Related papers: Efficient Algorithms for Battleship
In this paper, we focus on lower bounds and algorithms for some basic geometric problems in the one-pass (insertion only) streaming model. The problems considered are grouped into three categories: (i) Klee's measure (ii) Convex body…
Computing the convex hull of a planar $n$-point set $P$ is one of the most fundamental problems in computational geometry. It has an $\Omega(n \log n)$ lower bound in the algebraic computation tree model, and many convex hull algorithms…
Most metaheuristic algorithms rely on a few searched solutions to guide later searches during the convergence process for a simple reason: the limited computing resource of a computer makes it impossible to retain all the searched…
We give a deterministic algorithm for solving the (1+eps)-approximate Closest Vector Problem (CVP) on any n dimensional lattice and any norm in 2^{O(n)}(1+1/eps)^n time and 2^n poly(n) space. Our algorithm builds on the lattice point…
In the chasing convex bodies problem, an online player receives a request sequence of $N$ convex sets $K_1,\dots, K_N$ contained in a normed space $\mathbb R^d$. The player starts at $x_0\in \mathbb R^d$, and after observing each $K_n$…
This paper proposes low-complexity algorithms for finding approximate second-order stationary points (SOSPs) of problems with smooth non-convex objective and linear constraints. While finding (approximate) SOSPs is computationally…
We propose a family of recursive cutting-plane algorithms to solve feasibility problems with constrained memory, which can also be used for first-order convex optimization. Precisely, in order to find a point within a ball of radius…
The solution to a Nash or a nonsymmetric bargaining game is obtained by maximizing a concave function over a convex set, i.e., it is the solution to a convex program. We show that each 2-player game whose convex program has linear…
We consider the problem of minimizing a convex function over the intersection of finitely many simple sets which are easy to project onto. This is an important problem arising in various domains such as machine learning. The main difficulty…
We study multiplayer turn-based games played on a finite directed graph such that each player aims at satisfying an omega-regular Boolean objective. Instead of the well-known notions of Nash equilibrium (NE) and subgame perfect equilibrium…
The central object of this PhD thesis is known under different names in the fields of computer science and statistical mechanics. In computer science, it is called the Maximum Cut problem, one of the famous twenty-one Karp's original…
We consider a new problem of designing a network with small $s$-$t$ effective resistance. In this problem, we are given an undirected graph $G=(V,E)$, two designated vertices $s,t \in V$, and a budget $k$. The goal is to choose a subgraph…
This paper studies the lower bound complexity for the optimization problem whose objective function is the average of $n$ individual smooth convex functions. We consider the algorithm which gets access to gradient and proximal oracle for…
We study a stochastic game where one player tries to find a strategy such that the state process reaches a target of controlled-loss-type, no matter which action is chosen by the other player. We provide, in a general setup, a relaxed…
We study a Faulty Congested Clique model, in which an adversary may fail nodes in the network throughout the computation. We show that any task of $O(n\log{n})$-bit input per node can be solved in roughly $n$ rounds, where $n$ is the size…
In the 3-Hitting Set problem, the input is a hypergraph $G$ such that the size of every hyperedge of $G$ is at most 3, and an integers $k$, and the goal is to decide whether there is a set $S$ of at most $k$ vertices such that every…
We introduce a method to design lightweight shell objects that are structurally robust under the external forces they may experience during use. Given an input 3D model and a general description of the external forces, our algorithm…
For a given point set $S$ in a plane, we develop a distributed algorithm to compute the $\alpha-$shape of $S$. $\alpha-$shapes are well known geometric objects which generalize the idea of a convex hull, and provide a good definition for…
Computing shortest paths is one of the most fundamental algorithmic graph problems. It is known since decades that this problem can be solved in near-linear time if all weights are nonnegative. A recent break-through by [Bernstein,…
A subgradient method is presented for solving general convex optimization problems, the main requirement being that a strictly-feasible point is known. A feasible sequence of iterates is generated, which converges to within user-specified…