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In this work we tackle the challenging problem of anime character recognition. Anime, referring to animation produced within Japan and work derived or inspired from it. For this purpose we present DAF:re (DanbooruAnimeFaces:revamped), a…

Computer Vision and Pattern Recognition · Computer Science 2021-01-22 Edwin Arkel Rios , Wen-Huang Cheng , Bo-Cheng Lai

Origami is becoming more and more relevant to research. However, there is no public dataset yet available and there hasn't been any research on this topic in machine learning. We constructed an origami dataset using images from the…

Computer Vision and Pattern Recognition · Computer Science 2021-01-15 Daniel Ma , Gerald Friedland , Mario Michael Krell

We tackle the problem of machine translation of manga, Japanese comics. Manga translation involves two important problems in machine translation: context-aware and multimodal translation. Since text and images are mixed up in an…

Computation and Language · Computer Science 2021-01-12 Ryota Hinami , Shonosuke Ishiwatari , Kazuhiko Yasuda , Yusuke Matsui

Multimodal manga analysis focuses on enhancing manga understanding with visual and textual features, which has attracted considerable attention from both natural language processing and computer vision communities. Currently, most comics…

Computation and Language · Computer Science 2023-10-27 Hongcheng Guo , Boyang Wang , Jiaqi Bai , Jiaheng Liu , Jian Yang , Zhoujun Li

Understanding how humans communicate and perceive narratives is important for media technology research and development. This is particularly important in current times when there are tools and algorithms that are easily available for…

Artificial Intelligence · Computer Science 2023-12-15 Yi-Chun Chen , Arnav Jhala

Manga, or Japanese comics, is a richly multimodal narrative form that blends images and text in complex ways. Teaching large multimodal models (LMMs) to understand such narratives at a human-like level could help manga creators reflect on…

Computation and Language · Computer Science 2026-01-27 Jeonghun Baek , Kazuki Egashira , Shota Onohara , Atsuyuki Miyai , Yuki Imajuku , Hikaru Ikuta , Kiyoharu Aizawa

Comics have long been a popular form of storytelling, offering visually engaging narratives that captivate audiences worldwide. However, the visual nature of comics presents a significant barrier for visually impaired readers, limiting…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Ragav Sachdeva , Andrew Zisserman

Question Answering (QA) is a task in which a machine understands a given document and a question to find an answer. Despite impressive progress in the NLP area, QA is still a challenging problem, especially for non-English languages due to…

Computation and Language · Computer Science 2022-02-04 ByungHoon So , Kyuhong Byun , Kyungwon Kang , Seongjin Cho

Memes are a popular element of modern web communication, used not only as static artifacts but also as interactive replies within conversations. While computational research has focused on analyzing the intrinsic properties of memes, the…

Machine Learning · Computer Science 2026-02-19 Ryosuke Kohita , Seiichiro Yoshioka

This study introduces AGGA, a dataset comprising 80 academic guidelines for the use of Generative AIs (GAIs) and Large Language Models (LLMs) in academic settings, meticulously collected from official university websites. The dataset…

Computation and Language · Computer Science 2025-03-19 Junfeng Jiao , Saleh Afroogh , Kevin Chen , David Atkinson , Amit Dhurandhar

Program code as a data source is gaining popularity in the data science community. Possible applications for models trained on such assets range from classification for data dimensionality reduction to automatic code generation. However,…

Software Engineering · Computer Science 2022-10-31 Anastasia Drozdova , Polina Guseva , Ekaterina Trofimova , Anna Scherbakova , Andrey Ustyuzhanin

Enabling engagement of manga by visually impaired individuals presents a significant challenge due to its inherently visual nature. With the goal of fostering accessibility, this paper aims to generate a dialogue transcript of a complete…

Computer Vision and Pattern Recognition · Computer Science 2024-08-02 Ragav Sachdeva , Gyungin Shin , Andrew Zisserman

Graphical novels such as comics and mangas are well known all over the world. The digital transition started to change the way people are reading comics, more and more on smartphones and tablets and less and less on paper. In the recent…

Multimedia · Computer Science 2018-04-17 Olivier Augereau , Motoi Iwata , Koichi Kise

In the past few decades, Japanese comics, commonly referred to as Manga, have transcended both cultural and linguistic boundaries to become a true worldwide sensation. Yet, the inherent reliance on visual cues and illustration within manga…

Computer Vision and Pattern Recognition · Computer Science 2024-08-02 Ragav Sachdeva , Andrew Zisserman

We introduce a large scale MAchine Reading COmprehension dataset, which we name MS MARCO. The dataset comprises of 1,010,916 anonymized questions---sampled from Bing's search query logs---each with a human generated answer and 182,669…

Human annotators typically provide annotated data for training machine learning models, such as neural networks. Yet, human annotations are subject to noise, impairing generalization performances. Methodological research on approaches…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Marek Herde , Denis Huseljic , Lukas Rauch , Bernhard Sick

Manga is a world popular comic form originated in Japan, which typically employs black-and-white stroke lines and geometric exaggeration to describe humans' appearances, poses, and actions. In this paper, we propose MangaGAN, the first…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 Hao Su , Jianwei Niu , Xuefeng Liu , Qingfeng Li , Jiahe Cui , Ji Wan

Deep learning has shown remarkable progress in a wide range of problems. However, efficient training of such models requires large-scale datasets, and getting annotations for such datasets can be challenging and costly. In this work, we…

Multimedia · Computer Science 2021-10-14 Mohit Sharma , Raj Patra , Harshal Desai , Shruti Vyas , Yogesh Rawat , Rajiv Ratn Shah

Recent years have seen remarkable advances in visual understanding. However, how to understand a story-based long video with artistic styles, e.g. movie, remains challenging. In this paper, we introduce MovieNet -- a holistic dataset for…

Computer Vision and Pattern Recognition · Computer Science 2020-07-22 Qingqiu Huang , Yu Xiong , Anyi Rao , Jiaze Wang , Dahua Lin

One of the main limitations in the field of audio signal processing is the lack of large public datasets with audio representations and high-quality annotations due to restrictions of copyrighted commercial music. We present Melon Playlist…