Related papers: On the optimality of spatial search by continuous-…
Since Grover's seminal work which provides a way to speed up combinatorial search, quantum search has been studied in great detail. We propose a new method for designing quantum search algorithms for finding a marked element in the state…
We establish a lower bound concerning the computational complexity of Grover's algorithms on fractal networks. This bound provides general predictions for the quantum advantage gained for searching unstructured lists. It yields a…
Recently, Ambainis gave an O(N^(2/3))-query quantum walk algorithm for element distinctness, and more generally, an O(N^(L/(L+1)))-query algorithm for finding L equal numbers. We point out that this algorithm actually solves a much more…
Researchers have designed many algorithms to measure the distances between graph nodes, such as average hitting times of random walks, cosine distances from DeepWalk, personalized PageRank, etc. Successful although these algorithms are,…
A randomly walking quantum particle evolving by Schr\"odinger's equation searches on $d$-dimensional cubic lattices in $O(\sqrt{N})$ time when $d \ge 5$, and with progressively slower runtime as $d$ decreases. This suggests that graph…
Random walks describe diffusion processes, where movement at every time step is restricted to only the neighbouring locations. We construct a quantum random walk algorithm, based on discretisation of the Dirac evolution operator inspired by…
Continuous-time quantum walks have proven to be an extremely useful framework for the design of several quantum algorithms. Often, the running time of quantum algorithms in this framework is characterized by the quantum hitting time: the…
In the emerging domain of quantum algorithms, the Grover's quantum search is certainly one of the most significant. It is relatively simple, performs a useful task and more importantly, does it in an optimal way. However, due to the success…
A recent paper on quantum walks by Childs et al. [STOC'03] provides an example of a black-box problem for which there is a quantum algorithm with exponential speedup over the best classical randomized algorithm for the problem, but where…
The graph isomorphism problem asks whether two graphs are identical up to vertex relabeling. While the exact problem admits quasi-polynomial-time classical algorithms, many applications in molecular comparison, noisy network analysis, and…
We address the properties of continuous-time quantum walks with Hamiltonians of the form $\mathcal{H}= L + \lambda L^2$, being $L$ the Laplacian matrix of the underlying graph and being the perturbation $\lambda L^2$ motivated by its…
This paper deals with the problem of the requirements for quantum systems that enable one to design efficient quantum algorithms. We rise the issue of the possibility to utilise the non-complete networks for algorithmic purposes. In…
The physics of quantum walks on graphs is formulated in Hamiltonian language, both for simple quantum walks and for composite walks, where extra discrete degrees of freedom live at each node of the graph. It is shown how to map between…
In previous papers about searches on star graphs several patterns have been made apparent; the speed up only occurs when graphs are "tuned" so that their time step operators have degenerate eigenvalues, and only certain initial states are…
Grover's quantum search algorithm can be formulated as a quantum particle randomly walking on the (highly symmetric) complete graph, with one vertex marked by a nonzero potential. From an initial equal superposition, the state evolves in a…
We study the quantum walk search algorithm of Shenvi, Kempe and Whaley [PRA 67 052307 (2003)] on data structures of one to two spatial dimensions, on which the algorithm is thought to be less efficient than in three or more spatial…
Quantum walks are standard tools for searching graphs for marked vertices, and they often yield quadratic speedups over a classical random walk's hitting time. In some exceptional cases, however, the system only evolves by sign flips,…
For a graph $G$ on $n$ vertices, naively sampling the position of a random walk of at time $t$ requires work $\Omega(t)$. We desire local access algorithms supporting $\text{position}(G,s,t)$ queries, which return the position of a random…
We propose a new method for designing quantum search algorithms for finding a "marked" element in the state space of a classical Markov chain. The algorithm is based on a quantum walk \'a la Szegedy (2004) that is defined in terms of the…
We show a simple generalization of the quantum walk algorithm for search in backtracking trees by Montanaro (ToC 2018) to the case where vertices can have different times of computation. If a vertex $v$ in the tree of depth $D$ is computed…