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From colored pixels to hyper-realistic 3D landscapes of virtual reality, video games have evolved immensely over the last few decades. However, video game input still requires two-handed dexterous finger manipulations for simultaneous…

Human-Computer Interaction · Computer Science 2021-09-06 Atieh Taheri , Ziv Weissman , Misha Sra

The quantification of visual affect data (e.g. face images) is essential to build and monitor automated affect modeling systems efficiently. Considering this, this work proposes quantified facial Temporal-expressiveness Dynamics (TED) to…

Computer Vision and Pattern Recognition · Computer Science 2020-10-29 Md Taufeeq Uddin , Shaun Canavan

In recent years, Affective Computing and its applications have become a fast-growing research topic. Furthermore, the rise of Deep Learning has introduced significant improvements in the emotion recognition system compared to classical…

Computer Vision and Pattern Recognition · Computer Science 2020-01-22 Joaquim Comas , Decky Aspandi , Xavier Binefa

Recognizing faces and their underlying emotions is an important aspect of biometrics. In fact, estimating emotional states from faces has been tackled from several angles in the literature. In this paper, we follow the novel route of using…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Lorenzo Berlincioni , Luca Cultrera , Federico Becattini , Alberto Del Bimbo

Convolutional neural networks (CNNs) are widely used to recognize the user's state through electroencephalography (EEG) signals. In the previous studies, the EEG signals are usually fed into the CNNs in the form of high-dimensional raw…

Machine Learning · Computer Science 2021-01-19 Seong-Eun Moon , Chun-Jui Chen , Cho-Jui Hsieh , Jane-Ling Wang , Jong-Seok Lee

Expressing and identifying emotions through facial and physical expressions is a significant part of social interaction. Emotion recognition is an essential task in computer vision due to its various applications and mainly for allowing a…

Computer Vision and Pattern Recognition · Computer Science 2021-12-15 Willams Costa , David Macêdo , Cleber Zanchettin , Lucas S. Figueiredo , Veronica Teichrieb

Acupuncture is a form of medicine that involves inserting needles into targeted areas of the body and requires knowledge of both Traditional Chinese Medicine (TCM) and Evidence-Based Medicine (EBM). The process of acquiring such knowledge…

Human-Computer Interaction · Computer Science 2023-12-14 Menghe Zhang , Chen Chen , Matin Yarmand , Nadir Weibel

Recent state-of-the-art performances of Vision Transformers (ViT) in computer vision tasks demonstrate that a general-purpose architecture, which implements long-range self-attention, could replace the local feature learning operations of…

The world has transitioned into a new phase of online learning in response to the recent Covid19 pandemic. Now more than ever, it has become paramount to push the limits of online learning in every manner to keep flourishing the education…

Machine Learning · Computer Science 2020-08-31 Shalini Pandey , Jaideep Srivastava

Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…

Networking and Internet Architecture · Computer Science 2026-01-06 Gabriel Almeida , João Paulo Esper , Cleverson Nahum , Aldebaro Klautau , Kleber Vieira Cardoso

In recent years, deep learning has achieved innovative advancements in various fields, including the analysis of human emotions and behaviors. Initiatives such as the Affective Behavior Analysis in-the-wild (ABAW) competition have been…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Seongjae Min , Junseok Yang , Sangjun Lim , Junyong Lee , Sangwon Lee , Sejoon Lim

Effective urban warfare training requires situational awareness and muscle memory, developed through repeated practice in realistic yet controlled environments. A key drill, Enter and Clear the Room (ECR), demands threat assessment,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Surya Rayala , Marcos Quinones-Grueiro , Naveeduddin Mohammed , Ashwin T S , Benjamin Goldberg , Randall Spain , Paige Lawton , Gautam Biswas

This study addresses the challenges of dynamics and complexity in intelligent human-computer interaction and proposes a reinforcement learning-based optimization framework to improve long-term returns and overall experience. Human-computer…

Human-Computer Interaction · Computer Science 2025-11-03 Rui Liu , Yifan Zhuang , Runsheng Zhang

Digitalisation in education and its influence on teaching methods is the focus of this study, which examines the use of ChatGPT in a role-playing game used in the Cloud Computing Engineering Master's programme at the University of Applied…

Computers and Society · Computer Science 2024-07-03 Rita Stampfl , Barbara Geyer , Marie Deissl-O'Meara , Igor Ivkić

Facial behavior analysis is a broad topic with various categories such as facial emotion recognition, age, and gender recognition. Many studies focus on individual tasks while the multi-task learning approach is still an open research issue…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Dang-Khanh Nguyen , Sudarshan Pant , Ngoc-Huynh Ho , Guee-Sang Lee , Soo-Huyng Kim , Hyung-Jeong Yang

Emotion plays a significant role in our daily life. Recognition of emotion is wide-spread in the field of health care and human-computer interaction. Emotion is the result of the coordinated activities of cortical and subcortical neural…

The inputs and preferences of human users are important considerations in situations where these users interact with autonomous cyber or cyber-physical systems. In these scenarios, one is often interested in aligning behaviors of the system…

Machine Learning · Computer Science 2021-04-02 Bhaskar Ramasubramanian , Luyao Niu , Andrew Clark , Radha Poovendran

Virtual Reality (VR) has been a beneficial training tool in fields such as advanced manufacturing. However, users may experience a high cognitive load due to various factors, such as the use of VR hardware or tasks within the VR…

Human-Computer Interaction · Computer Science 2024-11-21 Mahsa Nasri , Mehmet Kosa , Leanne Chukoskie , Mohsen Moghaddam , Casper Harteveld

Virtual reality finds various applications in productivity, entertainment, and training scenarios requiring working memory and attentional resources. Working memory relies on prioritizing relevant information and suppressing irrelevant…

Human-Computer Interaction · Computer Science 2024-12-31 Francesco Chiossi , Changkun Ou , Carolina Gerhardt , Felix Putze , Sven Mayer

Game difficulty is a crucial aspect of game design, that can be directly influenced by tweaking game mechanics. Perceived difficulty can however also be influenced by simply altering the graphics to something more threatening. Here, we…

Human-Computer Interaction · Computer Science 2025-03-20 Christine Hegedues , Joao Pedro Dias Constantino , Laurits Dixen , Paolo Burelli
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