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Modern keyboards allow a musician to play multiple instruments at the same time by assigning zones -- fixed pitch ranges of the keyboard -- to different instruments. In this paper, we aim to further extend this idea and examine the…

Sound · Computer Science 2021-10-22 Hao-Wen Dong , Chris Donahue , Taylor Berg-Kirkpatrick , Julian McAuley

The introduction of new tools in people's workflow has always been promotive of new creative paths. This paper discusses the impact of using computational tools in the performance of creative tasks, especially focusing on graphic design.…

Computers and Society · Computer Science 2021-03-11 Daniel Lopes , Jéssica Parente , Pedro Silva , Licínio Roque , Penousal machado

This study aims to share a teaching experience teaching sound design for audiovisual productions and compares different projects tackled by students. It is not intended to be a comparative analysis of different types of teaching but rather…

Sound · Computer Science 2024-08-13 Miguel Civit , Francisco Cuadrado

Sentiment analysis is a continuously explored area of text processing that deals with the computational analysis of opinions, sentiments, and subjectivity of text. However, this idea is not limited to text and speech, in fact, it could be…

Sound · Computer Science 2024-03-27 Etash Jhanji

This study explores the effectiveness of AI tools in enhancing student learning, specifically in improving study habits, time management, and feedback mechanisms. The research focuses on how AI tools can support personalized learning,…

Artificial Intelligence · Computer Science 2024-12-04 Ben Ward , Deepshikha Bhati , Fnu Neha , Angela Guercio

We introduce MusicInfuser, an approach that aligns pre-trained text-to-video diffusion models to generate high-quality dance videos synchronized with specified music tracks. Rather than training a multimodal audio-video or audio-motion…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Susung Hong , Ira Kemelmacher-Shlizerman , Brian Curless , Steven M. Seitz

Numerous strategies have been adopted in order to make the process of learning simple, efficient and within less amount of time.. Classroom learning is slowly replaced by E-learning and M- learning. These techniques involve the usage of…

Computers and Society · Computer Science 2015-11-25 Ayan Roy , Kaustuvi Basu

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

Music listening in today's digital spaces is highly characterized by the availability of huge music catalogues, accessible by people all over the world. In this scenario, recommender systems are designed to guide listeners in finding tracks…

Human-Computer Interaction · Computer Science 2022-01-26 Lorenzo Porcaro , Emilia Gómez , Carlos Castillo

In the last decade, researchers have increasingly explored using biosensing technologies for music-based affective regulation and stress management interventions in laboratory and real-world settings. These systems -- including interactive…

Human-Computer Interaction · Computer Science 2025-07-23 Natasha Yamane , Varun Mishra , Matthew S. Goodwin

In addition to traditional tasks such as prediction, classification and translation, deep learning is receiving growing attention as an approach for music generation, as witnessed by recent research groups such as Magenta at Google and CTRL…

Sound · Computer Science 2018-11-13 Jean-Pierre Briot , François Pachet

Movement-sound interactive systems are at the interface of different artistic and educational practices. Within this multiplicity of uses, we examine common denominators in terms of learning, appropriation and relationship to technological…

Human-Computer Interaction · Computer Science 2022-09-29 Victor Paredes , Jules Françoise , Frédéric Bevilacqua

Music has been identified as a promising medium to enhance the accessibility and experience of visual art for people who are blind or have low vision (BLV). However, composing music and designing soundscapes for visual art is a…

Human-Computer Interaction · Computer Science 2024-05-24 Stephen James Krol , Maria Teresa Llano , Matthew Butler , Cagatay Goncu

This paper investigates a flow- and path-sensitive static information flow analysis. Compared with security type systems with fixed labels, it has been shown that flow-sensitive type systems accept more secure programs. We show that an…

Programming Languages · Computer Science 2017-06-22 Peixuan Li , Danfeng Zhang

In this work, we study the association between song lyrics and mood through a data-driven analysis. Our data set consists of nearly one million songs, with song-mood associations derived from user playlists on the Spotify streaming…

Multimedia · Computer Science 2022-07-13 Shahrzad Naseri , Sravana Reddy , Joana Correia , Jussi Karlgren , Rosie Jones

This paper presents an integrative review and experimental validation of artificial intelligence (AI) agents applied to music analysis and education. We synthesize the historical evolution from rule-based models to contemporary approaches…

Artificial Intelligence · Computer Science 2025-11-19 Antonio Manuel Martínez-Heredia , Dolores Godrid Rodríguez , Andrés Ortiz García

This study explores student attitudes to the use of substantive on-line assessments that require mathematical answers. Our goal is to learn what are the important aspects in a design of more effective e-assessments that support learning of…

Physics Education · Physics 2016-03-09 Elizabeth Acosta-Gonzaga , Niels R. Walet

Recent advances in text-to-music editing, which employ text queries to modify music (e.g.\ by changing its style or adjusting instrumental components), present unique challenges and opportunities for AI-assisted music creation. Previous…

The behavior of users of music streaming services is investigated from the point of view of the temporal dimension of individual songs; specifically, the main object of the analysis is the point in time within a song at which users stop…

Information Retrieval · Computer Science 2021-01-27 Nicola Montecchio , Pierre Roy , François Pachet

We detail some lessons learned while designing and testing a decision-theoretic advising support tool for undergraduates at a large state university. Between 2009 and 2011 we conducted two surveys of over 500 students in multiple majors and…

Computers and Society · Computer Science 2014-05-30 Nicholas Mattei , Thomas Dodson , Joshua T. Guerin , Judy Goldsmith , Joan M. Mazur
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