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Foundations of formal languages, as subfield of theoretical computer science, are part of typical upper secondary education curricula. There is very little research on the potential difficulties that students at this level have with this…

Computers and Society · Computer Science 2024-09-24 Marko Schmellenkamp , Dennis Stanglmair , Tilman Michaeli , Thomas Zeume

The Second Language Acquisition field has been significantly impacted by a greater emphasis on individualized learning and rapid developments in artificial intelligence (AI). Although increasingly adaptive language learning tools are being…

Computers and Society · Computer Science 2021-11-09 Jin Ha Woo , Heeyoul Choi

Data-driven predictive models are increasingly used in education to support students, instructors, and administrators. However, there are concerns about the fairness of the predictions and uses of these algorithmic systems. In this…

Computers and Society · Computer Science 2021-04-13 René F. Kizilcec , Hansol Lee

The development of new technologies and their expanding use in a wide range of educational environments are driving the transformation of higher education. Assistive technologies are a subset of cutting-edge technology that can help…

Successful transfer of the results of research projects into practice is of great interest to all project participants. It can be assumed that different transfer mediums fulfill technology transfer (TT) with different levels of success and…

Software Engineering · Computer Science 2016-12-06 F. Grigoleit , A. Vetrò , D. Méndez Fernández , W. Böhm , P. Diebold

Technology organizations continuously invest in professional development, but face difficulties in transferring learning to project practice. This exploratory qualitative study investigates which improvements software engineering…

Software Engineering · Computer Science 2026-03-17 Rodrigo Siqueira , Danilo Monteiro Ribeiro

Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…

Computers and Society · Computer Science 2024-07-08 Giulio Barbero , Marcello M. Bonsangue , Felienne F. J. Hermans

People are often confronted with problems whose complexity exceeds their cognitive capacities. To deal with this complexity, individuals and managers can break complex problems down into a series of subgoals. Which subgoals are most…

Artificial Intelligence · Computer Science 2023-02-07 Nishad Singhi , Florian Mohnert , Ben Prystawski , Falk Lieder

Mobile learning (m-Learning) is considered to be one of the fastest growing learning platforms. The immense interest in m-Learning is attributed to the incredible rate of growth of mobile technology and its proliferation into every aspect…

Computers and Society · Computer Science 2018-01-15 Muasaad Alrasheedi , Luiz Fernando Capretz , Arif Raza

The Internet of Things (IoT) has many applications in our daily lives. One aspect in particular is how the IoT is making a substantial impact on education and learning; as we move into the 'Smart Educational' era. This article explores how…

Computers and Society · Computer Science 2022-07-07 Idris Skloul Ibrahim , Benjamin Kenwright

Supporting student success requires collaboration among multiple stakeholders. Researchers have explored machine learning models for academic performance prediction; yet key challenges remain in ensuring these models are interpretable,…

Human-Computer Interaction · Computer Science 2025-05-12 Han Zhang , Yiyi Ren , Paula S. Nurius , Jennifer Mankoff , Anind K. Dey

This report presents a set of use scenarios based on existing resources that teachers can use as inspiration to create their own, with the aim of introducing artificial intelligence (AI) at different pre-university levels, and with…

In a distance learning context, providing usual communication tools (forum, chat, ...) is not always enough to create efficient interactions between learners and to favour collective knowledge building. A solution consists in setting-up…

Human-Computer Interaction · Computer Science 2007-12-12 Sébastien George , Cécile Bothorel

In the field of evaluation research, computer scientists live constantly upon dilemmas and conflicting theories. As evaluation is differently perceived and modeled among educational areas, it is not difficult to become trapped in dilemmas,…

Computers and Society · Computer Science 2007-06-11 Matthias R. Brust , Christian M. Adriano , Ivan M. L. Ricarte

GenAI systems such as ChatGPT are increasingly discussed in programming education, but the ways in which the research literature conceptualizes and frames their role remain unclear. This chapter applies text mining to publications indexed…

Understanding teachers' perspectives on AI in Education (AIEd) is crucial for its effective integration into the educational framework. This paper aims to explore how teachers currently use AI and how it can enhance the educational process.…

Computers and Society · Computer Science 2024-08-29 Evangelia Daskalaki , Katerina Psaroudaki , Paraskevi Fragopoulou

Humans can learn from very few samples, demonstrating an outstanding generalization ability that learning algorithms are still far from reaching. Currently, the most successful models demand enormous amounts of well-labeled data, which are…

Digital Libraries · Computer Science 2019-12-20 Frederico Guth , Teofilo Emidio de-Campos

Goal-conditioned reinforcement learning endows an agent with a large variety of skills, but it often struggles to solve tasks that require more temporally extended reasoning. In this work, we propose to incorporate imagined subgoals into…

Machine Learning · Computer Science 2021-07-02 Elliot Chane-Sane , Cordelia Schmid , Ivan Laptev

The availability and abundance of GenAI tools to administer tasks traditionally managed by people have raised concerns, particularly within the education and academic sectors, as some students may highly rely on these tools to complete the…

Computers and Society · Computer Science 2025-04-15 Mahshid Sadeghpour , Arathi Arakala , Asha Rao

The concept of progress clearly percolates the activities in science, technology, economy and society. It is a driving vector (probably the main vector) of our daily activity as researchers. The InThisGen initiative, proudly displayed in…

Computers and Society · Computer Science 2024-09-10 Joaquin Luque