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We study buyer-optimal procurement mechanisms when quality is contractible. When some costs are borne by every participant of a procurement auction regardless of winning, the classic analysis should be amended. We show that an optimal…

Theoretical Economics · Economics 2024-11-20 Pasha Andreyanov , Ilia Krasikov , Alex Suzdaltsev

Election systems based on scores generally determine the winner by computing the score of each candidate and the winner is the candidate with the best score. It would be natural to expect that computing the winner of an election is at least…

Computer Science and Game Theory · Computer Science 2019-11-21 Zack Fitzsimmons , Edith Hemaspaandra

Scoring protocols are a broad class of voting systems. Each is defined by a vector $(\alpha_1,\alpha_2,...,\alpha_m)$, $\alpha_1 \geq \alpha_2 \geq >... \geq \alpha_m$, of integers such that each voter contributes $\alpha_1$ points to…

Computer Science and Game Theory · Computer Science 2007-05-23 Edith Hemaspaandra , Lane A. Hemaspaandra

We consider a two-round election model involving $m$ voters and $n$ candidates. Each voter is endowed with a strict preference list ranking the candidates. In the first round, the candidates are partitioned into two subsets, $A$ and $B$,…

Computer Science and Game Theory · Computer Science 2026-03-17 Emilio De Santis , Antonio Di Crescenzo , Verdiana Mustaro

A Ranked candidate voting method based on Phragmen's procedure is described that can be used to produce a top-down proportional candidate list. The method complies with the Droop proportionality criterion satisfied by Single Transferable…

Theoretical Economics · Economics 2026-04-14 Ross Hyman

This paper proposes normative criteria for voting rules under uncertainty about individual preferences. The criteria emphasize the importance of responsiveness, i.e., the probability that the social outcome coincides with the realized…

Theoretical Economics · Economics 2025-07-31 Satoshi Nakada , Shmuel Nitzan , Takashi Ui

This paper is an axiomatic study of consistent approval-based multi-winner rules, i.e., voting rules that select a fixed-size group of candidates based on approval ballots. We introduce the class of counting rules and provide an axiomatic…

Computer Science and Game Theory · Computer Science 2019-11-13 Martin Lackner , Piotr Skowron

Maximal inequalities refer to bounds on expected values of the supremum of averages of random variables over a collection. They play a crucial role in the study of non-parametric and high-dimensional estimators, and especially in the study…

Probability · Mathematics 2025-04-28 Supratik Basu , Arun K Kuchibhotla

Committee scoring voting rules are multiwinner analogues of positional scoring rules which constitute an important subclass of single-winner voting rules. We identify several natural subclasses of committee scoring rules, namely, weakly…

Computer Science and Game Theory · Computer Science 2018-02-20 Piotr Faliszewski , Piotr Skowron , Arkadii Slinko , Nimrod Talmon

We examine strategy-proof elections to select a winner amongst a set of agents, each of whom cares only about winning. This impartial selection problem was introduced independently by Holzman and Moulin and Alon et al. Fisher and Klimm…

Computer Science and Game Theory · Computer Science 2014-08-01 Nicolas Bousquet , Sergey Norin , Adrian Vetta

We study the selection of agents based on mutual nominations, a theoretical problem with many applications from committee selection to AI alignment. As agents both select and are selected, they may be incentivized to misrepresent their true…

Computer Science and Game Theory · Computer Science 2025-10-23 Javier Cembrano , Felix Fischer , Max Klimm

Challenge the Champ is a simple tournament format, where an ordering of the players -- called a seeding -- is decided. The first player in this order is the initial champ, and faces the next player. The outcome of each match decides the…

Computer Science and Game Theory · Computer Science 2026-02-17 Umang Bhaskar , Juhi Chaudhary , Sushmita Gupta , Pallavi Jain , Sanjay Seetharaman

We investigate winner determination for two popular proportional representation systems: the Monroe and Chamberlin-Courant (abbrv. CC) systems. Our study focuses on (nearly) single-peaked resp. single-crossing preferences. We show that for…

Multiagent Systems · Computer Science 2023-08-01 Jiehua Chen , Christian Hatschka , Sofia Simola

We analyze how frequently instant runoff voting (IRV) selects the weakest (or least popular) candidate in three-candidate elections. We consider four definitions of ``weakest candidate'': the Borda loser, the Bucklin loser, the candidate…

General Economics · Economics 2026-02-26 David McCune , Jennifer Wilson

We study positional voting rules when candidates and voters are embedded in a common metric space, and cardinal preferences are naturally given by distances in the metric space. In a positional voting rule, each candidate receives a score…

Computer Science and Game Theory · Computer Science 2017-11-22 Yu Cheng , Shaddin Dughmi , David Kempe

We investigate how robust the results of committee elections are to small changes in the input preference orders, depending on the voting rules used. We find that for typical rules the effect of making a single swap of adjacent candidates…

Computer Science and Game Theory · Computer Science 2019-07-24 Robert Bredereck , Piotr Faliszewski , Andrzej Kaczmarczyk , Rolf Niedermeier , Piotr Skowron , Nimrod Talmon

When aggregating preferences of agents via voting, two desirable goals are to incentivize agents to participate in the voting process and then identify outcomes that are Pareto efficient. We consider participation as formalized by Brandl,…

Computer Science and Game Theory · Computer Science 2017-05-02 Haris Aziz , Pang Luo , Christine Rizkallah

It is common that a jury must grade a set of candidates in a cardinal scale such as {1,2,3,4,5} or an ordinal scale such as {Great, Good, Average, Bad }. When the number of candidates is very large such as hotels (BOOKING), restaurants…

Computer Science and Game Theory · Computer Science 2023-02-24 Rida Laraki , Estelle Varloot

In this paper, we introduce a Bayesian revenue-maximizing mechanism design model where the items have fixed, exogenously-given prices. Buyers are unit-demand and have an ordinal ranking over purchasing either one of these items at its given…

Computer Science and Game Theory · Computer Science 2020-10-16 Will Ma

State-of-the-art results in typical classification tasks are mostly achieved by unexplainable machine learning methods, like deep neural networks, for instance. Contrarily, in this paper, we investigate the application of rule learning…

Machine Learning · Computer Science 2024-03-11 Albert Nössig , Tobias Hell , Georg Moser