Related papers: Adaptive Interaction Modeling via Graph Operations…
Video activity recognition by deep neural networks is impressive for many classes. However, it falls short of human performance, especially for challenging to discriminate activities. Humans differentiate these complex activities by…
Existing video captioning methods merely provide shallow or simplistic representations of object behaviors, resulting in superficial and ambiguous descriptions. However, object behavior is dynamic and complex. To comprehensively capture the…
The graph identification problem consists of discovering the interactions among nodes in a network given their state/feature trajectories. This problem is challenging because the behavior of a node is coupled to all the other nodes by the…
We tackle the problem of learning complex, general behaviors directly in the real world. We propose an approach for robots to efficiently learn manipulation skills using only a handful of real-world interaction trajectories from many…
Learning graph convolutional networks (GCNs) is an emerging field which aims at generalizing convolutional operations to arbitrary non-regular domains. In particular, GCNs operating on spatial domains show superior performances compared to…
The ability of modeling the other agents, such as understanding their intentions and skills, is essential to an agent's interactions with other agents. Conventional agent modeling relies on passive observation from demonstrations. In this…
Many networked datasets with units interacting in groups of two or more, encoded with hypergraphs, are accompanied by extra information about nodes, such as the role of an individual in a workplace. Here we show how these node attributes…
This paper addresses the challenging problem of retrieval and matching of graph structured objects, and makes two key contributions. First, we demonstrate how Graph Neural Networks (GNN), which have emerged as an effective model for various…
A neighborhood graph, which represents the instances as vertices and their relations as weighted edges, is the basis of many semi-supervised and relational models for node labeling and link prediction. Most methods employ a sequential…
This paper studies graphical model selection, i.e., the problem of estimating a graph of statistical relationships among a collection of random variables. Conventional graphical model selection algorithms are passive, i.e., they require all…
Neural architecture search automates the design of neural network architectures usually by exploring a large and thus complex architecture search space. To advance the architecture search, we present a graph diffusion-based NAS approach…
Human emotion is expressed, perceived and captured using a variety of dynamic data modalities, such as speech (verbal), videos (facial expressions) and motion sensors (body gestures). We propose a generalized approach to emotion recognition…
In many different fields interactions between objects play a critical role in determining their behavior. Graph neural networks (GNNs) have emerged as a powerful tool for modeling interactions, although often at the cost of adding…
This article explores the design and experimentation of a neural network architecture capable of dynamically adjusting its internal structure based on the input data. The proposed model introduces a routing mechanism that allows each layer…
As deep neural networks achieve unprecedented performance in various tasks, neural architecture search (NAS), a research field for designing neural network architectures with automated processes, is actively underway. More recently,…
Visual interactivity understanding within visual scenes presents a significant challenge in computer vision. Existing methods focus on complex interactivities while leveraging a simple relationship model. These methods, however, struggle…
Studies of human-robot interaction in dynamic and unstructured environments show that as more advanced robotic capabilities are deployed, the need for cooperative competencies to support collaboration with human problem-holders increases.…
Events in natural videos typically arise from spatio-temporal interactions between actors and objects and involve multiple co-occurring activities and object classes. To capture this rich visual and semantic context, we propose using two…
Graph-based representations such as Scene Graphs enable localization in structured indoor environments by matching a locally observed graph, constructed from sensor data, to a prior map. This process is particularly challenging in…
Hierarchical structures of motion exist across research fields, including computer vision, graphics, and robotics, where complex dynamics typically arise from coordinated interactions among simpler motion components. Existing methods to…