Related papers: Towards Occlusion-Aware Multifocal Displays
Immersive computer graphics systems strive to generate perceptually realistic user experiences. Current-generation virtual reality (VR) displays are successful in accurately rendering many perceptually important effects, including…
Adjusting transparency is a common method of mitigating occlusion but is often detrimental for understanding the relative depth relationships between objects as well as removes potentially important information from the occluding object. We…
In this paper, an occlusion-capable holographic augmented-reality (AR) display is proposed, and its ability to enhance AR imagery through occlusion is demonstrated. Holographic displays can generate ideal three-dimensional (3D) virtual…
For augmented reality (AR), it is important that virtual assets appear to `sit among' real world objects. The virtual element should variously occlude and be occluded by real matter, based on a plausible depth ordering. This occlusion…
Real-time occlusion handling is a major problem in outdoor mixed reality system because it requires great computational cost mainly due to the complexity of the scene. Using only segmentation, it is difficult to accurately render a virtual…
Monocular depth estimation methods traditionally train deep models to infer depth directly from RGB pixels. This implicit learning often overlooks explicit monocular cues that the human visual system relies on, such as occlusion boundaries,…
Occlusion Boundary Estimation (OBE) identifies boundaries arising from both inter-object occlusions and self-occlusion within individual objects. This task is closely related to Monocular Depth Estimation (MDE), which infers depth from a…
Multiple object tracking is a challenging problem in computer vision due to difficulty in dealing with motion prediction, occlusion handling, and object re-identification. Many recent algorithms use motion and appearance cues to overcome…
While monocular depth estimation (MDE) is an important problem in computer vision, it is difficult due to the ambiguity that results from the compression of a 3D scene into only 2 dimensions. It is common practice in the field to treat it…
Multi-Object Tracking (MOT) aims to detect and associate all desired objects across frames. Most methods accomplish the task by explicitly or implicitly leveraging strong cues (i.e., spatial and appearance information), which exhibit…
Multi-Object Tracking (MOT) is a crucial computer vision task that aims to predict the bounding boxes and identities of objects simultaneously. While state-of-the-art methods have made remarkable progress by jointly optimizing the…
Mixed reality applications often require virtual objects that are partly occluded by real objects. However, previous research and commercial products have limitations in terms of performance and efficiency. To address these challenges, we…
Occlusion relationship reasoning demands closed contour to express the object, and orientation of each contour pixel to describe the order relationship between objects. Current CNN-based methods neglect two critical issues of the task: (1)…
Occlusion poses a great threat to monocular multi-person 3D human pose estimation due to large variability in terms of the shape, appearance, and position of occluders. While existing methods try to handle occlusion with pose…
Preattentive visual features such as hue or flickering can effectively draw attention to an object of interest -- for instance, an important feature in a scientific visualization. These features appear to pop out and can be recognized by…
This paper proposes a scalable and straightforward pre-training paradigm for efficient visual conceptual representation called occluded image contrastive learning (OCL). Our OCL approach is simple: we randomly mask patches to generate…
We present a virtual reality display that is capable of generating a dense collection of depth/focal planes. This is achieved by driving a focus-tunable lens to sweep a range of focal lengths at a high frequency and, subsequently, tracking…
Many real-world applications today like video surveillance and urban governance need to address the recognition of masked faces, where content replacement by diverse masks often brings in incomplete appearance and ambiguous representation,…
Foveation and focus cue are the two most discussed topics on vision in designing near-eye displays. Foveation reduces rendering load by omitting spatial details in the content that the peripheral vision cannot appreciate; Providing richer…
Existing augmented reality (AR) applications often ignore occlusion between real hands and virtual objects when incorporating virtual objects in our views. The challenges come from the lack of accurate depth and mismatch between real and…