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In computing, as in many aspects of life, changes incur cost. Many optimization problems are formulated as a one-time instance starting from scratch. However, a common case that arises is when we already have a set of prior assignments, and…

Data Structures and Algorithms · Computer Science 2013-02-11 Edith Cohen , Graham Cormode , Nick Duffield , Carsten Lund

Stanford typed dependencies are a widely desired representation of natural language sentences, but parsing is one of the major computational bottlenecks in text analysis systems. In light of the evolving definition of the Stanford…

Computation and Language · Computer Science 2014-04-17 Lingpeng Kong , Noah A. Smith

We study mechanism design when a designer repeatedly uses a fixed mechanism to interact with strategic agents who learn from observing their allocations. We introduce a static framework, calibrated mechanism design, requiring mechanisms to…

Theoretical Economics · Economics 2026-02-19 Laura Doval , Alex Smolin

Recently, we have proposed a framework for verification of agents' abilities in asynchronous multi-agent systems, together with an algorithm for automated reduction of models. The semantics was built on the modeling tradition of distributed…

Logic in Computer Science · Computer Science 2025-01-22 Wojciech Jamroga , Wojciech Penczek , Teofil Sidoruk

Mechanism design is a well-established game-theoretic paradigm for designing games to achieve desired outcomes. This paper addresses a closely related but distinct concept, equilibrium design. Unlike mechanism design, the designer's…

Computer Science and Game Theory · Computer Science 2024-08-20 Muhammad Najib , Giuseppe Perelli

Type-and-effect systems are a widely-used approach to program verification, verifying the result of a computation using types, and the behavior using effects. This paper extends an effect system for verifying temporal, value-dependent…

Programming Languages · Computer Science 2022-07-22 Taro Sekiyama , Hiroshi Unno

Empirical studies on design have emphasised the role of memory of past solutions. Design involves the use of generic knowledge as well as episodic knowledge about past designs for analogous problems : in this way, it involves the reuse of…

Human-Computer Interaction · Computer Science 2016-08-16 Françoise Détienne

Sequential effect systems are a class of effect system that exploits information about program order, rather than discarding it as traditional commutative effect systems do. This extra expressive power allows effect systems to reason about…

Programming Languages · Computer Science 2020-05-18 Colin S. Gordon

We formally define an elegant multi-paradigm unification of Functional Reactive Programming, Actor Systems, and Object-Oriented Programming. This enables an intuitive form of declarative programming, harvesting the power of concurrency…

Programming Languages · Computer Science 2021-01-11 N. Webster , M. Servetto

In resource limited computing systems, sequence prediction models must operate under tight constraints. Various models are available that cater to prediction under these conditions that in some way focus on reducing the cost of…

Machine Learning · Computer Science 2023-10-09 Arjun Karuvally , J. Eliot B. Moss

This position paper proposes a fundamental shift in designing code generation models: treating reasoning depth as a controllable resource. Rather than being an incidental byproduct of prompting, we argue that the trade-off between rapid,…

Software Engineering · Computer Science 2025-06-12 Zongjie Li , Shuai Wang

Theories for reasoning about programs with effects initially focused on basic manipulation of lists and other mutable data. The next challenge was to consider higher-order programming, adding functions as first class objects to mutable…

Programming Languages · Computer Science 2023-06-22 Ian A. Mason , Carolyn L. Talcott

Affordances describe the possibilities for an agent to perform actions with an object. While the significance of the affordance concept has been previously studied from varied perspectives, such as psychology and cognitive science, these…

Artificial Intelligence · Computer Science 2021-05-17 Paola Ardón , Èric Pairet , Katrin S. Lohan , Subramanian Ramamoorthy , Ronald P. A. Petrick

Effect systems are used to statically reason about the effects an expression may have when evaluated. In the literature, such effects include various behaviours as diverse as memory accesses and exception throwing. Here we present CallE, an…

Programming Languages · Computer Science 2019-09-09 Isaac Oscar Gariano , James Noble , Marco Servetto

Teaching an agent to perform new tasks using natural language can easily be hindered by ambiguities in interpretation. When a teacher provides an instruction to a learner about an object by referring to its features, the learner can…

Machine Learning · Computer Science 2023-09-28 Hugo Caselles-Dupré , Olivier Sigaud , Mohamed Chetouani

Design patterns are distilled from many real systems to catalog common programming practice. However, some object-oriented design patterns are distorted or overly complicated because of the lack of supporting programming language constructs…

Programming Languages · Computer Science 2019-06-03 Gerald Baumgartner , Konstantin Läufer , Vincent F. Russo

Patterns embody repeating phenomena, and, as such, they are partly but not fully detachable from their context. 'Design patterns' and 'pattern languages' are established methods for working with patterns. They have been applied in…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-12-09 Raymond Puzio , Paola Ricaurte , Charles Jeffrey Danoff , Charlotte Pierce , Analua Dutka-Chirichetti , Vitor Bruno , Hermano Cintra , Joseph Corneli

The article bridges between two major paradigms in computation, the functional, at basis computation from input to output, and the interactive, where computation reacts to its environment while underway. Central to any compositional theory…

Programming Languages · Computer Science 2023-04-11 Glynn Winskel

Computational devices combining two or more different parts, one controlling the operation of the other, for example, derive their power from the interaction, in addition to the capabilities of the parts. Non-classical computation has…

Emerging Technologies · Computer Science 2012-10-03 Susan Stepney , Viv Kendon , Peter Hines , Angelika Sebald

This note is about using computational effects for scalability. With this method, the specification gets more and more complex while its semantics gets more and more correct. We show, from two fundamental examples, that it is possible to…

Logic in Computer Science · Computer Science 2013-07-02 Dominique Duval