Related papers: Smartphone camera based pointer
Human Computer Interaction (HCI) has been redefined in this era. People want to interact with their devices in such a way that has physical significance in the real world, in other words, they want ergonomic input devices. In this paper, we…
A player plays a game by sending messages into the game world using an interaction technique. These messages are then translated into actions performed on or by game objects towards achieving the game's objectives. A game's interaction…
Off-the-shelf smartphone-based AR systems typically use a single front-facing or rear-facing camera, which restricts user interactions to a narrow field of view and small screen size, thus reducing their practicality. We present Cam-2-Cam,…
This is the preprint version of our paper on 2015 International Conference on Virtual Rehabilitation (ICVR2015). In this paper, we described the imagination scenarios of a touch-less interaction technology for hemiplegia, which can support…
This paper addresses the problem of building an affordable easy-to-setup synchronized multi-view camera system, which is in demand for many Computer Vision and Robotics applications in high-dynamic environments. In our work, we propose a…
Recent text-to-video diffusion models have achieved impressive progress. In practice, users often desire the ability to control object motion and camera movement independently for customized video creation. However, current methods lack the…
Internet telephony and multimedia communication protocols have matured over the last fifteen years. Recently, the web is evolving as a popular platform for everything we do on the Internet including email, text chat, voice calls,…
We present the Telepresence Lantern concept, developed to provide opportunities for older adults to stay in contact with remote family and friends. It provides a new approach to video-mediated communication, designed to facilitate natural…
Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…
This paper proposes an interactive system for mobile devices controlled by hand gestures aimed at helping people with visual impairments. This system allows the user to interact with the device by making simple static and dynamic hand…
These days mobile devices like phones or tablets are very common among people of all age. They are connected with network and provide seamless communications through internet or cellular services. These devices can be a big help for the…
Smart homes are becoming more popular, as every day a new home appliance can be digitally controlled. Smart Digital Homes are using a server to make interaction with all the possible devices in one place, on a computer or webpage. In this…
This paper describes a global framework that enables contactless human machine interaction using computer vision and machine learning techniques. The main originality of our framework is that only a very simple image acquisition device, as…
The development of ubiquitous computing and sensing devices has brought about novel interaction scenarios such as mixed reality and IoT (e.g., smart home), which pose new demands for the next generation of natural user interfaces (NUI).…
This paper introduces a framework of gesture recognition operating on the output of an event based camera using the computational resources of a mobile phone. We will introduce a new development around the concept of time-surfaces modified…
Modern touchscreens utilize capacitive sensing technology to enable precise and robust multi-touch interaction. However, the broader expressive potential of the human hand remains underutilized, since most existing methods directly filter…
Traditionally, clinicians use tuning forks as a binary measure to assess vibrotactile sensory perception. This approach has low measurement resolution, and the vibrations are highly variable. Therefore, we propose using vibrations from a…
This is the preprint version of our paper on IEEE Virtual Reality Conference 2015. A touch-less interaction technology on vision based wearable device is designed and evaluated. Users interact with the application with dynamic hands/feet…
With current development universally in computing, now a days user interaction approaches with mouse, keyboard, touch-pens etc. are not sufficient. Directly using of hands or hand gestures as an input device is a method to attract people…
The primary focus of this research is the discreet and subtle everyday contact interactions between mobile phones and their surrounding surfaces. Such interactions are anticipated to facilitate mobile context awareness, encompassing aspects…