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This article introduces Random Error Sampling-based Neuroevolution (RESN), a novel automatic method to optimize recurrent neural network architectures. RESN combines an evolutionary algorithm with a training-free evaluation approach. The…

Neural and Evolutionary Computing · Computer Science 2021-06-30 Andrés Camero , Jamal Toutouh , Enrique Alba

Recent progress in vision Transformers exhibits great success in various tasks driven by the new spatial modeling mechanism based on dot-product self-attention. In this paper, we show that the key ingredients behind the vision Transformers,…

Computer Vision and Pattern Recognition · Computer Science 2022-10-12 Yongming Rao , Wenliang Zhao , Yansong Tang , Jie Zhou , Ser-Nam Lim , Jiwen Lu

Accurate long-range prediction of geophysical systems is difficult due to strongly nonlinear dynamics, the high computational cost of full-physics simulations, and the error accumulation that arise when one-step autoregressive surrogates…

Machine Learning · Computer Science 2026-05-29 Zesheng Liu , Maryam Rahnemoonfar

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

Artificial Intelligence · Computer Science 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

A problem related to the development of an algorithm designed to find an architecture of artificial neural network used for black-box modelling of dynamic systems with time delays has been addressed in this paper. The proposed algorithm is…

Neural and Evolutionary Computing · Computer Science 2023-11-03 Krzysztof Laddach , Rafał Łangowski

Heterogeneous Graph Neural Networks (HGNNs) are powerful tools for deep learning on heterogeneous graphs. Typical HGNNs require repetitive message passing during training, limiting efficiency for large-scale real-world graphs. Recent…

Machine Learning · Computer Science 2024-09-04 Jun Hu , Bryan Hooi , Bingsheng He

Humanoid robot manipulation is a crucial research area for executing diverse human-level tasks, involving high-level semantic reasoning and low-level action generation. However, precise scene understanding and sample-efficient learning from…

Robotics · Computer Science 2026-01-15 Xuetao Li , Wenke Huang , Mang Ye , Jifeng Xuan , Bo Du , Sheng Liu , Miao Li

Evolutionary Algorithms (EAs) play a crucial role in the architectural configuration and training of Artificial Deep Neural Networks (DNNs), a process known as neuroevolution. However, neuroevolution is hindered by its inherent…

Neural and Evolutionary Computing · Computer Science 2024-09-17 Fergal Stapleton , Edgar Galván

In Evolutionary Game Theory (EGT), a population reaches a Nash equilibrium when none of the agents can improve its objective by solely changing its strategy on its own. Roughly speaking, this equilibrium is a protection against betrayal.…

Computer Science and Game Theory · Computer Science 2025-04-24 Alejandro Luque-Cerpa , Miguel A. Gutiérrez-Naranjo

Symbolic regression is a technique that can automatically derive analytic models from data. Traditionally, symbolic regression has been implemented primarily through genetic programming that evolves populations of candidate solutions…

Neural and Evolutionary Computing · Computer Science 2025-04-24 Jiří Kubalík , Robert Babuška

Generative Flow Networks (GFlowNets) are a family of probabilistic generative models that learn to sample compositional objects proportional to their rewards. One big challenge of GFlowNets is training them effectively when dealing with…

Machine Learning · Computer Science 2025-06-16 Zarif Ikram , Ling Pan , Dianbo Liu

Neuroevolution is one of the methodologies that can be used for learning optimal architecture during training. It uses evolutionary algorithms to generate the topology of artificial neural networks and its parameters. The main benefits are…

Neural and Evolutionary Computing · Computer Science 2022-08-30 M. Pietroń , D. Żurek , K. Faber , R. Corizzo

Human Video Motion Transfer (HVMT) aims to, given an image of a source person, generate his/her video that imitates the motion of the driving person. Existing methods for HVMT mainly exploit Generative Adversarial Networks (GANs) to perform…

Computer Vision and Pattern Recognition · Computer Science 2022-09-02 Quanwei Yang , Xinchen Liu , Wu Liu , Hongtao Xie , Xiaoyan Gu , Lingyun Yu , Yongdong Zhang

We present the Graph Forward-Forward (GFF) algorithm, an extension of the Forward-Forward procedure to graphs, able to handle features distributed over a graph's nodes. This allows training graph neural networks with forward passes only,…

Machine Learning · Computer Science 2023-02-13 Daniele Paliotta , Mathieu Alain , Bálint Máté , François Fleuret

As humans, we are natural any-horizon reasoners, i.e., we can decide whether to iteratively skim long videos or watch short ones in full when necessary for a given task. With this in mind, one would expect video reasoning models to reason…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Jitesh Jain , Jialuo Li , Zixian Ma , Jieyu Zhang , Chris Dongjoo Kim , Sangho Lee , Rohun Tripathi , Tanmay Gupta , Christopher Clark , Humphrey Shi

Graph Neural Networks (GNNs) are a promising deep learning approach for circumventing many real-world problems on graph-structured data. However, these models usually have at least one of four fundamental limitations: over-smoothing,…

Machine Learning · Computer Science 2022-10-03 Xun Liu , Alex Hay-Man Ng , Fangyuan Lei , Yikuan Zhang , Zhengmin Li

Spiking Neural Networks (SNNs) offer a biologically plausible framework for energy-efficient neuromorphic computing. However, it is a challenge to train SNNs due to their non-differentiability, efficiently. Existing gradient approximation…

Computer Vision and Pattern Recognition · Computer Science 2025-08-04 Changqing Xu , Ziqiang Yang , Yi Liu , Xinfang Liao , Guiqi Mo , Hao Zeng , Yintang Yang

We consider the problem of simultaneous learning in stochastic games with many players in the finite-horizon setting. While the typical target solution for a stochastic game is a Nash equilibrium, this is intractable with many players. We…

Computer Science and Game Theory · Computer Science 2022-10-27 William Brown

Neural network (NN)-based methods have emerged as an attractive approach for robot motion planning due to strong learning capabilities of NN models and their inherently high parallelism. Despite the current development in this direction,…

Robotics · Computer Science 2022-08-25 Xiao Zang , Miao Yin , Lingyi Huang , Jingjin Yu , Saman Zonouz , Bo Yuan

Collision avoidance systems play a vital role in reducing the number of vehicle accidents and saving human lives. This paper extends the previous work using evolutionary neural networks for reactive collision avoidance. We are proposing a…

Robotics · Computer Science 2022-04-13 Hesham M. Eraqi , Mena Nagiub , Peter Sidra
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