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The recent computer graphics developments have upraised the quality of the generated digital content, astonishing the most skeptical viewer. Games and movies have taken advantage of this fact but, at the same time, these advances have…

Computer Vision and Pattern Recognition · Computer Science 2017-11-29 Edmar R. S. de Rezende , Guilherme C. S. Ruppert , Antonio Theophilo , Tiago Carvalho

Our objective is to build machine learning based models that predict audiovisual quality directly from a set of correlated parameters that are extracted from a target quality dataset. We have used the bitstream version of the INRS…

Multimedia · Computer Science 2018-01-19 Edip Demirbilek , Jean-Charles Grégoire

Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-04 Antoine Mercier , Ruan Erasmus , Yashesh Savani , Manik Dhingra , Fatih Porikli , Guillaume Berger

Video quality assessment is a challenging problem having a critical significance in the context of medical imaging. For instance, in laparoscopic surgery, the acquired video data suffers from different kinds of distortion that not only…

Image and Video Processing · Electrical Eng. & Systems 2022-09-20 Zohaib Amjad Khan , Azeddine Beghdadi , Mounir Kaaniche , Faouzi Alaya Cheikh , Osama Gharbi

Content based providers transmits real time complex signal such as video data from one region to another. During this transmission process, the signals usually end up distorted or degraded where the actual information present in the video…

Multimedia · Computer Science 2022-04-15 Renith G , Harikrishna Warrier , Yogesh Gupta

We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…

Computer Vision and Pattern Recognition · Computer Science 2021-07-16 Piotr Migdał , Bartłomiej Olechno , Błażej Podgórski

Video-quality measurement plays a critical role in the development of video-processing applications. In this paper, we show how video preprocessing can artificially increase the popular quality metric VMAF and its tuning-resistant version,…

Multimedia · Computer Science 2021-08-17 Maksim Siniukov , Anastasia Antsiferova , Dmitriy Kulikov , Dmitriy Vatolin

Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer…

Machine Learning · Computer Science 2023-07-25 Longxiang Zhang , Wenping Wang

Internet video delivery has undergone a tremendous explosion of growth over the past few years. However, the quality of video delivery system greatly depends on the Internet bandwidth. Deep Neural Networks (DNNs) are utilized to improve the…

Image and Video Processing · Electrical Eng. & Systems 2021-09-20 Jiaming Liu , Ming Lu , Kaixin Chen , Xiaoqi Li , Shizun Wang , Zhaoqing Wang , Enhua Wu , Yurong Chen , Chuang Zhang , Ming Wu

With neural video codecs (NVCs) emerging as promising alternatives for traditional compression methods, it is increasingly important to determine whether existing quality metrics remain valid for evaluating their performance. However, few…

Image and Video Processing · Electrical Eng. & Systems 2026-05-19 Benjamin Herb , Rakesh Rao Ramachandra Rao , Steve Göring , Alexander Raake

In an earlier study, we gathered perceptual evaluations of the audio, video, and audiovisual quality for 360 audiovisual content. This paper investigates perceived audiovisual quality prediction based on objective quality metrics and…

Multimedia · Computer Science 2021-12-24 Randy Frans Fela , Nick Zacharov , Søren Forchhammer

The mobile cloud gaming industry has been rapidly growing over the last decade. When streaming gaming videos are transmitted to customers' client devices from cloud servers, algorithms that can monitor distorted video quality without having…

Image and Video Processing · Electrical Eng. & Systems 2023-08-31 Yu-Chih Chen , Avinab Saha , Chase Davis , Bo Qiu , Xiaoming Wang , Rahul Gowda , Ioannis Katsavounidis , Alan C. Bovik

The rise in video streaming applications has increased the demand for video quality assessment (VQA). In 2016, Netflix introduced Video Multi-Method Assessment Fusion (VMAF), a full reference VQA metric that strongly correlates with…

Multimedia · Computer Science 2024-01-25 Vignesh V Menon , Prajit T Rajendran , Reza Farahani , Klaus Schoeffmann , Christian Timmerer

Video content classification is an important research content in computer vision, which is widely used in many fields, such as image and video retrieval, computer vision. This paper presents a model that is a combination of Convolutional…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Pradyumn Patil , Vishwajeet Pawar , Yashraj Pawar , Shruti Pisal

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as…

Artificial Intelligence · Computer Science 2020-10-12 Jialin Liu , Sam Snodgrass , Ahmed Khalifa , Sebastian Risi , Georgios N. Yannakakis , Julian Togelius

Providing quality-constant streams can simultaneously guarantee user experience and prevent wasting bit-rate. In this paper, we propose a novel deep learning based two-pass encoder parameter prediction framework to decide rate factor (RF),…

Computer Vision and Pattern Recognition · Computer Science 2022-08-24 Chunlei Cai , Yi Wang , Xiaobo Li , Tianxiao Ye

Cloud gaming, wherein game graphics is rendered in the cloud and streamed back to the user as real-time video, expands the gaming market to billions of users who do not have gaming consoles or high-power graphics PCs. Companies like Nvidia,…

Networking and Internet Architecture · Computer Science 2024-04-05 Minzhao Lyu , Sharat Chandra Madanapalli , Arun Vishwanath , Vijay Sivaraman

Video inpainting tasks have seen significant improvements in recent years with the rise of deep neural networks and, in particular, vision transformers. Although these models show promising reconstruction quality and temporal consistency,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Guillaume Thiry , Hao Tang , Radu Timofte , Luc Van Gool

We present the outcomes of a recent large-scale subjective study of Mobile Cloud Gaming Video Quality Assessment (MCG-VQA) on a diverse set of gaming videos. Rapid advancements in cloud services, faster video encoding technologies, and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Avinab Saha , Yu-Chih Chen , Chase Davis , Bo Qiu , Xiaoming Wang , Rahul Gowda , Ioannis Katsavounidis , Alan C. Bovik

Deep Learning-based models such as Convolutional Neural Networks, have led to significant advancements in several areas of computing applications. Seismogram quality assurance is a relevant Geophysics task, since in the early stages of…

Computer Vision and Pattern Recognition · Computer Science 2019-12-04 Eduardo Betine Bucker , Antonio José Grandson Busson , Ruy Luiz Milidiú , Sérgio Colcher , Bruno Pereira Dias , André Bulcão