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Generating plausible hair image given limited guidance, such as sparse sketches or low-resolution image, has been made possible with the rise of Generative Adversarial Networks (GANs). Traditional image-to-image translation networks can…
In this paper, we propose a generic neural-based hair rendering pipeline that can synthesize photo-realistic images from virtual 3D hair models. Unlike existing supervised translation methods that require model-level similarity to preserve…
For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…
Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D…
This paper presents an efficient method for generating and rendering photorealistic hair in two dimensional pictures. The method consists of three major steps. Simulating an artist drawing is used to design the rough hair shape. A…
Generating realistic human 3D reconstructions using image or video data is essential for various communication and entertainment applications. While existing methods achieved impressive results for body and facial regions, realistic hair…
Recent deep generative models allow real-time generation of hair images from sketch inputs. Existing solutions often require a user-provided binary mask to specify a target hair shape. This not only costs users extra labor but also fails to…
Synthesizing 3D faces that give certain personality impressions is commonly needed in computer games, animations, and virtual world applications for producing realistic virtual characters. In this paper, we propose a novel approach to…
Recent successes in generative modeling have accelerated studies on this subject and attracted the attention of researchers. One of the most important methods used to achieve this success is Generative Adversarial Networks (GANs). It has…
Reconstructing 3D braided hairstyles from single-view images remains a challenging task due to the intricate interwoven structure and complex topologies of braids. Existing strand-based hair reconstruction methods typically focus on loose…
Achieving realistic hair strand synthesis is essential for creating lifelike digital humans, but producing high-fidelity hair strand geometry remains a significant challenge. Existing methods require a complex setup for data acquisition,…
Over the past few years, the automatic generation of facial animation for virtual characters has garnered interest among the animation research and industry communities. Recent research contributions leverage machine-learning approaches to…
Automatic synthesis of faces from visual attributes is an important problem in computer vision and has wide applications in law enforcement and entertainment. With the advent of deep generative convolutional neural networks (CNNs), attempts…
Generating animatable and editable 3D head avatars is essential for various applications in computer vision and graphics. Traditional 3D-aware generative adversarial networks (GANs), often using implicit fields like Neural Radiance Fields…
We propose an algorithm to generate realistic face images of both real and synthetic identities (people who do not exist) with different facial yaw, shape and resolution.The synthesized images can be used to augment datasets to train CNNs…
This study investigates identity-preserving image synthesis, an intriguing task in image generation that seeks to maintain a subject's identity while adding a personalized, stylistic touch. Traditional methods, such as Textual Inversion and…
In this paper, we present an integrated system for automatically generating and editing face images through face swapping, attribute-based editing, and random face parts synthesis. The proposed system is based on a deep neural network that…
Hair appearance is a complex phenomenon due to hair geometry and how the light bounces on different hair fibers. For this reason, reproducing a specific hair color in a rendering environment is a challenging task that requires manual work…
We introduce a deep learning-based method to generate full 3D hair geometry from an unconstrained image. Our method can recover local strand details and has real-time performance. State-of-the-art hair modeling techniques rely on large…
In this presented work, we propose a realistic hair simulator using image blending for dermoscopic images. This hair simulator can be used for benchmarking and validation of the hair removal methods and in data augmentation for improving…