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While users could embody virtual avatars that mirror their physical movements in Virtual Reality, these avatars' motions can be redirected to enable novel interactions. Excessive redirection, however, could break the user's sense of…

Human-Computer Interaction · Computer Science 2025-02-17 Zhipeng Li , Yishu Ji , Ruijia Chen , Tianqi Liu , Yuntao Wang , Yuanchun Shi , Yukang Yan

A social behavior analysis is used to study how a group of people interacts with another group. The analysis helps to understand how social behavior leads to its consequences such as what business decision is made after a businessmen's…

Social and Information Networks · Computer Science 2016-07-22 Henry Y. T. Ngan , Hideki Kawai , Kazuo Kunieda , Keiji Yamada

The role played by physical activity in slowing down the progression of type-2 diabetes is well recognized. However, except for general clinical guidelines, quantitative real-time estimates of the recommended amount of physical activity,…

Systems and Control · Electrical Eng. & Systems 2025-03-13 Pierluigi Francesco De Paola , Alessandro Borri , Alessia Paglialonga , Pasquale Palumbo , Fabrizio Dabbene

As "Big Data" has become pervasive, an increasing amount of research has connected the dots between human behaviour in the offline and online worlds. Consequently, researchers have exploited these new findings to create models that better…

Computers and Society · Computer Science 2020-02-14 Marco De Nadai , Bruno Lepri , Nuria Oliver

Poor sitting posture can lead to various work-related musculoskeletal disorders (WMSDs). Office employees spend approximately 81.8% of their working time seated, and sedentary behavior can result in chronic diseases such as cervical…

Computer Vision and Pattern Recognition · Computer Science 2025-02-13 Hang Jin , Xin He , Lingyun Wang , Yujun Zhu , Weiwei Jiang , Xiaobo Zhou

The adverse effects of loneliness on both physical and mental well-being are profound. Although previous research has utilized mobile sensing techniques to detect mental health issues, few studies have utilized state-of-the-art wearable…

Gamification represents an effective way to incentivize user behavior across a number of computing applications. However, despite the fact that physical activity is essential for a healthy lifestyle, surprisingly little is known about how…

Computers and Society · Computer Science 2017-02-27 Ali Shameli , Tim Althoff , Amin Saberi , Jure Leskovec

Prolonged sitting is a health risk leading to metabolic and cardiovascular diseases. To combat this, various "nudging" strategies encourage stand-ups. Behavior change triggers use explicit prompts such as smartphone push notifications or…

Human-Computer Interaction · Computer Science 2025-07-14 Sohshi Yoshida , Ko Watanabe , Andreas Dengel , Shoya Ishimaru , Shingo Ata , Manato Fujimoto

While mobile social apps have become increasingly important in people's daily life, we have limited understanding on what motivates users to engage with these apps. In this paper, we answer the question whether users' in-app activity…

Machine Learning · Computer Science 2019-06-04 Yozen Liu , Xiaolin Shi , Lucas Pierce , Xiang Ren

During the transition from high school to on-campus college life, a student leaves home and starts facing enormous life changes, including meeting new people, more responsibilities, being away from family, and academic challenges. These…

Human-Computer Interaction · Computer Science 2020-11-13 Yugyeong Kim , Sudip Vhaduri , Christian Poellabauer

The great success of wearables and smartphone apps for provision of extensive physical workout instructions boosts a whole industry dealing with consumer oriented sensors and sports equipment. But with these opportunities there are also new…

Computers and Society · Computer Science 2017-11-23 Andre Ebert , Marie Kiermeier , Chadly Marouane , Claudia Linnhoff-Popien

The non-pharmaceutical interventions (NPIs), aimed at reducing the diffusion of the COVID-19 pandemic, has dramatically influenced our behaviour in everyday life. In this work, we study how individuals adapted their daily movements and…

Computers and Society · Computer Science 2021-08-18 Lorenzo Lucchini , Simone Centellegher , Luca Pappalardo , Riccardo Gallotti , Filippo Privitera , Bruno Lepri , Marco De Nadai

The problem of Motion Sickness (MS) among passengers significantly impacts the comfort and efficiency of In-Vehicle Infotainment Systems (IVIS) use. In this study, we innovatively designed SimPath, a visual design to effectively mitigate…

Human-Computer Interaction · Computer Science 2025-11-17 Jinghao Huang , Siqi Yao , Yu Zhang

Objective: This research aims to develop a lifestyle intervention system, called MoveSense, that forecasts a patient's activity behavior to allow for early and personalized interventions in real-world clinical environments. Methods: We…

Machine Learning · Computer Science 2024-10-15 Abdullah Mamun , Krista S. Leonard , Megan E. Petrov , Matthew P. Buman , Hassan Ghasemzadeh

Interpersonal relationships are necessary for successful daily functioning and wellbeing. Numerous studies have demonstrated the importance of social connectivity for mental health, both through direct peer-to-peer influence and by the…

Social and Information Networks · Computer Science 2017-12-07 Tjeerd W. Boonstra , Aliza Werner-Seidler , Bridianne O'Dea , Mark E. Larsen , Helen Christensen

Mobile health applications that track activities, such as exercise, sleep, and diet, are becoming widely used. While these activity tracking applications have the potential to improve our health, user engagement and retention are critical…

Computers and Society · Computer Science 2018-03-29 Zhiyuan Lin , Tim Althoff , Jure Leskovec

Background: Mobile phone sensor technology has great potential in providing behavioral markers of mental health. However, this promise has not yet been brought to fruition. Objective: The objective of our study was to examine challenges…

Computers and Society · Computer Science 2018-08-01 Tjeerd W Boonstra , Jennifer Nicholas , Quincy JJ Wong , Frances Shaw , Samuel Townsend , Helen Christensen

In mobile health interventions aimed at behavior change and maintenance, treatments are provided in real time to manage current or impending high risk situations or promote healthy behaviors in near real time. Currently there is great…

Methodology · Statistics 2016-08-18 Audrey Boruvka , Daniel Almirall , Katie Witkiewitz , Susan A. Murphy

A new generation of "behavior-aware" delay tolerant networks is emerging in what may define future mobile social networks. With the introduction of novel behavior-aware protocols, services and architectures, there is a pressing need to…

Networking and Internet Architecture · Computer Science 2010-06-15 Gautam Thakur , Ahmed Helmy , Wei-Jen Hsu

Mobile health systems in recent times, have notably improved the healthcare sector by empowering patients to actively participate in their health, and by facilitating access to healthcare professionals. Effective operation of these mobile…

Artificial Intelligence · Computer Science 2021-10-18 Chinazunwa Uwaoma , Gunjan. Mansingh