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Related papers: Trains, Games, and Complexity: 0/1/2-Player Motion…

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Consider planning a trip in a train network. In contrast to, say, a road network, the edges are temporal, i.e., they are only available at certain times. Another important difficulty is that trains, unfortunately, sometimes get delayed.…

Data Structures and Algorithms · Computer Science 2022-01-14 Eugen Füchsle , Hendrik Molter , Rolf Niedermeier , Malte Renken

The fully dynamic transitive closure problem asks to maintain reachability information in a directed graph between arbitrary pairs of vertices, while the graph undergoes a sequence of edge insertions and deletions. The problem has been…

Data Structures and Algorithms · Computer Science 2020-02-04 Kathrin Hanauer , Monika Henzinger , Christian Schulz

Games research and industry have developed a solid understanding of how to design engaging, playful experiences that draws players in for hours and causes them to lose their sense of time. While these designs can provide enjoyable…

Human-Computer Interaction · Computer Science 2023-03-28 Meshaiel Alsheail , Dmitry Alexandrovskz , Kathrin Gerling

The exploration-exploitation trade-off is at the heart of reinforcement learning (RL). However, most continuous control benchmarks used in recent RL research only require local exploration. This led to the development of algorithms that…

Robotics · Computer Science 2022-06-10 Guillaume Matheron , Nicolas Perrin , Olivier Sigaud

Serious Games (SGs) represent a new approach to improve learning processes more effectively and economically than traditional methods. This paper aims to present a SG approach for the electro-mobility context, in order to encourage the use…

Computers and Society · Computer Science 2020-12-03 Bartolomeo Silvestri , Alessandro Rinaldi , Antonella Berardi , Michele Roccotelli , Simone Acquaviva , Maria Pia Fanti

Merging is, in general, a challenging task for both human drivers and autonomous vehicles, especially in dense traffic, because the merging vehicle typically needs to interact with other vehicles to identify or create a gap and safely merge…

Systems and Control · Electrical Eng. & Systems 2021-12-15 Kaiwen Liu , Nan Li , H. Eric Tseng , Ilya Kolmanovsky , Anouck Girard

We analyze the computational complexity of two 2-player games involving packing objects into a box. In the first game, players alternate drawing polycubes from a shared pile and placing them into an initially empty box in any available…

Computational Complexity · Computer Science 2019-11-19 Oliver Korten

In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…

Human-Computer Interaction · Computer Science 2023-12-25 Maya Grace Torii , Takahito Murakami , Yoichi Ochiai

Exploration is a difficult challenge in reinforcement learning and even recent state-of-the art curiosity-based methods rely on the simple epsilon-greedy strategy to generate novelty. We argue that pure random walks do not succeed to…

Machine Learning · Computer Science 2018-07-06 Fabio Pardo , Vitaly Levdik , Petar Kormushev

Efficient planning in dynamic and uncertain environments is a fundamental challenge in robotics. In the context of trajectory optimization, the feasibility of paths can change as the environment evolves. Therefore, it can be beneficial to…

Robotics · Computer Science 2019-08-05 Keshav Kolur , Sahit Chintalapudi , Byron Boots , Mustafa Mukadam

We study the computability and complexity of the exploration problem in a class of highly dynamic graphs: periodically varying (PV) graphs, where the edges exist only at some (unknown) times defined by the periodic movements of carriers.…

Data Structures and Algorithms · Computer Science 2009-09-25 Paola Flocchini , Bernard Mans , Nicola Santoro

We address the problem of solving parity games with imperfect information on finite graphs of bounded structural complexity. It is a major open problem whether parity games with perfect information can be solved in PTIME. Restricting the…

Computer Science and Game Theory · Computer Science 2017-03-03 Bernd Puchala , Roman Rabinovich

This paper proposes a new lens for studying threshold games played on networks when the thresholds are heterogeneous. These are games where agents have two possible actions, and prefer action 1 if and only if enough of their neighbours…

Theoretical Economics · Economics 2025-08-07 Alastair Langtry , Sarah Taylor , Yifan Zhang

Mechanism design is essentially reverse engineering of games and involves inducing a game among strategic agents in a way that the induced game satisfies a set of desired properties in an equilibrium of the game. Desirable properties for a…

Computer Science and Game Theory · Computer Science 2026-03-06 V. Udaya Sankar , Vishisht Srihari Rao , Mayank Ratan Bhardwaj , Y. Narahari

Self driving laboratories (SDLs) are highly automated research environments that leverage advanced technologies to conduct experiments and analyze data with minimal human involvement. These environments often involve delicate laboratory…

Robotics · Computer Science 2026-02-10 Shifa Sulaiman , Tobias Jensen , Francesco Schetter , Simon Bøgh

Efficient optimization of resources is paramount to success in many problems faced today. In the field of operational research the efficient scheduling of employees; packing of vans; routing of vehicles; logistics of airlines and transport…

Artificial Intelligence · Computer Science 2021-02-10 Kenneth N. Reid , Iliya Miralavy , Stephen Kelly , Wolfgang Banzhaf , Cedric Gondro

Planning motions to grasp an object in cluttered and uncertain environments is a challenging task, particularly when a collision-free trajectory does not exist and objects obstructing the way are required to be carefully grasped and moved…

Robotics · Computer Science 2017-11-28 Muhayyuddin , Mark Moll , Lydia Kavraki , Jan Rosell

Team-based invasion sports such as football, basketball and hockey are similar in the sense that the players are able to move freely around the playing area; and that player and team performance cannot be fully analysed without considering…

Other Computer Science · Computer Science 2017-04-17 Joachim Gudmundsson , Michael Horton

Work zone navigation remains one of the most challenging manoeuvres for autonomous vehicles (AVs), where constrained geometries and unpredictable traffic patterns create a high-risk environment. Despite extensive research on AV trajectory…

Multiagent Systems · Computer Science 2026-03-23 Mayar Nour , Atrisha Sarkar , Mohamed H. Zaki

We study the impact of player capability on social welfare in congestion games. We introduce a new game, the Distance-bounded Network Congestion game (DNC), as the basis of our study. DNC is a symmetric network congestion game with a bound…

Computer Science and Game Theory · Computer Science 2022-08-25 Yichen Yang , Kai Jia , Martin Rinard
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