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Embodied agents, such as robots and virtual characters, must continuously select actions to execute tasks effectively, solving complex sequential decision-making problems. Given the difficulty of designing such controllers manually,…
Video violence recognition based on deep learning concerns accurate yet scalable human violence recognition. Currently, most state-of-the-art video violence recognition studies use CNN-based models to represent and categorize videos.…
Full-immersive multiuser Virtual Reality (VR) envisions supporting unconstrained mobility of the users in the virtual worlds, while at the same time constraining their physical movements inside VR setups through redirected walking. For…
Allowing less capable devices to offload computational tasks to more powerful devices or servers enables the development of new applications that may not run correctly on the device itself. Deciding where and why to run each of those…
Virtual Reality (VR) applications require high data rate for a high-quality immersive experience, in addition to low latency to avoid dizziness and motion sickness. One of the key wireless VR challenges is providing seamless connectivity…
Radio access network (RAN) slicing is a key element in enabling current 5G networks and next-generation networks to meet the requirements of different services in various verticals. However, the heterogeneous nature of these services'…
Mobile Edge Computing (MEC) broadens the scope of computation and storage beyond the central network, incorporating edge nodes close to end devices. This expansion facilitates the implementation of large-scale "connected things" within edge…
Deep neural networks (DNNs) provide useful models of visual representational transformations. We present a method that enables a DNN (student) to learn from the internal representational spaces of a reference model (teacher), which could be…
In this paper, the problem of resource management is studied for a network of wireless virtual reality (VR) users communicating over small cell networks (SCNs). In order to capture the VR users' quality-of-service (QoS) in SCNs, a novel VR…
Due to the large bandwidth, low latency and computationally intensive features of virtual reality (VR) video applications, the current resource-constrained wireless and edge networks cannot meet the requirements of on-demand VR delivery. In…
Ergonomic efficiency is essential to the mass and prolonged adoption of VR/AR experiences. While VR/AR head-mounted displays unlock users' natural wide-range head movements during viewing, their neck muscle comfort is inevitably compromised…
Optimizing various wireless user tasks poses a significant challenge for networking systems because of the expanding range of user requirements. Despite advancements in Deep Reinforcement Learning (DRL), the need for customized optimization…
This paper proposes an effective and novel multiagent deep reinforcement learning (MADRL)-based method for solving the joint virtual network function (VNF) placement and routing (P&R), where multiple service requests with differentiated…
Multi-access edge computing (MEC) is viewed as an integral part of future wireless networks to support new applications with stringent service reliability and latency requirements. However, guaranteeing ultra-reliable and low-latency MEC…
Unmanned aerial vehicles (UAVs) have been recently utilized in multi-access edge computing (MEC) as edge servers. It is desirable to design UAVs' trajectories and user to UAV assignments to ensure satisfactory service to the users and…
Cooperative relays improve reliability and coverage in wireless networks by providing multiple paths for data transmission. Relaying will play an essential role in vehicular networks at higher frequency bands, where mobility and frequent…
Vertical Cavity Surface Emitting Lasers (VCSELs) have demonstrated suitability for data transmission in indoor optical wireless communication (OWC) systems due to the high modulation bandwidth and low manufacturing cost of these sources.…
An internet network service provider manages its network with multiple objectives, such as high quality of service (QoS) and minimum computing resource usage. To achieve these objectives, a reinforcement learning-based (RL) algorithm has…
Wide Area Networks (WAN) are a key infrastructure in today's society. During the last years, WANs have seen a considerable increase in network's traffic and network applications, imposing new requirements on existing network technologies…
With the merit of containing full panoramic content in one camera, Virtual Reality (VR) and 360-degree videos have attracted more and more attention in the field of industrial cloud manufacturing and training. Industrial Internet of Things…