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This research aims to examine the effects of various vibrotactile feedback techniques on gait (i.e., walking patterns) in virtual reality (VR). Prior studies have demonstrated that gait disturbances in VR users are significant usability…

Human-Computer Interaction · Computer Science 2022-08-05 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

Virtual Reality (VR) enables users to collaborate while exploring scenarios not realizable in the physical world. We propose CollabVR, a distributed multi-user collaboration environment, to explore how digital content improves expression…

Human-Computer Interaction · Computer Science 2019-11-19 Zhenyi He , Karl Rosenberg , Ken Perlin

General physical scene understanding requires more than simply localizing and recognizing objects -- it requires knowledge that objects can have different latent properties (e.g., mass or elasticity), and that those properties affect the…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Hsiao-Yu Tung , Mingyu Ding , Zhenfang Chen , Daniel Bear , Chuang Gan , Joshua B. Tenenbaum , Daniel LK Yamins , Judith E Fan , Kevin A. Smith

Manipulation of deformable objects is a challenging task for a robot. It will be problematic to use a single sensory input to track the behaviour of such objects: vision can be subjected to occlusions, whereas tactile inputs cannot capture…

Robotics · Computer Science 2023-05-01 Leszek Pecyna , Siyuan Dong , Shan Luo

Many animals, and an increasing number of artificial agents, display sophisticated capabilities to perceive and manipulate objects. But human beings remain distinctive in their capacity for flexible, creative tool use -- using objects in…

Artificial Intelligence · Computer Science 2022-10-12 Kelsey R. Allen , Kevin A. Smith , Joshua B. Tenenbaum

The integration of visual-tactile stimulus is common while humans performing daily tasks. In contrast, using unimodal visual or tactile perception limits the perceivable dimensionality of a subject. However, it remains a challenge to…

Robotics · Computer Science 2019-02-19 Jet-Tsyn Lee , Danushka Bollegala , Shan Luo

Mixed Reality (MR) presents novel opportunities to investigate how individuals perceive themselves and others during shared, augmented experiences within a common physical environment. Previous research has demonstrated that users can…

Human-Computer Interaction · Computer Science 2025-09-15 Yuan He , Brendan Rooney , Rachel McDonnell

To achieve human-level dexterity, robots must infer spatial awareness from multimodal sensing to reason over contact interactions. During in-hand manipulation of novel objects, such spatial awareness involves estimating the object's pose…

It is known that by longing the duration of a vibrotactile stimuli or applying a damping or an increasing factor to the waveform the perceived intensity is affected in different ways. This paper presents a vibrotactile presentation system…

Human-Computer Interaction · Computer Science 2024-11-11 Takumi Kuhara , Hikari Yukawa , Yoshihiro Tanaka

Understanding which factors could influence co-presence in Virtual Reality could help develop more qualitative social interactions, or social interactions that generate similar sensations, emotions and feelings than the ones generated…

Human-Computer Interaction · Computer Science 2026-01-07 Eloise Minder , Sylvain Fleury , Solène Neyret , Jean-Rémy Chardonnet

"Virtual-Physical Perceptual Manipulations" (VPPMs) such as redirected walking and haptics expand the user's capacity to interact with Virtual Reality (VR) beyond what would ordinarily physically be possible. VPPMs leverage knowledge of the…

Human-Computer Interaction · Computer Science 2022-03-01 Wen-Jie Tseng , Elise Bonnail , Mark McGill , Mohamed Khamis , Eric Lecolinet , Samuel Huron , Jan Gugenheimer

Affective virtual reality (VR) environments with varying visual style can impact users' valence and arousal responses. We applied Neural Style Transfer (NST) to generate 360$^\circ$ VR environments that elicited users' varied valence and…

Human-Computer Interaction · Computer Science 2023-03-27 Yanheng Li , Long Bai , Yaxuan Mao , Xuening Peng , Zehao Zhang , Xin Tong , Ray LC

Co-viewing videos with family and friends remotely has become prevalent with the support of communication channels such as text messaging or real-time voice chat. However, current co-viewing platforms often lack visible embodied cues, such…

Human-Computer Interaction · Computer Science 2025-05-27 Ryo Ohara , Chi-Lan Yang , Takuji Narumi , Hideaki Kuzuoka

Immersive virtual reality (VR) enables controlled tests of how emotional context distorts subjective time, yet findings remain mixed. Fifty-seven adults explored three five-minute VR environments (tranquil garden, neutral room, threatening…

Human-Computer Interaction · Computer Science 2026-01-15 Kyriaki Syrigou , Marina Stoforou , Panagiotis Kourtesis

Reliable object manipulation requires understanding physical properties that vary across objects and environments. Vision-language model (VLM) planners can reason about friction and stability in general terms; however, they often cannot…

Robotics · Computer Science 2026-05-05 Haoyang Li , Yang You , Hao Su , Leonidas Guibas

We introduce DIFFTACTILE, a physics-based differentiable tactile simulation system designed to enhance robotic manipulation with dense and physically accurate tactile feedback. In contrast to prior tactile simulators which primarily focus…

Robotics · Computer Science 2024-03-14 Zilin Si , Gu Zhang , Qingwei Ben , Branden Romero , Zhou Xian , Chao Liu , Chuang Gan

Tactile perception using vibration sensation helps robots recognize their environment's physical properties and perform complex tasks. A sliding motion is applied to target objects to generate tactile vibration data. However, situations…

Robotics · Computer Science 2021-04-21 Naoto Komeno , Takamitsu Matsubara

Differentiable simulation has become a powerful tool for system identification. While prior work has focused on identifying robot properties using robot-specific data or object properties using object-specific data, our approach calibrates…

Object manipulation is fundamental to virtual reality (VR) applications, yet conventional fingertip haptic devices fail to render certain tactile features relevant for immersive and precise interactions, as i.e. detection of edges. This…

Robotics · Computer Science 2026-04-02 Rui Chen , Xianlong Mai , Alireza Sanaei , Domenico Chiaradia , Antonio Frisoli , Daniele Leonardis

We propose a visuo-tactile feedback method that combines virtual hand visualization and fingertip vibrations to modulate affective roughness perception in VR. While prior work has focused on object-based textures and vibrotactile feedback,…

Human-Computer Interaction · Computer Science 2025-08-20 Minju Baeck , Yoonseok Shin , Dooyoung Kim , Hyunjin Lee , Sang Ho Yoon , Woontack Woo