Related papers: Portrait Shadow Manipulation
We present a neural-based model for relighting a half-body portrait image by simply referring to another portrait image with the desired lighting condition. Rather than following classical inverse rendering methodology that involves…
Photorealistic editing of portraits is a challenging task as humans are very sensitive to inconsistencies in faces. We present an approach for high-quality intuitive editing of the camera viewpoint and scene illumination in a portrait…
Compositing is one of the most common operations in photo editing. To generate realistic composites, the appearances of foreground and background need to be adjusted to make them compatible. Previous approaches to harmonize composites have…
Face attributes are interesting due to their detailed description of human faces. Unlike prior researches working on attribute prediction, we address an inverse and more challenging problem called face attribute manipulation which aims at…
It is suggested that low-light image enhancement realizes one-to-many mapping since we have different definitions of NORMAL-light given application scenarios or users' aesthetic. However, most existing methods ignore subjectivity of the…
Large-scale generative models have achieved remarkable advancements in various visual tasks, yet their application to shadow removal in images remains challenging. These models often generate diverse, realistic details without adequate…
The shutter strategy applied to the photo-shooting process has a significant influence on the quality of the captured photograph. An improper shutter may lead to a blurry image, video discontinuity, or rolling shutter artifact. Existing…
Our ability to sample realistic natural images, particularly faces, has advanced by leaps and bounds in recent years, yet our ability to exert fine-tuned control over the generative process has lagged behind. If this new technology is to…
Current shadow detection methods perform poorly when detecting shadow regions that are small, unclear or have blurry edges. In this work, we attempt to address this problem on two fronts. First, we propose a Fine Context-aware Shadow…
Wide-angle portraits often enjoy expanded views. However, they contain perspective distortions, especially noticeable when capturing group portrait photos, where the background is skewed and faces are stretched. This paper introduces the…
In this study, we explore building a two-stage framework for enabling users to directly manipulate high-level attributes of a natural scene. The key to our approach is a deep generative network which can hallucinate images of a scene as if…
Our goal is to extract meaningful transformations from raw images, such as varying the thickness of lines in handwriting or the lighting in a portrait. We propose an unsupervised approach to learn such transformations by attempting to…
Portrait photography is largely decided before the shutter opens: the subject's pose, the camera configuration, and the lighting devices must be coordinated within the surrounding 3D scene. In contrast, most existing computational methods…
Manipulating the light source of given images is an interesting task and useful in various applications, including photography and cinematography. Existing methods usually require additional information like the geometric structure of the…
Despite significant advancements in network-based image harmonization techniques, there still exists a domain disparity between typical training pairs and real-world composites encountered during inference. Most existing methods are trained…
Illuminating a scene with artificial light is a prerequisite for seeing in dark environments. However, nonuniform and dynamic illumination can deteriorate or even break computer vision approaches, for instance when operating a robot with…
3D reconstruction is a fundamental problem in computer vision, and the task is especially challenging when the object to reconstruct is partially or fully occluded. We introduce a method that uses the shadows cast by an unobserved object in…
The light stage has been widely used in computer graphics for the past two decades, primarily to enable the relighting of human faces. By capturing the appearance of the human subject under different light sources, one obtains the light…
Recent work has shown that diffusion models can serve as powerful neural rendering engines that can be leveraged for inserting virtual objects into images. However, unlike typical physics-based renderers, these neural rendering engines are…
Shadows significantly hinder computer vision tasks in outdoor environments, particularly in field robotics, where varying lighting conditions complicate object detection and localisation. We present FieldNet, a novel deep learning framework…