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Related papers: NiLBS: Neural Inverse Linear Blend Skinning

200 papers

Inverse rendering aims to reconstruct the scene properties of objects solely from multiview images. However, it is an ill-posed problem prone to producing ambiguous estimations deviating from physically accurate representations. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Georgios Kouros , Minye Wu , Sushruth Nagesh , Xianling Zhang , Tinne Tuytelaars

Image generating neural networks are mostly viewed as black boxes, where any change in the input can have a number of globally effective changes on the output. In this work, we propose a method for learning disentangled representations to…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Maren Awiszus , Hanno Ackermann , Bodo Rosenhahn

Neural implicit representations, including Neural Distance Fields and Neural Radiance Fields, have demonstrated significant capabilities for reconstructing surfaces with complicated geometry and topology, and generating novel views of a…

Graphics · Computer Science 2024-02-08 Lin Gao , Jie Yang , Bo-Tao Zhang , Jia-Mu Sun , Yu-Jie Yuan , Hongbo Fu , Yu-Kun Lai

Manipulating deformable objects is a ubiquitous task in household environments, demanding adequate representation and accurate dynamics prediction due to the objects' infinite degrees of freedom. This work proposes DeformNet, which utilizes…

Robotics · Computer Science 2024-02-13 Chenchang Li , Zihao Ai , Tong Wu , Xiaosa Li , Wenbo Ding , Huazhe Xu

We present a novel mesh-based learning approach (N-Cloth) for plausible 3D cloth deformation prediction. Our approach is general and can handle cloth or obstacles represented by triangle meshes with arbitrary topologies. We use graph…

Graphics · Computer Science 2022-05-31 Yudi Li , Min Tang , Yun Yang , Zi Huang , Ruofeng Tong , Shuangcai Yang , Yao Li , Dinesh Manocha

We present a method for recovering the shape and radiance of a scene consisting of multiple people given solely a few images. Multi-human scenes are complex due to additional occlusion and clutter. For single-human settings, existing…

Computer Vision and Pattern Recognition · Computer Science 2025-02-12 Qian li , Victoria Fernàndez Abrevaya , Franck Multon , Adnane Boukhayma

Skinning and rigging are fundamental components in animation, articulated object reconstruction, motion transfer, and 4D generation. Existing approaches predominantly rely on Linear Blend Skinning (LBS), due to its simplicity and…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Hao Zhang , Haolan Xu , Chun Feng , Varun Jampani , Narendra Ahuja

We propose a neural network-based approach for collision detection with deformable objects. Unlike previous approaches based on bounding volume hierarchies, our neural approach does not require an update of the spatial data structure when…

Graphics · Computer Science 2022-02-07 Ryan S. Zesch , Bethany R. Witemeyer , Ziyan Xiong , David I. W. Levin , Shinjiro Sueda

Trajectory modeling of dense points usually employs implicit deformation fields, represented as neural networks that map coordinates to relate canonical spatial positions to temporal offsets. However, the inductive biases inherent in neural…

Computer Vision and Pattern Recognition · Computer Science 2025-07-14 Mingyang Song , Yang Zhang , Marko Mihajlovic , Siyu Tang , Markus Gross , Tunç Ozan Aydın

We present a new method to bake classical facial animation blendshapes into a fast linear blend skinning representation. Previous work explored skinning decomposition methods that approximate general animated meshes using a dense set of…

Graphics · Computer Science 2024-07-08 Ladislav Kavan , John Doublestein , Martin Prazak , Matthew Cioffi , Doug Roble

The object recognition is a complex problem in the image processing. Mathematical morphology is Shape oriented operations, that simplify image data, preserving their essential shape characteristics and eliminating irrelevancies. This paper…

Computer Vision and Pattern Recognition · Computer Science 2015-07-28 R. P. Prakash , Keerthana S. Prakash , V. P. Binu

Deep Neural Networks (DNNs) demonstrate remarkable capabilities in learning complex hierarchical data representations, but the nature of these representations remains largely unknown. Existing global explainability methods, such as Network…

Machine Learning · Computer Science 2024-01-19 Kirill Bykov , Laura Kopf , Shinichi Nakajima , Marius Kloft , Marina M. -C. Höhne

As an emerging technology that has attracted huge attention, non-line-of-sight (NLOS) imaging can reconstruct hidden objects by analyzing the diffuse reflection on a relay surface, with broad application prospects in the fields of…

Image and Video Processing · Electrical Eng. & Systems 2021-11-23 Ruixu Geng , Yang Hu , Yan Chen

In this work, we focus on the task of learning and representing dense correspondences in deformable object categories. While this problem has been considered before, solutions so far have been rather ad-hoc for specific object types (i.e.,…

Computer Vision and Pattern Recognition · Computer Science 2020-11-26 Natalia Neverova , David Novotny , Vasil Khalidov , Marc Szafraniec , Patrick Labatut , Andrea Vedaldi

Recent neural, physics-based modeling of garment deformations allows faster and visually aesthetic results as opposed to the existing methods. Material-specific parameters are used by the formulation to control the garment inextensibility.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Ruochen Chen , Liming Chen , Shaifali Parashar

This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Sida Peng , Zhen Xu , Junting Dong , Qianqian Wang , Shangzhan Zhang , Qing Shuai , Hujun Bao , Xiaowei Zhou

In a computer-based virtual environment, objects may collide with each other. Therefore, different algorithms are needed to detect the collision and perform a correct action in order to avoid penetration. Based on the application and…

Computational Geometry · Computer Science 2017-09-18 Ehsan Arbabi

We present a novel learning framework for cloth deformation by embedding virtual cloth into a tetrahedral mesh that parametrizes the volumetric region of air surrounding the underlying body. In order to maintain this volumetric…

Computer Vision and Pattern Recognition · Computer Science 2020-06-11 Jane Wu , Zhenglin Geng , Hui Zhou , Ronald Fedkiw

We address the problem of accelerating thin-shell deformable object simulations by dimension reduction. We present a new algorithm to embed a high-dimensional configuration space of deformable objects in a low-dimensional feature space,…

Graphics · Computer Science 2020-03-02 Qingyang Tan , Zherong Pan , Lin Gao , Dinesh Manocha

We propose a novel approach for deformation-aware neural networks that learn the weighting and synthesis of dense volumetric deformation fields. Our method specifically targets the space-time representation of physical surfaces from liquid…

Graphics · Computer Science 2019-02-21 Lukas Prantl , Boris Bonev , Nils Thuerey