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Ray tracing is a widely used technique for modeling optical systems, involving sequential surface-by-surface computations, which can be computationally intensive. We propose Ray2Ray, a novel method that leverages implicit neural…

Machine Learning · Computer Science 2025-07-29 Shiva Sinaei , Chuanjun Zheng , Kaan Akşit , Daisuke Iwai

In this technical report, we document our attempt to visualize adaptive heightfields with smooth interpolation using ray casting in real time. The performance of ray casting depends strongly on the used interpolant and its efficient…

Graphics · Computer Science 2022-01-27 Daniel Cornel , Zsolt Horváth , Jürgen Waser

Randomly sampling points on surfaces is an essential operation in geometry processing. This sampling is computationally straightforward on explicit meshes, but it is much more difficult on other shape representations, such as widely-used…

Graphics · Computer Science 2025-06-16 Selena Ling , Abhishek Madan , Nicholas Sharp , Alec Jacobson

We propose a simple yet effective neural network-based framework for global illumination rendering. Recently, rendering techniques that learn neural radiance caches by minimizing the difference (i.e., residual) between the left and right…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 In-Young Cho , Jaewoong Cho

In dynamic environments, performance of visual SLAM techniques can be impaired by visual features taken from moving objects. One solution is to identify those objects so that their visual features can be removed for localization and…

Computer Vision and Pattern Recognition · Computer Science 2020-08-04 Jonathan Vincent , Mathieu Labbé , Jean-Samuel Lauzon , François Grondin , Pier-Marc Comtois-Rivet , François Michaud

Path tracing offers high-fidelity rendering but remains impractical for real-time applications due to slow convergence and noise. We present a dynamic foveated path tracing technique that leverages visual perception by reducing sampling…

Graphics · Computer Science 2025-08-29 Bipul Mohanto , Sven Kluge , Martin Weier , Oliver Staadt

Limited real-world data severely impacts model performance in many computer vision domains, particularly for samples that are underrepresented in training. Synthetically generated images are a promising solution, but 1) it remains unclear…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Nitish Mital , Simon Malzard , Richard Walters , Celso M. De Melo , Raghuveer Rao , Victoria Nockles

Volumetric cloudscapes are prohibitively expensive to render in real time without extensive optimisations. Previous approaches render the clouds to an offscreen buffer at one quarter resolution and update a fraction of the pixels per frame,…

Graphics · Computer Science 2016-09-20 Alastair Toft , Huw Bowles , Daniel Zimmermann

We present an algorithm for reconstructing the radiance field of a large-scale scene from a single casually captured video. The task poses two core challenges. First, most existing radiance field reconstruction approaches rely on accurate…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Andreas Meuleman , Yu-Lun Liu , Chen Gao , Jia-Bin Huang , Changil Kim , Min H. Kim , Johannes Kopf

While recent advancements in deep-learning point cloud upsampling methods have improved the input to intelligent transportation systems, they still suffer from issues of domain dependency between synthetic and real-scanned point clouds.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Sangwon Lim , Karim El-Basyouny , Yee Hong Yang

There is a general expectation that robots should operate in urban environments often consisting of potentially dynamic entities including people, furniture and automobiles. Dynamic objects pose challenges to visual SLAM algorithms by…

Robotics · Computer Science 2020-12-22 Pushyami Kaveti , Hanumant Singh

Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numerous inherent advantages for rendering. For example, ray…

Visibility information is critical in game AI applications, but the computational cost of raycasting-based methods poses a challenge for real-time systems. To address this challenge, we propose a novel method that represents a partitioned…

Computer Vision and Pattern Recognition · Computer Science 2024-07-08 Zhi Ying , Nicholas Edwards , Mikhail Kutuzov

Previous attempts to integrate Neural Radiance Fields (NeRF) into the Simultaneous Localization and Mapping (SLAM) framework either rely on the assumption of static scenes or require the ground truth camera poses, which impedes their…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Chengyao Duan , Zhiliu Yang

This paper presents a set of simple and intuitive robot collision detection algorithms that show substantial scaling improvements for high geometric complexity and large numbers of collision queries by leveraging hardware-accelerated ray…

Robotics · Computer Science 2025-09-11 Sizhe Sui , Luis Sentis , Andrew Bylard

Estimating the pose of a camera with respect to a 3D reconstruction or scene representation is a crucial step for many mixed reality and robotics applications. Given the vast amount of available data nowadays, many applications constrain…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Marcela Mera-Trujillo , Benjamin Smith , Victor Fragoso

Ray tracing has been typically known as a graphics rendering method capable of producing highly realistic imagery and visual effects generated by computers. More recently the performance improvements in Graphics Processing Units (GPUs) have…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-05-15 Vinh Pham Van , Juan Fumero , Athanasios Stratikopoulos , Florin Blanaru , Christos Kotselidis

Realistic shadow generation is a critical component for high-quality image compositing and visual effects, yet existing methods suffer from certain limitations: Physics-based approaches require a 3D scene geometry, which is often…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Onur Tasar , Clément Chadebec , Benjamin Aubin

Signed distance fields (SDFs) are a form of surface representation widely used in computer graphics, having applications in rendering, collision detection and modelling. In interactive media such as games, high-resolution SDFs are commonly…

Graphics · Computer Science 2022-10-13 Yu Wei Tan , Nicholas Chua , Clarence Koh , Anand Bhojan

We present an explicit-grid based method for efficiently reconstructing streaming radiance fields for novel view synthesis of real world dynamic scenes. Instead of training a single model that combines all the frames, we formulate the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-27 Lingzhi Li , Zhen Shen , Zhongshu Wang , Li Shen , Ping Tan