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Generating musical audio directly with neural networks is notoriously difficult because it requires coherently modeling structure at many different timescales. Fortunately, most music is also highly structured and can be represented as…

This paper presents an architecture for generating music for video games based on the Transformer deep learning model. Our motivation is to be able to customize the generation according to the taste of the player, who can select a corpus of…

Synthesize human motions from music, i.e., music to dance, is appealing and attracts lots of research interests in recent years. It is challenging due to not only the requirement of realistic and complex human motions for dance, but more…

Computer Vision and Pattern Recognition · Computer Science 2020-03-12 Wenlin Zhuang , Congyi Wang , Siyu Xia , Jinxiang Chai , Yangang Wang

Generative artificial intelligence models can be a valuable aid to music composition and live performance, both to aid the professional musician and to help democratize the music creation process for hobbyists. Here we present a novel…

Sound · Computer Science 2022-09-22 Ignacio J. Tripodi

Piano covers of pop music are enjoyed by many people. However, the task of automatically generating piano covers of pop music is still understudied. This is partly due to the lack of synchronized {Pop, Piano Cover} data pairs, which made it…

Sound · Computer Science 2023-04-04 Jongho Choi , Kyogu Lee

While deep generative models have become the leading methods for algorithmic composition, it remains a challenging problem to control the generation process because the latent variables of most deep-learning models lack good…

Sound · Computer Science 2020-08-18 Ziyu Wang , Dingsu Wang , Yixiao Zhang , Gus Xia

This paper introduces the first system for performing automatic orchestration based on a real-time piano input. We believe that it is possible to learn the underlying regularities existing between piano scores and their orchestrations by…

Machine Learning · Computer Science 2017-05-19 Léopold Crestel , Philippe Esling

While both the data volume and heterogeneity of the digital music content is huge, it has become increasingly important and convenient to build a recommendation or search system to facilitate surfacing these content to the user or consumer…

This paper introduces a novel recurrent model for music composition that is tailored to the structure of polyphonic music. We propose an efficient new conditional probabilistic factorization of musical scores, viewing a score as a…

Sound · Computer Science 2019-11-28 John Thickstun , Zaid Harchaoui , Dean P. Foster , Sham M. Kakade

We propose Polyffusion, a diffusion model that generates polyphonic music scores by regarding music as image-like piano roll representations. The model is capable of controllable music generation with two paradigms: internal control and…

Sound · Computer Science 2023-07-21 Lejun Min , Junyan Jiang , Gus Xia , Jingwei Zhao

This monograph introduces a novel approach to polyphonic music generation by addressing the "Missing Middle" problem through structural inductive bias. Focusing on Beethoven's piano sonatas as a case study, we empirically verify the…

Machine Learning · Computer Science 2026-04-10 Joonwon Seo

Recent advances in deep learning have expanded possibilities to generate music, but generating a customizable full piece of music with consistent long-term structure remains a challenge. This paper introduces MusicFrameworks, a hierarchical…

Sound · Computer Science 2021-09-03 Shuqi Dai , Zeyu Jin , Celso Gomes , Roger B. Dannenberg

We describe a novel approach for generating music using a self-correcting, non-chronological, autoregressive model. We represent music as a sequence of edit events, each of which denotes either the addition or removal of a note---even a…

Audio and Speech Processing · Electrical Eng. & Systems 2020-08-21 Wayne Chi , Prachi Kumar , Suri Yaddanapudi , Rahul Suresh , Umut Isik

Traditional methods to tackle many music information retrieval tasks typically follow a two-step architecture: feature engineering followed by a simple learning algorithm. In these "shallow" architectures, feature engineering and learning…

Sound · Computer Science 2015-11-18 Peter Li , Jiyuan Qian , Tian Wang

In pop music, accompaniments are usually played by multiple instruments (tracks) such as drum, bass, string and guitar, and can make a song more expressive and contagious by arranging together with its melody. Previous works usually…

Sound · Computer Science 2020-08-19 Yi Ren , Jinzheng He , Xu Tan , Tao Qin , Zhou Zhao , Tie-Yan Liu

Automatic music generation with artificial intelligence typically requires a large amount of data which is hard to obtain for many less common genres and musical instruments. To tackle this issue, we present ongoing work and preliminary…

Sound · Computer Science 2023-01-04 Li Zhang , Chris Callison-Burch

We present a novel framework for generating pop music. Our model is a hierarchical Recurrent Neural Network, where the layers and the structure of the hierarchy encode our prior knowledge about how pop music is composed. In particular, the…

Sound · Computer Science 2016-11-14 Hang Chu , Raquel Urtasun , Sanja Fidler

Polyphonic music generation is still a challenge direction due to its correct between generating melody and harmony. Most of the previous studies used RNN-based models. However, the RNN-based models are hard to establish the relationship…

Audio and Speech Processing · Electrical Eng. & Systems 2023-08-08 Jiuyang Zhou , Hong Zhu , Xingping Wang

Performance RNN is a machine-learning system designed primarily for the generation of solo piano performances using an event-based (rather than audio) representation. More specifically, Performance RNN is a long short-term memory (LSTM)…

Sound · Computer Science 2022-02-22 Nicholas Meade , Nicholas Barreyre , Scott C. Lowe , Sageev Oore

Generative AI has been transforming the way we interact with technology and consume content. In the next decade, AI technology will reshape how we create audio content in various media, including music, theater, films, games, podcasts, and…

Sound · Computer Science 2024-11-25 Hao-Wen Dong