Related papers: Exploring Tetris as a Transformation Semigroup
In this paper we provide a case study of the use of relatively sophisticated mathematics and algorithms to redefine and adapt a simple traditional game/puzzle to exploit the computational power of smart devices. The focus here is not so…
We are interested in properties, especially injectivity (in the sense of category theory), of the ternary rings of operators generated by certain subsets of an inverse semigroup via the regular representation. We determine all subsets of…
We consider a class of nonlocal games that are related to binary constraint systems (BCSs) in a manner similar to the games implicit in the work of Mermin [N.D. Mermin, "Simple unified form for the major no-hidden-variables theorems," Phys.…
We investigate a semigroup construction generalising the two-sided wreath product. We develop the foundations of this construction and show that for groups it is isomorphic to the usual wreath product. We also show that it gives a slightly…
This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…
A temporal-theoretic formalism for understanding game theory is described where a strict ordering relation on a set of time points $T$ defines a game on $T$. Using this formalism, a proof of Zermelo's Theorem, which states that every finite…
A model is presented, in which fermion and vector boson states are constructed from constituents (tetrons). The model encodes all observed structures and phenomena of elementary particle physics in group theoretic items of the permutation…
We introduce a family of reconfiguration puzzles arising from ideas in geometry and topology. We present their construction from square-tiled shapes, discuss some of the underlying mathematics and describe how they are naturally associated…
In a recent arXiv-manuscript Fox studies infinite subtraction games with a finite (ternary) and aperiodic Sprague-Grundy function. Here we provide an elementary example of a game with the given properties, namely the game given by the…
We introduce and study the class of semidefinite games, which generalizes bimatrix games and finite $N$-person games, by replacing the simplex of the mixed strategies for each player by a slice of the positive semidefinite cone in the space…
We study the combinatorial two-player game Tron. We answer the extremal question on general graphs and also consider smaller graph classes. Bodlaender and Kloks conjectured in [2] PSPACE- completeness. We proof this conjecture.
Let $K/k$ be a finite Galois extension and $\pi = \fn{Gal}(K/k)$. An algebraic torus $T$ defined over $k$ is called a $\pi$-torus if $T\times_{\fn{Spec}(k)} \fn{Spec}(K)\simeq \bm{G}_{m,K}^n$ for some integer $n$. The set of all algebraic…
Peg solitaire is an old puzzle with a 300 year history. We consider two ways a computer can be utilized to find interesting peg solitaire puzzles. It is common for a peg solitaire puzzle to begin from a symmetric board position, we have…
The Reflexive Game Theory (RGT) has been recently proposed by Vladimir Lefebvre to model behavior of individuals in groups. The goal of this study is to introduce the Inverse task. We consider methods of solution together with practical…
We study two-player general sum repeated finite games where the rewards of each player are generated from an unknown distribution. Our aim is to find the egalitarian bargaining solution (EBS) for the repeated game, which can lead to much…
The game of nim, with its simple rules, its elegant solution and its historical importance is the quintessence of a combinatorial game, which is why it led to so many generalizations and modifications. We present a modification with a new…
Juniper Green is a simple combinatorial game invented by Rob Porteous and popularized by Ian Stewart. It was originally designed to familiarize school children with the concepts of multiplication and division. We analyze this elementary…
The twentieth century has seen the rise of a new type of video games targeted at a mass audience of "casual" gamers. Many of these games require the player to swap items in order to form matches of three and are collectively known as…
Game theory has been applied in many fields of study, especially economics and political science. Arce M. and Sandler (2005) analyzed counter-terrorism using non-cooperative game theory (the players are, for example, the US and the EU),…
The Parks Puzzle is a paper-and-pencil puzzle game that is classically played on a square grid with different colored regions (the parks). The player needs to place a certain number of "trees" in each row, column, and park such that none…