English
Related papers

Related papers: Superparticle Method for Simulating Collisions

200 papers

We have invented a new algorithm to use with self-gravitating SPH Star Formation codes. The new method is designed to enable SPH simulations to self-regulate their numerical resolution, i.e. the number of SPH particles; the latter is…

Astrophysics · Physics 2007-05-23 Spyridon Kitsionas

This note presents a simulation method for investigating the relationship between porosity and particle size distribution in porous media characterization. The method simulates particle packing based on particle size distributions,…

Soft Condensed Matter · Physics 2024-09-25 Yuhe Wang

Simulations inform all aspects of modern astrophysical research, ranging in scale from 1D and 2D test problems that can run in seconds on an astronomer's laptop all the way to large-scale 3D calculations that run on the largest…

Instrumentation and Methods for Astrophysics · Physics 2017-11-29 Nathan J Goldbaum

Several physical systems in condensed matter have been modeled approximating their constituent particles as hard objects. The hard spheres model has been indeed one of the cornerstones of the computational and theoretical description in…

Computational Physics · Physics 2015-05-13 Cristiano De Michele

We introduce a new particle-based hybrid code for planetary accretion. The code uses an $N$-body routine for interactions with planetary embryos while it can handle a large number of planetesimals using a super-particle approximation, in…

Earth and Planetary Astrophysics · Physics 2015-09-01 Ryuji Morishima

There are many interesting physical processes which involve the generation of high density plasmas in large volumes. However, when modeling these systems numerically, the large densities and volumes present a significant computational…

Computational Physics · Physics 2007-05-23 A. E. Schulz , A. D. Greenwood , K. L. Cartwright , P. J. Mardahl

A novel, particle based, probabilistic approach for the simulation of cloud microphysics is proposed, which is named the Super-Droplet Method (SDM). This method enables accurate simulation of cloud microphysics with less demanding cost in…

Atmospheric and Oceanic Physics · Physics 2022-08-02 Shin-ichiro Shima , Kanya Kusano , Akio Kawano , Tooru Sugiyama , Shintaro Kawahara

A new method is presented for mesoscopic simulations of particle dispersions in nematic liquid crystal solvents. It allows efficient first-principle simulations of the dispersions involving many particles with many-body interactions…

Soft Condensed Matter · Physics 2009-11-07 Ryoichi Yamamoto

We experimentally examine the dynamics of two-particle collisions occuring on a surface. We find that in two-particle collisions a standard coefficient of restitution model may not capture crucial dynamics of this system. Instead, for a…

Soft Condensed Matter · Physics 2009-10-31 Benjamin Painter , R. P. Behringer

Theoretical concepts in condensed matter physics are typically verified and also developed by exploiting computer simulations mostly in simple models. Predictions based on these usually isotropic models are often at odds with measurement…

Soft Condensed Matter · Physics 2020-11-13 K. Koperwas , A. Grzybowski , M. Paluch

Particle-mesh simulations trade small-scale accuracy for speed compared to traditional, computationally expensive N-body codes in cosmological simulations. In this work, we show how a data-driven model could be used to learn an effective…

Cosmology and Nongalactic Astrophysics · Physics 2023-12-01 Nicolas Payot , Pablo Lemos , Laurence Perreault-Levasseur , Carolina Cuesta-Lazaro , Chirag Modi , Yashar Hezaveh

This paper is about partitioning in parallel and distributed simulation. That means decomposing the simulation model into a numberof components and to properly allocate them on the execution units. An adaptive solution based on…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-11-07 Gabriele D'Angelo

One common approach for solving collisions between protoplanets in simulations of planet formation is to employ analytical scaling laws. The most widely used one was developed by Leinhardt & Stewart (2012) from a catalog of ~ 180 N-body…

Earth and Planetary Astrophysics · Physics 2024-05-15 Samuele Crespi , Mohamad Ali-Dib , Ian Dobbs-Dixon

We develop a multiscale hybrid scheme for simulations of soft condensed matter systems, which allows one to treat the system at the particle level in selected regions of space, and at the continuum level elsewhere. It is derived…

Soft Condensed Matter · Physics 2015-06-17 Shuanhu Qi , Hans Behringer , Friederike Schmid

Modern particle physics relies on high energy particle accelerators to provide collisions of various types of elementary particles in order to deduce fundamental laws of physics or properties of individual particles. The only way to…

Accelerator Physics · Physics 2024-02-09 H. Schmickler

We develop a new numerical algorithm to model collisional cascades in debris disks. Because of the large dynamical range in particle masses, we solve the integro-differential equations describing erosive and catastrophic collisions in a…

Solar and Stellar Astrophysics · Physics 2015-05-30 Andras Gaspar , Dimitrios Psaltis , Feryal Ozel , George H. Rieke , Alan Cooney

We present a new particle-based (discrete element) numerical method for the simulation of granular dynamics, with application to motions of particles on small solar system body and planetary surfaces. The method employs the parallel N-body…

Earth and Planetary Astrophysics · Physics 2013-06-12 Derek C. Richardson , Kevin J. Walsh , Naomi Murdoch , Patrick Michel

This paper deals with the problem of simulating dense dispersed systems composed by large numbers of particles undergoing ballistic aggregation. The most classical approaches for dealing with such problems are represented by the so-called…

Computational Physics · Physics 2024-09-25 Pierre Degond , Giacomo Dimarco , Marina Ferreira , Sophie Hecht

In particle-in-cell simulations, excessive or even unfeasible computational demands can be caused by the growth of the number of particles in the course of prolific ionization or cascaded pair production due to the effects of quantum…

Computational Physics · Physics 2021-01-25 A. Muraviev , A. Bashinov , E. Efimenko , V. Volokitin , I. Meyerov , A. Gonoskov

We describe a version of an algorithm for evolving self-gravitating collections of particles that should be nearly ideal for parallel architectures. Our method is derived from the ``self-consistent field'' (SCF) approach suggested…

Astrophysics · Physics 2016-08-30 Lars Hernquist , Steinn Sigurdsson , Greg L. Bryan