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When learning technologies are introduced in educational environments, it is assumed that the educational environment is culture neutral i.e, all educational environments have the same challenges, problems and cultural norms. However, it…

Computers and Society · Computer Science 2020-05-25 Parvathy Panicker

Since the public release of Chat Generative Pre-Trained Transformer (ChatGPT), extensive discourse has emerged concerning the potential advantages and challenges of integrating Generative Artificial Intelligence (GenAI) into education. In…

Computers and Society · Computer Science 2024-07-30 Jan-Erik Kalmus , Anastasija Nikiforova

Augmented Reality (AR) is an emerging technology that ranks among the top innovations in interactive media. With the emergence of new technologies, the question about the factors influencing user acceptance arises. Many research models on…

Human-Computer Interaction · Computer Science 2025-06-05 Stefan Graser , Stephan Böhm

This study aims to develop and test an amalgamated conceptual framework based on Technology Acceptance Model (TAM) and other models from social psychology, such as theory of reasoned action and TAM2 that captures the salient factors…

Computers and Society · Computer Science 2016-07-11 Ali Tarhini

This study examines high school students' acceptance of Arduino technology in a student-led, inquiry-based science class, using the extended Technology Acceptance Model (TAM2) as a guiding framework. Through qualitative analysis of…

Human-Computer Interaction · Computer Science 2025-11-07 Seok-Hyun Ga , Chun-Yen Chang , Sonya Martin

Along the rapid development of Information and communication technology (ICT) tools and growth of Internet access offer opportunities that facilitate teaching and learning activities in the context of higher education. However, the study of…

Human-Computer Interaction · Computer Science 2021-08-27 Yunis Ali Ahmed , Mohamed M. Mohamed , Abdifatah Farah Ali , Mohamud M. Alasso , Ahmed Dahir Siyad Mohammad Nazir Ahmad

This paper presents a critical review of the challenges to the implementation of learning technologies with particular focus on developing countries. A comprehensive literature review on learning technologies was undertaken for the purpose…

Computers and Society · Computer Science 2020-06-02 Parvathy Panicker

Albeit existing evidence about the impact of AI-based adaptive learning platforms, their scaled adoption in schools is slow at best. In addition, AI tools adopted in schools may not always be the considered and studied products of the…

Computers and Society · Computer Science 2023-04-06 Mutlu Cukurova , Xin Miao , Richard Brooker

The burgeoning development of generative artificial intelligence (GenAI) and the widespread adoption of large language models (LLMs) in educational settings have sparked considerable debate regarding their efficacy and acceptability.Despite…

Computers and Society · Computer Science 2024-06-25 Aashish Ghimire , John Edwards

Despite significant amount of investment, there seems to be obstacles to technology integration in education. In order to shed light on the nature of perceived obstacles to technology integration, opinions of 117 professionals, who were…

Computers and Society · Computer Science 2019-05-06 Oguzhan Atabek

Conversational AI tools have been rapidly adopted by students and are becoming part of their learning routines. To understand what drives this adoption, we draw on the Technology Acceptance Model (TAM) and examine how perceived usefulness…

Human-Computer Interaction · Computer Science 2026-02-25 Griffin Pitts , Sanaz Motamedi

Technology applied in education can provide great benefits and overcome challenges by facilitating access to learning objects anywhere and anytime. However, technology alone is not enough, since it requires suitable planning and learning…

Computers and Society · Computer Science 2022-09-26 Gabriel Leitão , Juan Colonna , Edwin Monteiro , Elaine Oliveira , Raimundo Barreto

Contributions: An adoption framework to include GenAI in the university curriculum. It identifies and highlights the role of different stakeholders (university management, students, staff, etc.) during the adoption process. It also proposes…

Computers and Society · Computer Science 2024-08-06 Samar Shailendra , Rajan Kadel , Aakanksha Sharma

Technological innovation is an important aspect of teaching and learning in the 21st century. This article examines faculty attitudes toward technology use in the classroom at one regional public university in the United States. Building on…

Computers and Society · Computer Science 2014-04-17 Colleen Marzilli , Julie Delello , Shelly Marmion , Rochell McWhorter , Paul Roberts , T. Scott Marzilli

This research full paper investigates the factors influencing computing educators' adoption of project-based learning (PjBL) in software engineering and computing curricula. Recognized as a student-centered pedagogical approach, PjBL has…

Software Engineering · Computer Science 2025-07-25 Ahmad D. Suleiman , Yiming Tang , Daqing Hou

Educators are more than workers within educational systems; they are stewards of educational systems. They must analyze student performance data, identify patterns that inform targeted interventions and personalized learning plans,…

Technology development practices in industry are often primarily focused on business results, which risks creating unbalanced power relations between corporate interests and the needs or concerns of people who are affected by technology…

Generative artificial intelligence (GenAI) tools are increasingly present in higher education, yet their adoption has been largely student-driven, requiring instructors to respond to technologies already embedded in classroom practices.…

Computers and Society · Computer Science 2026-03-05 Akila de Silva , Isabel Hyo Jung Song , Hui Yang , Shah Rukh Humayoun

As the global reach of online higher education continues to grow, universities are increasingly accommodating students from diverse cultural backgrounds (Tereshko et al., 2024). This can present a number of challenges including linguistic…

Computers and Society · Computer Science 2025-10-17 Fuze Sun , Paul Craig , Lingyu Li , Shixiangyue Meng , Chuxi Nan

This paper examines the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) into education, emphasizing the inclusion of the Arts to foster creativity alongside traditional STEM skills. STEAM encourages…

Physics Education · Physics 2024-08-29 Iván Sánchez Milara , Marta Cortés Orduña
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