Related papers: LeviCursor: Dexterous Interaction with a Levitatin…
This thesis presents a two-layer uniform facet elastic object for real-time simulation based on physics modeling method. It describes the elastic object procedural modeling algorithm with particle system from the simplest one-dimensional…
This paper introduces a method to enhance Interactive Imitation Learning (IIL) by extracting touch interaction points and tracking object movement from video demonstrations. The approach extends current IIL systems by providing robots with…
An optical mouse that is in common use with personal computers is employed to measure the motion of a pendulum. The pendulum can be monitored (i) realtime only, or (ii) also with data storage for later detailed analysis using Excel. The…
Transporting objects using quadrotors with cables has been widely studied in the literature. However, most of those approaches assume that the cables are previously attached to the load by human intervention. In tasks where multiple objects…
We demonstrate that, under orthographic projection and with a camera fixated on a point located on a rigid body, the rotation of that body can be analytically obtained by tracking only one other feature in the image. With some exceptions,…
Electron acceleration by relativistically intense laser beam propagating along a curved surface allows to split softly the accelerated electron bunch and the laser beam. The presence of a curved surface allows to switch an adiabatic…
Teaching a multi-fingered dexterous robot to grasp objects in the real world has been a challenging problem due to its high dimensional state and action space. We propose a robot-learning system that can take a small number of human…
This paper presents a novel approach to launch single microparticles at high velocities under low vacuum conditions. In an all-optical table-top method, microparticles with sizes ranging from a few microns to tens of microns are accelerated…
We present Material Anything, a fully-automated, unified diffusion framework designed to generate physically-based materials for 3D objects. Unlike existing methods that rely on complex pipelines or case-specific optimizations, Material…
Human motion transfer aims to transfer motions from a target dynamic person to a source static one for motion synthesis. An accurate matching between the source person and the target motion in both large and subtle motion changes is vital…
Robotic grasping of 3D deformable objects (e.g., fruits/vegetables, internal organs, bottles/boxes) is critical for real-world applications such as food processing, robotic surgery, and household automation. However, developing grasp…
Most scanning LiDAR sensors generate a sequence of point clouds in real-time. While conventional 3D object detectors use a set of unordered LiDAR points acquired over a fixed time interval, recent studies have revealed that substantial…
In recent years, levitated optomechanics has delivered on the promise of reaching the motional quantum ground state. An important next milestone of the field would be the generation of mechanical entanglement. An ideal candidate is the…
Motion transfer has emerged as a promising direction for controllable video generation, yet existing methods largely focus on single-object scenarios and struggle when multiple objects require distinct motion patterns. In this work, we…
With the field of rigid-body robotics having matured in the last fifty years, routing, planning, and manipulation of deformable objects have recently emerged as a more untouched research area in many fields ranging from surgical robotics to…
Scattering can rapidly degrade our ability to form an optical image, to the point where only speckle-like patterns can be measured. Truly non-invasive imaging through a strongly scattering obstacle is difficult, and usually reliant on a…
We introduce Drag4D, an interactive framework that integrates object motion control within text-driven 3D scene generation. This framework enables users to define 3D trajectories for the 3D objects generated from a single image, seamlessly…
This paper presents Particle-based Object Manipulation (Prompt), a new approach to robot manipulation of novel objects ab initio, without prior object models or pre-training on a large object data set. The key element of Prompt is a…
This article introduces Lester, a novel method to automatically synthetise retro-style 2D animations from videos. The method approaches the challenge mainly as an object segmentation and tracking problem. Video frames are processed with the…
We propose a Leaked Motion Video Predictor (LMVP) to predict future frames by capturing the spatial and temporal dependencies from given inputs. The motion is modeled by a newly proposed component, motion guider, which plays the role of…