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This paper presents the design flow of an IoT human machine touchless interface. The device uses embedded computing in conjunction with the Leap Motion Controller to provide an accurate and intuitive touchless interface. Its main function…
The Internet of Things (IoT) and wireless generations have been evolving simultaneously for the past few decades. Built upon wireless communication and sensing technologies, IoT networks are usually evaluated based on metrics that measure…
Augmented reality (AR) offers immersive interaction but remains inaccessible for users with motor impairments or limited dexterity due to reliance on precise input methods. This study proposes a gesture-based interaction system for AR…
In the Internet of Things era, an increasing number of household devices and everyday objects are able to send to and retrieve information from the Internet, offering innovative services to the user. However, most of these devices provide…
Human-robot teaming offers great potential because of the opportunities to combine strengths of heterogeneous agents. However, one of the critical challenges in realizing an effective human-robot team is efficient information exchange -…
Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed Reality head mounted displays are increasingly integrating new sensors into their consumer grade products, allowing gesture recognition without…
The Internet of Things(IoT) will revolutionize the Future Internet through ubiquitous sensing. One of the challenges of having the hundreds of billions of devices that are estimated to be deployed would be rise of an enormous amount of…
In this paper, we introduce a tilting interface that controls direction based applications in ubiquitous environments. A tilt interface is useful for situations that require remote and quick interactions or that are executed in public…
Over the past two decades, the Internet-of-Things (IoT) has become a transformative concept, and as we approach 2030, a new paradigm known as the Internet of Senses (IoS) is emerging. Unlike conventional Virtual Reality (VR), IoS seeks to…
In the coming 6G communications, the internet of things (IoT) serves as a key enabler to collect environmental information and is expected to achieve ubiquitous deployment. However, it is challenging for traditional IoT sensors to meet this…
In recent years, the Internet of Things (IoT) is studied in the context of the Metaverse to provide users immersive cyber-virtual experiences in mixed reality environments. This survey introduces six typical IoT applications in the…
In recent years, there has been a considerable amount of research in the Gesture Recognition domain, mainly owing to the technological advancements in Computer Vision. Various new applications have been conceptualised and developed in this…
While the integration of IoT devices in virtual spaces is becoming increasingly common, technical barriers to controlling custom devices in multi-user Virtual Reality (VR) environments remain high, particularly limiting new applications in…
With the growing technology, we humans always need something that stands out from the other thing. Gestures are most desirable source to Communicate with the Machines. Human Computer Interaction finds its importance when it comes to working…
The ongoing usage of artificial intelligence technologies in virtual reality has led to a large number of researchers exploring immersive virtual reality interaction. Gesture controllers and head-mounted displays are the primary pieces of…
In this paper, we explore the potential impact of Internet of Things (IoT) technology may have on the cosplay community. We developed a costume (an IoT Skullfort) and embedded IoT technology to enhance its capabilities and user…
Currently, most social robots interact with their surroundings and humans through sensors that are integral parts of the robots, which limits the usability of the sensors, human-robot interaction, and interchangeability. A wearable sensor…
This paper outlines the development and evaluation of a wearable haptic game interface. The device differs from many traditional haptic feedback implementation in that it combines vibrotactile feedback with gesture based input, thus…
The internet-of-things (IoT) refers to the growing number of embedded interconnected devices within everyday ubiquitous objects and environments, especially their networks, edge controllers, data gathering and management, sharing, and…
Our experience of the world is multisensory, spanning a synthesis of language, sight, sound, touch, taste, and smell. Yet, artificial intelligence has primarily advanced in digital modalities like text, vision, and audio. This paper…