Related papers: Smartphone camera based pointer
The continual proliferation of mobile devices has encouraged much effort in using the smartphones for indoor positioning. This article is dedicated to review the most recent and interesting smartphones based indoor navigation systems,…
Since computer was invented, people are using many devices to interact with computer. Initially there were keyboard, mouse etc. but with the advancement of technology, new ways are being discovered that are quite usual and natural to the…
Navigating indoor environments presents significant challenges for visually impaired individuals due to complex layouts and the absence of GPS signals. This paper introduces a novel system that provides turn-by-turn navigation inside…
Watching others play is a key ingredient of digital games and an important aspect of games user research. However, spectatorship is not very popular in virtual reality, as such games strongly rely on one's feelings of presence. In other…
Virtual Reality enables the exploration of large information spaces. In physically constrained spaces such as airplanes or buses, controller-based or mid-air interaction in mobile Virtual Reality can be challenging. Instead, the input space…
We present a system for creating building-scale, easily navigable 3D maps using mainstream smartphones. In our approach, we formulate the 3D-mapping problem as an instance of Graph SLAM and infer the position of both building landmarks…
A smartphone is a powerful learning aid in the hands of a large section of students around the world. The camera of the phone can be used for several learning purposes apart from its obvious purpose of photographing. If the focal length of…
Today there is a high variety of haptic devices capable of providing tactile feedback. Although most of existing designs are aimed at realistic simulation of the surface properties, their capabilities are limited in attempts of displaying…
Document capture applications on smartphones have emerged as popular tools for digitizing documents. For many individuals, capturing documents with their smartphones is more convenient than using dedicated photocopiers or scanners, even if…
The first mobile camera phone was sold only 20 years ago, when taking pictures with one's phone was an oddity, and sharing pictures online was unheard of. Today, the smartphone is more camera than phone. How did this happen? This…
Given an image sequence featuring a portion of a sports field filmed by a moving and uncalibrated camera, such as the one of the smartphones, our goal is to compute automatically in real time the focal length and extrinsic camera parameters…
The hand gestures are one of the typical methods used in sign language. It is very difficult for the hearing-impaired people to communicate with the world. This project presents a solution that will not only automatically recognize the hand…
Modern smartphones contain motion sensors, such as accelerometers and gyroscopes. These sensors have many useful applications; however, they can also be used to uniquely identify a phone by measuring anomalies in the signals, which are a…
Hand gestures are an intuitive, socially acceptable, and a non-intrusive interaction modality in Mixed Reality (MR) and smartphone based applications. Unlike speech interfaces, they tend to perform well even in shared and public spaces.…
Recent advancements in large language models (LLMs) have led to the creation of intelligent agents capable of performing complex tasks. This paper introduces a novel LLM-based multimodal agent framework designed to operate smartphone…
With the increasing use of smartphones in our daily lives, these devices have become capable of performing many complex tasks. Concerning the need for continuous monitoring of vital signs, especially for the elderly or those with certain…
Described is an experiment in which a smartphone was caused to move at steady state in a vertical plane, on a path that was nearly circular. During a time interval of data acquisition that encompassed multiple orbits, the acceleration of…
We propose a novel projector-camera system (ProCams) in which each pixel has both projection and capturing capabilities. Our proposed ProCams solves the difficulty of obtaining precise pixel correspondence between the projector and the…
This paper proposes the concept of "live-action virtual reality games" as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awareness, and interaction paradigms that comprise tangible…
We create a 'virtual-seabed' platform to realize the 3D visual analysis of seabed on smartphone. The 3D seabed platform is based on a 'section-drilling' model, implementing visualization and analysis of the integrated data of seabed on the…