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We are given an equal number of mobile robotic agents, and distinct target locations. Each agent has simple integrator dynamics, a limited communication range, and knowledge of the position of every target. We address the problem of…

Robotics · Computer Science 2007-05-23 Stephen L. Smith , Francesco Bullo

We consider the fair allocation of indivisible items to several agents and add a graph theoretical perspective to this classical problem. Namely, we introduce an incompatibility relation between pairs of items described in terms of a…

Discrete Mathematics · Computer Science 2022-11-29 Nina Chiarelli , Matjaž Krnc , Martin Milanič , Ulrich Pferschy , Nevena Pivač , Joachim Schauer

We study the Art Gallery Problem for face guards in polyhedral environments. The problem can be informally stated as: how many (not necessarily convex) windows should we place on the external walls of a dark building, in order to completely…

Computational Geometry · Computer Science 2014-04-22 Giovanni Viglietta

Given a geometric domain $P$, visibility-based search problems seek routes for one or more mobile agents ("watchmen") to move within $P$ in order to be able to see a portion (or all) of $P$, while optimizing objectives, such as the…

Computational Geometry · Computer Science 2025-06-03 Kien C. Huynh , Joseph S. B. Mitchell , Linh Nguyen , Valentin Polishchuk

Distributed gathering algorithms aim to achieve complete visibility graphs via a "never lose a neighbour" policy. We suggest a method to maintain connected graph topologies, while reducing the number of effective edges in the graph to order…

Multiagent Systems · Computer Science 2019-03-25 Rotem Manor , Ariel Barel , Alfred M. Bruckstein

We investigate the problem of optimally assigning a large number of robots (or other types of autonomous agents) to guard the perimeters of closed 2D regions, where the perimeter of each region to be guarded may contain multiple disjoint…

Robotics · Computer Science 2019-05-14 Si Wei Feng , Shuai D. Han , Kai Gao , Jingjin Yu

Motivated by secure wireless networking, we consider the problem of placing fixed localizers that enable mobile communication devices to prove they belong to a secure region that is defined by the interior of a polygon. Each localizer views…

Computational Geometry · Computer Science 2007-05-23 David Eppstein , Michael T. Goodrich , Nodari Sitchinava

In this paper, we investigate a multi-agent target guarding problem in which a single defender seeks to capture multiple attackers aiming to reach a high-value target area. In contrast to previous studies, the attackers herein are assumed…

Systems and Control · Electrical Eng. & Systems 2024-07-02 Yoonjae Lee , Goutam Das , Daigo Shishika , Efstathios Bakolas

We consider the following distributed pursuit-evasion problem. A team of mobile agents called searchers starts at an arbitrary node of an unknown $n$-node network. Their goal is to execute a search strategy that guarantees capturing a fast…

Discrete Mathematics · Computer Science 2021-01-19 Dariusz Dereniowski , Dorota Urbańska

This report surveys results on distributed systems comprising mobile agents that are identical and anonymous, oblivious and interact solely by adjusting their motion according to the relative location of their neighbours. The agents are…

Multiagent Systems · Computer Science 2019-02-06 Ariel Barel , Rotem Manor , Alfred M. Bruckstein

The chosen tool of this thesis is an extremal type approach. The lesson drawn by the theorems proved in the thesis is that surprisingly small compromise is necessary on the efficacy of the solutions to make the approach work. The problems…

Combinatorics · Mathematics 2017-11-09 Tamás Róbert Mezei

Learning in games provides a powerful framework to design control policies for self-interested agents that may be coupled through their dynamics, costs, or constraints. We consider the case where the dynamics of the coupled system can be…

Systems and Control · Electrical Eng. & Systems 2024-09-18 Mostafa M. Shibl , Vijay Gupta

In this work, it is presented the development of a novel distributed algorithm performing robotic coverage, clustering and dispatch around an event in static-obstacle structured environments without relying on metric information.…

Systems and Control · Electrical Eng. & Systems 2022-02-22 Marco Fabris , Angelo Cenedese

We prove that every simply connected orthogonal polygon of $n$ vertices can be partitioned into $\left\lfloor\frac{3 n +4}{16}\right\rfloor$ (simply connected) orthogonal polygons of at most 8 vertices. It yields a new and shorter proof of…

Combinatorics · Mathematics 2017-06-27 Ervin Győri , Tamás Róbert Mezei

Let $P$ be a simple polygon, then the art gallery problem is looking for a minimum set of points (guards) that can see every point in $P$. We say two points $a,b\in P$ can see each other if the line segment $seg(a,b)$ is contained in $P$.…

Computational Geometry · Computer Science 2023-05-31 Daniel Bertschinger , Nicolas El Maalouly , Tillmann Miltzow , Patrick Schnider , Simon Weber

The classical multi-agent rendezvous problem asks for a deterministic algorithm by which $n$ points scattered in a plane can move about at constant speed and merge at a single point, assuming each point can use only the locations of the…

Multiagent Systems · Computer Science 2013-06-24 Peter Hegarty , Anders Martinsson , Dmitry Zhelezov

We study the problem of optimally inspecting an underground (underwater) gallery with k agents. We consider a gallery with a single opening and with a tree topology rooted at the opening. Due to the small diameter of the pipes (caves), the…

Robotics · Computer Science 2022-09-22 Sergey Bereg , L. Evaristo Caraballo , José Miguel Díaz-Báñez

A team of mobile agents, starting from distinct nodes of a network, have to meet at the same node and declare that they all met. Agents execute the same algorithm, which they start when activated by an adversary or by an agent entering…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-11-05 Stéphane Devismes , Yoann Dieudonné , Arnaud Labourel

We present a 4-approximation algorithm for the problem of placing a fewest guards on a 1.5D terrain so that every point of the terrain is seen by at least one guard. This improves on the currently best approximation factor of 5. Our method…

Computational Geometry · Computer Science 2008-09-02 K. Elbassioni , D. Matijevic , J. Mestre , D. Severdija

We study the house allocation problem in a setting where agents are connected by a graph representing friendships. In this model, two agents can only envy each other if they are neighbors (i.e., friends) in the graph. Each agent has a set…

Data Structures and Algorithms · Computer Science 2026-02-10 Anubhav Dhar , Ashlesha Hota , Palash Dey , Sudeshna Kolay
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