Related papers: TetraTSDF: 3D human reconstruction from a single i…
This work addresses the problem of estimating the full body 3D human pose and shape from a single color image. This is a task where iterative optimization-based solutions have typically prevailed, while Convolutional Networks (ConvNets)…
In this work we target a learnable output representation that allows continuous, high resolution outputs of arbitrary shape. Recent works represent 3D surfaces implicitly with a Neural Network, thereby breaking previous barriers in…
Recent advances in computer graphics and computer vision have found successful application of deep neural network models for 3D shapes based on signed distance functions (SDFs) that are useful for shape representation, retrieval, and…
We propose a novel approach to 3D human pose estimation from a single depth map. Recently, convolutional neural network (CNN) has become a powerful paradigm in computer vision. Many of computer vision tasks have benefited from CNNs,…
The 3D shapes of faces are well known to be discriminative. Yet despite this, they are rarely used for face recognition and always under controlled viewing conditions. We claim that this is a symptom of a serious but often overlooked…
3D reconstruction is a longstanding ill-posed problem, which has been explored for decades by the computer vision, computer graphics, and machine learning communities. Since 2015, image-based 3D reconstruction using convolutional neural…
Current 3D human motion reconstruction methods from monocular videos rely on features within the current reconstruction window, leading to distortion and deformations in the human structure under local occlusions or blurriness in video…
Volumetric ultrasound has the potential to significantly improve diagnostic accuracy and clinical decision-making, yet its widespread adoption remains limited by dependence on specialized hardware and restrictive acquisition protocols. In…
With 3D data rapidly emerging as an important form of multimedia information, 3D human mesh recovery technology has also advanced accordingly. However, current methods mainly focus on handling humans wearing tight clothing and perform…
We consider the problem of estimating a parametric model of 3D human mesh from a single image. While there has been substantial recent progress in this area with direct regression of model parameters, these methods only implicitly exploit…
Reconstructing 3D human body shapes from 3D partial textured scans remains a fundamental task for many computer vision and graphics applications -- e.g., body animation, and virtual dressing. We propose a new neural network architecture for…
Recovering 3D human mesh from monocular images is a popular topic in computer vision and has a wide range of applications. This paper aims to estimate 3D mesh of multiple body parts (e.g., body, hands) with large-scale differences from a…
Accurately predicting the 3D shape of any arbitrary object in any pose from a single image is a key goal of computer vision research. This is challenging as it requires a model to learn a representation that can infer both the visible and…
We propose united implicit functions (UNIF), a part-based method for clothed human reconstruction and animation with raw scans and skeletons as the input. Previous part-based methods for human reconstruction rely on ground-truth part labels…
The 3D world limits the human body pose and the human body pose conveys information about the surrounding objects. Indeed, from a single image of a person placed in an indoor scene, we as humans are adept at resolving ambiguities of the…
In many inertial confinement fusion experiments, the neutron yield and other parameters cannot be completely accounted for with one and two dimensional models. This discrepancy suggests that there are three dimensional effects which may be…
Estimating 3D mesh of the human body from a single 2D image is an important task with many applications such as augmented reality and Human-Robot interaction. However, prior works reconstructed 3D mesh from global image feature extracted by…
We present a method to reconstruct time-consistent human body models from monocular videos, focusing on extremely loose clothing or handheld object interactions. Prior work in human reconstruction is either limited to tight clothing with no…
This paper addresses the problem of 3D human body shape and pose estimation from an RGB image. This is often an ill-posed problem, since multiple plausible 3D bodies may match the visual evidence present in the input - particularly when the…
Sketch-based modeling strives to bring the ease and immediacy of drawing to the 3D world. However, while drawings are easy for humans to create, they are very challenging for computers to interpret due to their sparsity and ambiguity. We…