Related papers: Towards Streaming Perception
Image generative models have made significant progress in generating realistic and diverse images, supported by comprehensive guidance from various evaluation metrics. However, current video generative models struggle to generate even short…
Streaming analysis is widely used in cloud as well as edge infrastructures. In these contexts, fine-grained application performance can be based on accurate modeling of streaming operators. This is especially beneficial for computationally…
Real-time video surveillance has become a crucial technology for smart cities, made possible through the large-scale deployment of mobile and fixed video cameras. In this paper, we propose situation-aware streaming, for real-time…
In modern human-robot collaboration (HRC) applications, multiple perception modules jointly extract visual, auditory, and contextual cues to achieve comprehensive scene understanding, enabling the robot to provide appropriate assistance to…
Adaptive streaming addresses the increasing and heterogenous demand of multimedia content over the Internet by offering several encoded versions for each video sequence. Each version (or representation) has a different resolution and bit…
Collaborative perception has recently shown great potential to improve perception capabilities over single-agent perception. Existing collaborative perception methods usually consider an ideal communication environment. However, in…
This paper introduces a novel, fast atomic-snapshot protocol for asynchronous message-passing systems. In the process of defining what ``fast'' means exactly, we spot a few interesting issues that arise when conventional time metrics are…
Current LLM agents operate under an implicit but universal assumption: execution is a transaction -- the user submits a request, the agent works in isolation, and only upon completion does the dialogue resume. This forces users into a…
Streaming video requires handling dynamic information density under strict latency budgets. Yet, existing methods typically employ static strategies, such as fixed memory compression or reliance on a single model, forcing a trade-off: fast…
Egocentric action anticipation is the task of predicting the future actions a camera wearer will likely perform based on past video observations. While in a real-world system it is fundamental to output such predictions before the action…
In the 360-degree immersive video, a user only views a part of the entire raw video frame based on her viewing direction. However, today's 360-degree video players always fetch the entire panoramic view regardless of users' head movement,…
Tracking and approximating data matrices in streaming fashion is a fundamental challenge. The problem requires more care and attention when data comes from multiple distributed sites, each receiving a stream of data. This paper considers…
This paper presents StreamChat, a novel approach that enhances the interaction capabilities of Large Multimodal Models (LMMs) with streaming video content. In streaming interaction scenarios, existing methods rely solely on visual…
We introduce a new computational model for data streams: asymptotically exact streaming algorithms. These algorithms have an approximation ratio that tends to one as the length of the stream goes to infinity while the memory used by the…
Recently, we have witnessed the rise of novel ``event-based'' camera sensors for high-speed, low-power video capture. Rather than recording discrete image frames, these sensors output asynchronous ``event'' tuples with microsecond…
Streaming perception is a critical task in autonomous driving that requires balancing the latency and accuracy of the autopilot system. However, current methods for streaming perception are limited as they only rely on the current and…
We aim to ask and answer an essential question "how quickly do we react after observing a displayed visual target?" To this end, we present psychophysical studies that characterize the remarkable disconnect between human saccadic behaviors…
We propose a method for learning from streaming visual data using a compact, constant size representation of all the data that was seen until a given moment. Specifically, we construct a 'coreset' representation of streaming data using a…
Interactive applications incorporating high-data rate sensing and computer vision are becoming possible due to novel runtime systems and the use of parallel computation resources. To allow interactive use, such applications require careful…
In this paper we present improved bounds for approximating maximum matchings in bipartite graphs in the streaming model. First, we consider the question of how well maximum matching can be approximated in a single pass over the input using…