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Game-playing Evolutionary Algorithms, specifically Rolling Horizon Evolutionary Algorithms, have recently managed to beat the state of the art in win rate across many video games. However, the best results in a game are highly dependent on…

Artificial Intelligence · Computer Science 2020-08-25 Raluca D. Gaina , Sam Devlin , Simon M. Lucas , Diego Perez-Liebana

Rolling Horizon Evolutionary Algorithms (RHEA) are a class of online planning methods for real-time game playing; their performance is closely related to the planning horizon and the search time allowed. In this paper, we propose to learn a…

Artificial Intelligence · Computer Science 2019-02-25 Xin Tong , Weiming Liu , Bin Li

This article presents a "Hybrid Self-Attention NEAT" method to improve the original NeuroEvolution of Augmenting Topologies (NEAT) algorithm in high-dimensional inputs. Although the NEAT algorithm has shown a significant result in different…

Neural and Evolutionary Computing · Computer Science 2023-06-21 Saman Khamesian , Hamed Malek

Soft robots diverge from traditional rigid robotics, offering unique advantages in adaptability, safety, and human-robot interaction. In some cases, soft robots can be powered by biohybrid actuators and the design process of these systems…

Robotics · Computer Science 2024-08-15 Hugo Alcaraz-Herrera , Michail-Antisthenis Tsompanas , Andrew Adamatzky , Igor Balaz

The Fighting Game AI Competition (FTGAIC) provides a challenging benchmark for 2-player video game AI. The challenge arises from the large action space, diverse styles of characters and abilities, and the real-time nature of the game. In…

Artificial Intelligence · Computer Science 2020-04-01 Zhentao Tang , Yuanheng Zhu , Dongbin Zhao , Simon M. Lucas

The NeuroEvolution of Augmenting Topologies (NEAT) algorithm has received considerable recognition in the field of neuroevolution. Its effectiveness is derived from initiating with simple networks and incrementally evolving both their…

Neural and Evolutionary Computing · Computer Science 2024-04-12 Lishuang Wang , Mengfei Zhao , Enyu Liu , Kebin Sun , Ran Cheng

Neuroevolution is a process of training neural networks (NN) through an evolutionary algorithm, usually to serve as a state-to-action mapping model in control or reinforcement learning-type problems. This paper builds on the Neuro Evolution…

Neural and Evolutionary Computing · Computer Science 2019-03-19 Amir Behjat , Sharat Chidambaran , Souma Chowdhury

This work aims to develop a resource-efficient solution for obstacle-avoiding tracking control of a planar snake robot in a densely cluttered environment with obstacles. Particularly, Neuro-Evolution of Augmenting Topologies (NEAT) has been…

Robotics · Computer Science 2025-11-18 Advik Sinha , Akshay Arjun , Abhijit Das , Joyjit Mukherjee

Stochastic gradient descent (SGD) is a premium optimization method for training neural networks, especially for learning objectively defined labels such as image objects and events. When a neural network is instead faced with subjectively…

Neural and Evolutionary Computing · Computer Science 2022-04-15 Kosmas Pinitas , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Neuroevolution is a powerful method of applying an evolutionary algorithm to refine the performance of artificial neural networks through natural selection; however, the fitness evaluation of these networks can be time-consuming and…

Neural and Evolutionary Computing · Computer Science 2024-04-18 Derek Whitley

The NeuroEvolution of Augmenting Topologies (NEAT) algorithm has received considerable recognition in the field of neuroevolution. Its effectiveness is derived from initiating with simple networks and incrementally evolving both their…

Neural and Evolutionary Computing · Computer Science 2025-04-14 Lishuang Wang , Mengfei Zhao , Enyu Liu , Kebin Sun , Ran Cheng

This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general video game AI. The…

Artificial Intelligence · Computer Science 2016-07-07 Jialin Liu , Diego Pérez-Liébana , Simon M. Lucas

NeuroEvolution is one of the most competitive evolutionary learning frameworks for designing novel neural networks for use in specific tasks, such as logic circuit design and digital gaming. However, the application of benchmark methods…

Neural and Evolutionary Computing · Computer Science 2021-10-11 Haoling Zhang , Chao-Han Huck Yang , Hector Zenil , Narsis A. Kiani , Yue Shen , Jesper N. Tegner

We introduce PropNEAT, a fast backpropagation implementation of NEAT that uses a bidirectional mapping of the genome graph to a layer-based architecture that preserves the NEAT genomes whilst enabling efficient GPU backpropagation. We test…

Machine Learning · Computer Science 2024-11-07 Michael Merry , Patricia Riddle , Jim Warren

Animals ranging from rats to humans can demonstrate cognitive map capabilities. We evolved weights in a biologically plausible recurrent neural network (RNN) using an evolutionary algorithm to replicate the behavior and neural activity…

Neural and Evolutionary Computing · Computer Science 2021-02-26 Xinyun Zou , Eric O. Scott , Alexander B. Johnson , Kexin Chen , Douglas A. Nitz , Kenneth A. De Jong , Jeffrey L. Krichmar

Multiple Artificial Intelligence (AI) methods have been proposed over recent years to create controllers to play multiple video games of different nature and complexity without revealing the specific mechanics of each of these games to the…

Neural and Evolutionary Computing · Computer Science 2020-09-01 Edgar Galván , Oxana Gorshkova , Peter Mooney , Fred Valdez Ameneyro , Erik Cuevas

We present Generalizable NeRF Transformer (GNT), a transformer-based architecture that reconstructs Neural Radiance Fields (NeRFs) and learns to renders novel views on the fly from source views. While prior works on NeRFs optimize a scene…

Computer Vision and Pattern Recognition · Computer Science 2023-03-03 Mukund Varma T , Peihao Wang , Xuxi Chen , Tianlong Chen , Subhashini Venugopalan , Zhangyang Wang

Current deep convolutional networks are fixed in their topology. We explore the possibilites of making the convolutional topology a parameter itself by combining NeuroEvolution of Augmenting Topologies (NEAT) with Convolutional Neural…

Neural and Evolutionary Computing · Computer Science 2022-12-01 Jan Hohenheim , Mathias Fischler , Sara Zarubica , Jeremy Stucki

When simulating soft robots, both their morphology and their controllers play important roles in task performance. This paper introduces a new method to co-evolve these two components in the same process. We do that by using the hyperNEAT…

Artificial Intelligence · Computer Science 2022-12-23 Fabio Tanaka , Claus Aranha

Surrogate-assistance approaches have long been used in computationally expensive domains to improve the data-efficiency of optimization algorithms. Neuroevolution, however, has so far resisted the application of these techniques because it…

Neural and Evolutionary Computing · Computer Science 2018-04-18 Adam Gaier , Alexander Asteroth , Jean-Baptiste Mouret
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