Non-Player Characters (NPCs) in video games. Hand-crafting their behavior is a labor intensive and error prone engineering process with limited controls exposed to the game designers. We propose to…

Machine Learning · Computer Science 2019-06-04 Igor Borovikov , Jesse Harder , Michael Sadovsky , Ahmad Beirami

As robots increasingly coexist with humans, they must navigate complex, dynamic environments rich in visual information and implicit social dynamics, like when to yield or move through crowds. Addressing these challenges requires…

Robotics · Computer Science 2024-11-27 Georgina Nuthall , Richard Bowden , Oscar Mendez

Computational agents support humans in many areas of life and are therefore found in heterogeneous contexts. This means they operate in rapidly changing environments and can be confronted with huge state and action spaces. In order to…

Artificial Intelligence · Computer Science 2023-08-31 Nicole Merkle , Ralf Mikut

The aim of my Ph.D. thesis concerns Reasoning in Highly Reactive Environments. As reasoning in highly reactive environments, we identify the setting in which a knowledge-based agent, with given goals, is deployed in an environment subject…

Artificial Intelligence · Computer Science 2019-09-19 Francesco Pacenza

Driving simulators play a large role in developing and testing new intelligent vehicle systems. The visual fidelity of the simulation is critical for building vision-based algorithms and conducting human driver experiments. Low visual…

Computer Vision and Pattern Recognition · Computer Science 2022-07-22 Ekim Yurtsever , Dongfang Yang , Ibrahim Mert Koc , Keith A. Redmill

This article outlines a method for automatically generating models of dynamic decision-making that both have strong predictive power and are interpretable in human terms. This is useful for designing empirically grounded agent-based…

Machine Learning · Statistics 2016-11-17 John J. Nay , Jonathan M. Gilligan

Testing new, innovative technologies is a crucial task for safety and acceptance. But how can new systems be tested if no historical real-world data exist? Simulation provides an answer to this important question. Classical simulation tools…

Machine Learning · Statistics 2020-09-04 Tom Peetz , Sebastian Vogt , Martin Zaefferer , Thomas Bartz-Beielstein

In multi-agent based traffic simulation, agents are always supposed to move following existing instructions, and mechanically and unnaturally imitate human behavior. The human drivers perform acceleration or deceleration irregularly all the…

Multiagent Systems · Computer Science 2021-01-26 Junjie Zhong , Hiromitsu Hattori

Intelligent agents can learn to represent the action spaces of other agents simply by observing them act. Such representations help agents quickly learn to predict the effects of their own actions on the environment and to plan complex…

Machine Learning · Computer Science 2019-02-13 Oleh Rybkin , Karl Pertsch , Konstantinos G. Derpanis , Kostas Daniilidis , Andrew Jaegle