Related papers: Landmark Detection and 3D Face Reconstruction for …
Traditional 3D face models learn a latent representation of faces using linear subspaces from limited scans of a single database. The main roadblock of building a large-scale face model from diverse 3D databases lies in the lack of dense…
We propose a straightforward method that simultaneously reconstructs the 3D facial structure and provides dense alignment. To achieve this, we design a 2D representation called UV position map which records the 3D shape of a complete face…
Recovering 3D face models from 2D in-the-wild images has gained considerable attention in the computer vision community due to its wide range of potential applications. However, the lack of ground-truth labeled datasets and the complexity…
Face alignment (or facial landmarking) is an important task in many face-related applications, ranging from registration, tracking and animation to higher-level classification problems such as face, expression or attribute recognition.…
We propose a novel end-to-end deep architecture for face landmark detection, based on a deep convolutional and deconvolutional network followed by carefully designed recurrent network structures. The pipeline of this architecture consists…
The 3D shapes of faces are well known to be discriminative. Yet despite this, they are rarely used for face recognition and always under controlled viewing conditions. We claim that this is a symptom of a serious but often overlooked…
This paper presents the first significant work on directly predicting 3D face landmarks on neural radiance fields (NeRFs). Our 3D coarse-to-fine Face Landmarks NeRF (FLNeRF) model efficiently samples from a given face NeRF with individual…
Caricature generation aims to translate real photos into caricatures with artistic styles and shape exaggerations while maintaining the identity of the subject. Different from the generic image-to-image translation, drawing a caricature…
We propose DenseMarks - a new learned representation for human heads, enabling high-quality dense correspondences of human head images. For a 2D image of a human head, a Vision Transformer network predicts a 3D embedding for each pixel,…
Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately, many tracking methods consider model personalization a…
Face images in the wild undergo large intra-personal variations, such as poses, illuminations, occlusions, and low resolutions, which cause great challenges to face-related applications. This paper addresses this challenge by proposing a…
We propose a method for learning landmark detectors for visual objects (such as the eyes and the nose in a face) without any manual supervision. We cast this as the problem of generating images that combine the appearance of the object as…
Identification of 3D cephalometric landmarks that serve as proxy to the shape of human skull is the fundamental step in cephalometric analysis. Since manual landmarking from 3D computed tomography (CT) images is a cumbersome task even for…
3D face shape is more expressive and viewpoint-consistent than its 2D counterpart. However, 3D facial landmark localization in a single image is challenging due to the ambiguous nature of landmarks under 3D perspective. Existing approaches…
Cephalometric analysis has an important role in dentistry and especially in orthodontics as a treatment planning tool to gauge the size and special relationships of the teeth, jaws and cranium. The first step of using such analyses is…
Face sketch synthesis and reputation have wide range of packages in law enforcement. Despite the amazing progresses had been made in faces cartoon and reputation, maximum current researches regard them as separate responsibilities. On this…
In this paper, we present a large-scale detailed 3D face dataset, FaceScape, and the corresponding benchmark to evaluate single-view facial 3D reconstruction. By training on FaceScape data, a novel algorithm is proposed to predict elaborate…
This paper presents a novel approach for generating 3D talking heads from raw audio inputs. Our method grounds on the idea that speech related movements can be comprehensively and efficiently described by the motion of a few control points…
Human re-rendering from a single image is a starkly under-constrained problem, and state-of-the-art algorithms often exhibit undesired artefacts, such as over-smoothing, unrealistic distortions of the body parts and garments, or implausible…
We present an approach to generate high fidelity 3D face avatar with a high-resolution UV texture map from a single image. To estimate the face geometry, we use a deep neural network to directly predict vertex coordinates of the 3D face…