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There are three fundamental physical processes that gives rise to the morphology of a surface: deposition, surface diffusion and desorption. The characteristics of the interfaces generated by the combination of deposition and surface…

Statistical Mechanics · Physics 2007-05-23 Juan R. Sanchez

We introduce a numerical method for reconstructing a multidimensional surface using the gradient of the surface measured at some values of the coordinates. The method consists of defining a multidimensional spline function and minimizing…

Computational Physics · Physics 2015-05-20 Gergely Endrodi

Automated surface segmentation is important and challenging in many medical image analysis applications. Recent deep learning based methods have been developed for various object segmentation tasks. Most of them are a classification based…

Image and Video Processing · Electrical Eng. & Systems 2020-07-03 Leixin Zhou , Xiaodong Wu

The boundary representation (B-Rep) models a 3D solid as its explicit boundaries: trimmed corners, edges, and faces. Recovering B-Rep representation from unstructured data is a challenging and valuable task of computer vision and graphics.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Jiaxing Yu , Dongyang Ren , Hangyu Xu , Zhouyuxiao Yang , Yuanqi Li , Jie Guo , Zhengkang Zhou , Yanwen Guo

We present two constructions, both inspired by ideas from graph theory, of sequences random surfaces of growing area, whose systoles grow logarithmically as a function of their area. This also allows us to prove a new lower bound on the…

Geometric Topology · Mathematics 2024-03-04 Mingkun Liu , Bram Petri

Recent advances in 3D deep learning have shown that it is possible to train highly effective deep models for 3D shape generation, directly from 2D images. This is particularly interesting since the availability of 3D models is still limited…

Computer Vision and Pattern Recognition · Computer Science 2019-11-05 Shichen Liu , Shunsuke Saito , Weikai Chen , Hao Li

This study investigates human-computer interface generation based on diffusion models to overcome the limitations of traditional template-based design and fixed rule-driven methods. It first analyzes the key challenges of interface…

Human-Computer Interaction · Computer Science 2026-01-13 Rui Liu , Liuqingqing Yang , Runsheng Zhang , Shixiao Wang

Boundary representation (B-rep) is the de facto standard for modern CAD, yet learning-based B-rep synthesis remains challenging due to the tight coupling between discrete topology and continuous geometry. We observe a fundamental asymmetry…

Graphics · Computer Science 2026-05-20 Jing Li , Yihang Fu , Falai Chen

Realistic shadow generation is a critical component for high-quality image compositing and visual effects, yet existing methods suffer from certain limitations: Physics-based approaches require a 3D scene geometry, which is often…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Onur Tasar , Clément Chadebec , Benjamin Aubin

Moldable development supports decision-making by making software systems explainable. This is done by making it cheap to add numerous custom tools to your software, turning it into a live, explorable domain model. Based on several years of…

Software Engineering · Computer Science 2024-09-30 Oscar Nierstrasz , Tudor Gîrba

We present an adaptive refinement algorithm for T-splines on unstructured 2D meshes. While for structured 2D meshes, one can refine elements alternatingly in horizontal and vertical direction, such an approach cannot be generalized directly…

Numerical Analysis · Mathematics 2022-05-03 Roland Maier , Philipp Morgenstern , Thomas Takacs

The paper is devoted to problem of spline approximation. A new method of nodes location for curves and surfaces computer construction by means of B-splines and results of simulink-modeling is presented. The advantages of this paper is that…

Numerical Analysis · Computer Science 2011-07-22 Annapurna Sharma , Hakimjon Zaynidinov , Hoon Jae Lee

This article proposes a technique for the geometrically stable modeling of high-degree B-spline curves based on S-polygon in a float format, which will allow the accurate positioning of the end points of curves and the direction of the…

Graphics · Computer Science 2018-12-12 Rushan Ziatdinov , Valerijan Muftejev , Rifkat Nabiyev , Albert Mardanov , Rustam Akhmetshin

We show that all non-developable ruled surfaces endowed with Ricci metrics in the three-dimensional Euclidean space may be constructed using curves of constant torsion and its binormal. This allows us to give characterizations of the…

Differential Geometry · Mathematics 2025-03-07 Alcides de Carvalho , Iury Domingos , Roney Santos

Boundary representation (B-rep) is the industry standard for computer-aided design (CAD). While deep learning shows promise in processing B-rep models, existing methods suffer from a representation gap: continuous approaches offer…

Machine Learning · Computer Science 2026-02-10 Yuanxu Sun , Yuezhou Ma , Haixu Wu , Guanyang Zeng , Muye Chen , Jianmin Wang , Mingsheng Long

We present a unified framework for 3D geometric abstraction using a single continuous 4D wire, parameterized as a B-spline with spatial coordinates and variable width $(x,y,z,w)$. Existing approaches typically represent shapes as…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Dong-Yi Wu , Tong-Yee Lee

We describe a system that lets a designer interactively draw patterns of strokes in the picture plane, then guide the synthesis of similar patterns over new picture regions. Synthesis is based on an initial user-assisted analysis phase in…

Graphics · Computer Science 2008-03-25 Pascal Barla , Simon Breslav , Lee Markosian , Joëlle Thollot

During the early stages of interface design, designers need to produce multiple sketches to explore a design space. Design tools often fail to support this critical stage, because they insist on specifying more details than necessary.…

Human-Computer Interaction · Computer Science 2026-03-31 Aryan Garg , Yue Jiang , Antti Oulasvirta

Tube-like surfaces are widely encountered in geometry processing, engineering structures, and medical anatomy, yet their intrinsic longitudinal and circumferential topology is not well preserved by conventional planar annular or rectangular…

Graphics · Computer Science 2026-05-19 Shunyu Yao , Gary P. T. Choi

Curve and surface fairing is crucial in computer-aided geometric design, influencing product quality, physical performance, and aesthetics. Traditional methods often apply global modifications, lacking fine-grained control. This paper…

Graphics · Computer Science 2026-04-28 Jia Lin , Hongwei Lin , Weixian Huang , Azan Zhang