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In this paper we propose a system capable of tracking multiple soccer players in different types of video quality. The main goal, in contrast to most state-of-art soccer player tracking systems, is the ability of execute effectively…

Computer Vision and Pattern Recognition · Computer Science 2021-05-25 Eloi Martins , José Henrique Brito

The task of action recognition or action detection involves analyzing videos and determining what action or motion is being performed. The primary subject of these videos are predominantly humans performing some action. However, this…

Computer Vision and Pattern Recognition · Computer Science 2019-01-29 Amlaan Bhoi

The SportsMOT dataset aims to solve multiple object tracking of athletes in different sports scenes such as basketball or soccer. The dataset is challenging because of the unstable camera view, athletes' complex trajectory, and complicated…

Computer Vision and Pattern Recognition · Computer Science 2023-02-16 Jie Wang , Yuzhou Peng , Xiaodong Yang , Ting Wang , Yanming Zhang

In recent years, crowd analysis is important for applications such as smart cities, intelligent transportation system, customer behavior prediction, and visual surveillance. Understanding the characteristics of the individual motion in a…

Computer Vision and Pattern Recognition · Computer Science 2020-01-22 Wenxi Liu , Yuanlong Yu , Chun-Yang Zhang , Genggeng Liu , Naixue Xiong

As artificial intelligence spreads out to numerous fields, the application of AI to sports analytics is also in the spotlight. However, one of the major challenges is the difficulty of automated acquisition of continuous movement data…

Multiagent Systems · Computer Science 2023-09-04 Hyunsung Kim , Han-Jun Choi , Chang Jo Kim , Jinsung Yoon , Sang-Ki Ko

In online action detection, the goal is to detect the start of an action in a video stream as soon as it happens. For instance, if a child is chasing a ball, an autonomous car should recognize what is going on and respond immediately. This…

Computer Vision and Pattern Recognition · Computer Science 2016-08-31 Roeland De Geest , Efstratios Gavves , Amir Ghodrati , Zhenyang Li , Cees Snoek , Tinne Tuytelaars

Identifying mobility behaviors in rich trajectory data is of great economic and social interest to various applications including urban planning, marketing and intelligence. Existing work on trajectory clustering often relies on similarity…

Machine Learning · Computer Science 2020-03-04 Mingxuan Yue , Yaguang Li , Haoze Yang , Ritesh Ahuja , Yao-Yi Chiang , Cyrus Shahabi

Field detection in team sports is an essential task in sports video analysis. However, collecting large-scale and diverse real-world datasets for training detection models is often cost and time-consuming. Synthetic datasets, which allow…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 HaoBin Qin , Jiale Fang , Keisuke Fujii

Players and ball detection are among the first required steps on a football analytics platform. Until recently, the existing open datasets on which the evaluations of most models were based, were not sufficient. In this work, we point out…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Konstantinos Moutselos , Ilias Maglogiannis

In this paper, we explore some of the applications of computer vision to sports analytics. Sport analytics deals with understanding and discovering patterns from a corpus of sports data. Analysing such data provides important performance…

Computer Vision and Pattern Recognition · Computer Science 2020-04-15 Neha Bhargava , Fabio Cuzzolin

The introduction of optical tracking data across sports has given rise to the ability to dissect athletic performance at a level unfathomable a decade ago. One specific area that has seen substantial benefit is sports science, as high…

Applications · Statistics 2020-01-22 Jacob Mortensen , Luke Bornn

Multi-object tracking (MOT) is a critical and challenging task in computer vision, particularly in situations involving objects with similar appearances but diverse movements, as seen in team sports. Current methods, largely reliant on…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Atom Scott , Ikuma Uchida , Ning Ding , Rikuhei Umemoto , Rory Bunker , Ren Kobayashi , Takeshi Koyama , Masaki Onishi , Yoshinari Kameda , Keisuke Fujii

Comprehensive understanding of key players and actions in multiplayer sports broadcast videos is a challenging problem. Unlike in news or finance videos, sports videos have limited text. While both action recognition for multiplayer sports…

Multimedia · Computer Science 2021-11-02 Avijit Shah , Topojoy Biswas , Sathish Ramadoss , Deven Santosh Shah

Sports videos pose complex challenges, including cluttered backgrounds, camera angle changes, small action-representing objects, and imbalanced action class distribution. Existing methods for detecting actions in sports videos heavily rely…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Kim Hoang Tran , Phuc Vuong Do , Ngoc Quoc Ly , Ngan Le

Human activity, which usually consists of several actions, generally covers interactions among persons and or objects. In particular, human actions involve certain spatial and temporal relationships, are the components of more complicated…

Computer Vision and Pattern Recognition · Computer Science 2020-06-30 Zhenyu Liu , Yaqiang Yao , Yan Liu , Yuening Zhu , Zhenchao Tao , Lei Wang , Yuhong Feng

The latest research in expertise assessment of soccer players has affirmed the importance of perceptual skills (especially for decision making) by focusing either on high experimental control or on a realistic presentation. To assess the…

Human-Computer Interaction · Computer Science 2021-01-07 Benedikt Hosp , Florian Schultz , Oliver Höner , Enkelejda Kasneci

When we say a person is texting, can you tell the person is walking or sitting? Emphatically, no. In order to solve this incomplete representation problem, this paper presents a sub-action descriptor for detailed action detection. The…

Computer Vision and Pattern Recognition · Computer Science 2017-10-11 Cheng-Bin Jin , Shengzhe Li , Hakil Kim

Soccer is a globally renowned sport with significant applications in video games and VR/AR. However, generating realistic soccer motions remains challenging due to the intricate interactions between the human player and the ball. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Hongdi Yang , Chengyang Li , Zhenxuan Wu , Gaozheng Li , Jingya Wang , Jingyi Yu , Zhuo Su , Lan Xu

Team sports represent complex phenomena characterized by both spatial and temporal dimensions, making their analysis inherently challenging. In this study, we examine team sports as complex systems, specifically focusing on the tactical…

Social and Information Networks · Computer Science 2026-03-19 Camille Grange , Quentin Bourgeais , Rodolphe Charrier , Géraldine Del Mondo , Antoine Dutot , Eric Sanlaville , Ludovic Seifert

This paper presents a novel framework for social group activity recognition. As an expanded task of group activity recognition, social group activity recognition requires recognizing multiple sub-group activities and identifying group…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Masato Tamura , Rahul Vishwakarma , Ravigopal Vennelakanti
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