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Increasing amounts of sensor-augmented research objects have been used in design research. We call these objects Data-Enabled Objects, which can be integrated into daily activities capturing data about people's detailed whereabouts,…

Human-Computer Interaction · Computer Science 2022-12-19 Yu-Ting Cheng , Mathias Funk , Rung-Huei Liang , Lin-Lin Chen

Three-dimensional (3D) data visualizations, such as surface plots, are vital in STEM fields from biomedical imaging to spectroscopy, yet remain largely inaccessible to blind and low-vision (BLV) people. To address this gap, we conducted an…

Human-Computer Interaction · Computer Science 2026-04-13 Sanchita S. Kamath , Aziz N Zeidieh , Venkatesh Potluri , Sile O'Modhrain , Kenneth Perry , JooYoung Seo

Wearables activity trackers are becoming widely adopted to understand individual behavior. Understanding behavior may help in self-regulation such as self-monitoring, goal-setting, self-corrective, etc.; Nevertheless, challenges exist in…

Human-Computer Interaction · Computer Science 2022-09-02 Ruochun Wang , Amani Abusafia , Abdallah Lakhdari , Athman Bouguettaya

The rapid spread of digital technologies has produced data-driven feedback loops, wearable devices, social media networks, and mobile applications that shape user behavior, motivation, and mental well-being. While these systems encourage…

Computers and Society · Computer Science 2024-11-18 Anthonette Adanyin

Circadian rhythm is the natural biological cycle manifested in human daily routines. A regular and stable rhythm is found to be correlated with good physical and mental health. With the wide adoption of mobile and wearable technology, many…

Human-Computer Interaction · Computer Science 2021-07-12 Congyu Wu , Megan McMahon , Hagen Fritz , David M. Schnyer

This study presents a comprehensive dataset capturing indoor environmental parameters, physiological responses, and subjective perceptions across three global cities. Utilizing wearable sensors, including smart eyeglasses, and a modified…

Human-Computer Interaction · Computer Science 2025-09-18 Patrick Chwalek , Sailin Zhong , Nathan Perry , Tianqi Liu , Clayton Miller , Hamed Seiied Alavi , Denis Lalanne , Joseph A. Paradiso

Haptic technology enhances interactive experiences by providing force and tactile feedback, improving user performance and immersion. However, despite advancements, creating tactile experiences still remains challenging due to device…

Human-Computer Interaction · Computer Science 2025-08-28 Tom Roy , Yann Glemarec , Gurvan Lecuyer , Quentin Galvane , Philippe Guillotel , Ferran Argelaguet

The prevalence of wearable sensors (e.g., smart wristband) is creating unprecedented opportunities to not only inform health and wellness states of individuals, but also assess and infer personal attributes, including demographic and…

Signal Processing · Electrical Eng. & Systems 2020-05-29 Xian Wu , Chao Huang , Pablo Roblesgranda , Nitesh Chawla

Automotive user interfaces constantly change due to increasing automation, novel features, additional applications, and user demands. While in-vehicle interaction can utilize numerous promising modalities, no existing overview includes an…

Human-Computer Interaction · Computer Science 2022-10-25 Pascal Jansen , Mark Colley , Enrico Rukzio

Here we present guidelines that highlight the impact of haptic feedback upon the experiences of computer musicians using Digital Musical Instruments (DMIs). In this context, haptic feedback offers a tangible, bi-directional exchange between…

Human-Computer Interaction · Computer Science 2020-10-06 Gareth W. Young , Katie Crowley

Negative emotions are linked to the onset of neurodegenerative diseases and dementia, yet they are often difficult to detect through observation. Physiological signals from wearable devices offer a promising noninvasive method for…

Human-Computer Interaction · Computer Science 2025-10-28 Muhammad Irfan , Anum Nawaz , Ayse Kosal Bulbul , Riku Klen , Abdulhamit Subasi , Tomi Westerlund , Wei Chen

Dementia care requires healthcare professionals to balance a patient's medical needs with a deep understanding of their personal needs, preferences, and emotional cues. However, current digital tools prioritise quantitative metrics over…

Human-Computer Interaction · Computer Science 2025-09-11 Rhiannon Owen , Jonathan C. Roberts

Prior research on communicating with visualization has focused on public presentation and asynchronous individual consumption, such as in the domain of journalism. The visualization research community knows comparatively little about…

Human-Computer Interaction · Computer Science 2021-07-20 Matthew Brehmer , Robert Kosara

Touch is the first sense among human senses. Not only that, but it is also one of the most important senses that are indispensable. However, compared to sight and hearing, it is often neglected. In particular, since humans use the tactile…

Human-Computer Interaction · Computer Science 2021-12-15 Myoung-Ki Kim , Jeong-Hyun Cho , Hye-Bin Shin

Situated visualization blends data into the real world to fulfill individuals' contextual information needs. However, interacting with situated visualization in public environments faces challenges posed by user acceptance and contextual…

Human-Computer Interaction · Computer Science 2024-08-08 Qian Zhu , Zhuo Wang , Wei Zeng , Wai Tong , Weiyue Lin , Xiaojuan Ma

Consideration of physical dimensions of the user population is essential to design adapted environment. This variability in body dimensions (called "anthropometry") is involved in design tools commonly used today to assess user's…

Other Quantitative Biology · Quantitative Biology 2016-06-14 Mathieu Delangle , Émilie Poirson , Jean François Petiot

Children diagnosed with anxiety disorders are taught a range of strategies to navigate situations of heightened anxiety. Techniques such as deep breathing and repetition of mantras are commonly employed, as they are known to be calming and…

Robotics · Computer Science 2025-08-07 Morten Roed Frederiksen , Kasper Støy , Maja Matarić

Monitoring and understanding affective states are important aspects of healthy functioning and treatment of mood-based disorders. Recent advancements of ubiquitous wearable technologies have increased the reliability of such tools in…

Human-Computer Interaction · Computer Science 2022-01-28 Salar Jafarlou , Jocelyn Lai , Zahra Mousavi , Sina Labbaf , Ramesh Jain , Nikil Dutt , Jessica Borelli , Amir Rahmani

This study presents a comparative framework for evaluating emotional engagement with textile soft robots and their augmented-reality (AR) counterparts. Four robotic sculptures were developed, each embodying nature-inspired dynamic behaviors…

Human-Computer Interaction · Computer Science 2026-01-21 Berfin Ataman , Rodrigo Gallardo , Qilmeg Doudatcz

Understanding how people interact and socialize is important in many contexts from disease control to urban planning. Datasets that capture this specific aspect of human life have increased in size and availability over the last few years.…

Physics and Society · Physics 2014-08-21 Vedran Sekara , Sune Lehmann