English
Related papers

Related papers: Knee Point Identification Based on Trade-Off Utili…

200 papers

Neural architecture search (NAS) remains a challenging problem, which is attributed to the indispensable and time-consuming component of performance estimation (PE). In this paper, we provide a novel yet systematic rethinking of PE in a…

Computer Vision and Pattern Recognition · Computer Science 2020-05-21 Xiawu Zheng , Rongrong Ji , Qiang Wang , Qixiang Ye , Zhenguo Li , Yonghong Tian , Qi Tian

Guiding off-screen points of interest (POIs) is a practical way of providing additional information to users of small-screen devices, such as smart devices and head-mounted displays. Popular previous methods involve displaying a primitive…

Human-Computer Interaction · Computer Science 2022-06-10 Shoki Miyagawa

Algorithms often carry out equally many computations for "easy" and "hard" problem instances. In particular, algorithms for finding nearest neighbors typically have the same running time regardless of the particular problem instance. In…

Data Structures and Algorithms · Computer Science 2020-03-25 Daniel LeJeune , Richard G. Baraniuk , Reinhard Heckel

In kidney exchange programs, multiple patient-donor pairs each of whom are otherwise incompatible, exchange their donors to receive compatible kidneys. The Kidney Exchange problem is typically modelled as a directed graph where every vertex…

Computer Science and Game Theory · Computer Science 2024-06-17 Arnab Maiti , Palash Dey

In the era of big data and the Internet of Things (IoT), data owners need to share a large amount of data with the intended receivers in an insecure environment, posing a trade-off issue between user privacy and data utility. The privacy…

Information Theory · Computer Science 2021-12-20 Qihong Wu , Jinchuan Tang , Shuping Dang , Gaojie Chen

Multi-person pose estimation generally follows top-down and bottom-up paradigms. Both of them use an extra stage ($\boldsymbol{e.g.,}$ human detection in top-down paradigm or grouping process in bottom-up paradigm) to build the relationship…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Yabo Xiao , Xiaojuan Wang , Dongdong Yu , Kai Su , Lei Jin , Mei Song , Shuicheng Yan , Jian Zhao

Osteoarthritis (OA) is a common musculoskeletal condition typically diagnosed from radiographic assessment after clinical examination. However, a visual evaluation made by a practitioner suffers from subjectivity and is highly dependent on…

Computer Vision and Pattern Recognition · Computer Science 2017-04-07 Aleksei Tiulpin , Jérôme Thevenot , Esa Rahtu , Simo Saarakkala

Key performance indicators (KPIs), which can be extracted from the standardized interfaces of network equipment defined by current standards, constitute a primary data source that can be leveraged in the development of non-standardized new…

Networking and Internet Architecture · Computer Science 2025-04-23 Batuhan Kaplan , Samed Keşir , Ahmet Faruk Coşkun

This paper presents a new methodology that exploits specific characteristics from the fitness landscape. In particular, we are interested in the property of neutrality, that deals with the fact that the same fitness value is assigned to…

Neural and Evolutionary Computing · Computer Science 2012-07-19 Marie-Eleonore Marmion , Clarisse Dhaenens , Laetitia Jourdan , Arnaud Liefooghe , Sébastien Verel

Reliability theory is used to assess the sensitivity of a passive flexion and active flexion of the human lower leg Finite Element (FE) models with Total Knee Replacement (TKR) to the variability in the input parameters of the respective FE…

Computational Engineering, Finance, and Science · Computer Science 2018-07-20 Corneliu T. C. Arsene

Efficient inference of Deep Neural Networks (DNNs) on resource-constrained edge devices is essential. Quantization and sparsity are key techniques that translate to repetition and sparsity within tensors at the hardware-software interface.…

Machine Learning · Computer Science 2025-05-07 Sachit Kuhar , Yash Jain , Alexey Tumanov

Fingerprint, as one of the most popular and robust biometric traits, can be used in automatic identification and verification systems to identify individuals. Fingerprint matching is a vital and challenging issue in fingerprint recognition…

Computer Vision and Pattern Recognition · Computer Science 2023-02-21 Nazanin Padkan , B. Sadeghi Bigham , Mohammad Reza Faraji

Gait recognition refers to the identification of individuals based on features acquired from their body movement during walking. Despite the recent advances in gait recognition with deep learning, variations in data acquisition and…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Alireza Sepas-Moghaddam , Ali Etemad

K-Nearest Neighbours (k-NN) is a popular classification and regression algorithm, yet one of its main limitations is the difficulty in choosing the number of neighbours. We present a Bayesian algorithm to compute the posterior probability…

Machine Learning · Computer Science 2017-06-05 Giuseppe Nuti

Community sensing, fusing information from populations of privately-held sensors, presents a great opportunity to create efficient and cost-effective sensing applications. Yet, reasonable privacy concerns often limit the access to such data…

Computer Science and Game Theory · Computer Science 2013-09-17 Adish Singla , Andreas Krause

Pareto Front Learning (PFL) was recently introduced as an effective approach to obtain a mapping function from a given trade-off vector to a solution on the Pareto front, which solves the multi-objective optimization (MOO) problem. Due to…

Machine Learning · Computer Science 2023-05-02 Long P. Hoang , Dung D. Le , Tran Anh Tuan , Tran Ngoc Thang

It is desirable in many multi-objective machine learning applications, such as multi-task learning with conflicting objectives and multi-objective reinforcement learning, to find a Pareto solution that can match a given preference of a…

Machine Learning · Computer Science 2024-02-19 Xiaoyuan Zhang , Xi Lin , Qingfu Zhang

Existing RNN-based approaches for action recognition from depth sequences require either skeleton joints or hand-crafted depth features as inputs. An end-to-end manner, mapping from raw depth maps to action classes, is non-trivial to design…

Computer Vision and Pattern Recognition · Computer Science 2017-08-09 Zhiyuan Shi , Tae-Kyun Kim

Multi-head self-attention is a distinctive feature extraction mechanism of vision transformers that computes pairwise relationships among all input patches, contributing significantly to their high performance. However, it is known to incur…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Yuki Igaue , Hiroaki Aizawa

The deployment of deep neural networks (DNNs) on resource-constrained edge devices is frequently hindered by their significant computational and memory requirements. While partitioning and distributing a DNN across multiple devices is a…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-01-14 Adiba Masud , Nicholas Foley , Pragathi Durga Rajarajan , Palden Lama
‹ Prev 1 8 9 10 Next ›