Related papers: PrimiTect: Fast Continuous Hough Voting for Primit…
We investigate transductive zero-shot point cloud semantic segmentation, where the network is trained on seen objects and able to segment unseen objects. The 3D geometric elements are essential cues to imply a novel 3D object type. However,…
We propose a new method for segmentation-free joint estimation of orthogonal planes, their intersection lines, relationship graph and corners lying at the intersection of three orthogonal planes. Such unified scene exploration under…
This paper presents the methods that have participated in the SHREC 2022 track on the fitting and recognition of simple geometric primitives on point clouds. As simple primitives we mean the classical surface primitives derived from…
In this work, we present a novel data-driven method for robust 6DoF object pose estimation from a single RGBD image. Unlike previous methods that directly regressing pose parameters, we tackle this challenging task with a keypoint-based…
Few-shot point cloud 3D object detection (FS3D) aims to identify and localise objects of novel classes from point clouds, using knowledge learnt from annotated base classes and novel classes with very few annotations. Thus far, this…
Recovering CAD models from point clouds requires reconstructing their topology and sketch-based extrusion primitives. A dominant paradigm for representing sketches involves implicit neural representations such as Signed Distance Fields…
State-of-the-art techniques proposed for 6D object pose recovery depend on occlusion-free point clouds to accurately register objects in 3D space. To reduce this dependency, we introduce a novel architecture called Iterative Hough Forest…
Imagine living in a world composed solely of primitive shapes, could you still recognise familiar objects? Recent studies have shown that abstract images-constructed by primitive shapes-can indeed convey visual semantic information to deep…
This paper presents a method for analysis of the vote space created from the local features extraction process in a multi-detection system. The method is opposed to the classic clustering approach and gives a high level of control over the…
The convex hull of a set of points, $C$, serves to expose extremal properties of $C$ and can help identify elements in $C$ of high interest. For many problems, particularly in the presence of noise, the true vertex set (and facets) may be…
3D human mesh recovery from point clouds is essential for various tasks, including AR/VR and human behavior understanding. Previous works in this field either require high-quality 3D human scans or sequential point clouds, which cannot be…
We focus on a fundamental task of detecting meaningful line structures, a.k.a. semantic line, in natural scenes. Many previous methods regard this problem as a special case of object detection and adjust existing object detectors for…
This study introduces a method for efficiently detecting objects within 3D point clouds using convolutional neural networks (CNNs). Our approach adopts a unique feature-centric voting mechanism to construct convolutional layers that…
Point clouds are widely used representations of 3D data, but determining the visibility of points from a given viewpoint remains a challenging problem due to their sparse nature and lack of explicit connectivity. Traditional methods, such…
Retrieving the 3D kinematics of articulated objects from monocular video is a fundamental challenge in computer vision. Existing methods rely on complex video setups or cues such as long-term point tracking or wide-baseline matching, but…
The PointHop method was recently proposed by Zhang et al. for 3D point cloud classification with unsupervised feature extraction. It has an extremely low training complexity while achieving state-of-the-art classification performance. In…
Despite advances in feature representation, leveraging geometric relations is crucial for establishing reliable visual correspondences under large variations of images. In this work we introduce a Hough transform perspective on…
This work studies the problem of panoptic symbol spotting, which is to spot and parse both countable object instances (windows, doors, tables, etc.) and uncountable stuff (wall, railing, etc.) from computer-aided design (CAD) drawings.…
A segmentation-based architecture is proposed to decompose objects into multiple primitive shapes from monocular depth input for robotic manipulation. The backbone deep network is trained on synthetic data with 6 classes of primitive shapes…
Feature descriptors of point clouds are used in several applications, such as registration and part segmentation of 3D point clouds. Learning discriminative representations of local geometric features is unquestionably the most important…