Related papers: Computers in Secondary Schools: Educational Games
Computational Thinking (CT) has emerged as a critical component in modern education, essential to equip students with the skills necessary to thrive in a technology-driven world. This survey provides a comprehensive analysis of the presence…
Teaching Robotics is about empowering students to create and configure robotics devices and program computers to nurture in students the skill sets necessary to play an active role in society. The robot in Figure 1 focuses on the design of…
This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-Learning aspect of a Technical Education and Skills…
Studies on software tutoring systems for complex learning have shown that confusion has a beneficial relationship with the learning experience and student engagement (Arguel et al., 2017). Causing confusion can prevent boredom while signs…
Partial-monitoring games constitute a mathematical framework for sequential decision making problems with imperfect feedback: The learner repeatedly chooses an action, opponent responds with an outcome, and then the learner suffers a loss…
Due to their interactive nature, serious games offer valuable opportunities for supporting learning in educational contexts. Recent advances in large language models (LLMs) have further opened the door to new forms of personalized…
Being an emerging business practice, gamification is going to the mainstream to enable and transform social business initiatives across enterprises. With the consistent focus on customer behavior and experience, there is a paradigm shift in…
The educability model is a computational model that has been recently proposed to describe the cognitive capability that makes humans unique among existing biological species on Earth in being able to create advanced civilizations.…
Quantum mechanics courses focus mostly on its computational aspects. This alone does not provide the same depth of understanding as most physicists have of classical mechanics. The understanding of classical mechanics is significantly…
This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…
This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…
This workshop introduces participants to SUCRE, a serious game designed to enhance curriculum resilience in higher education by simulating crisis scenarios. While applicable to various disciplines, this session focuses on engineering…
We present evidence from three student interactions in which two types of common solution methods for solving simple first-order differential equations are used. We describe these using the language of resources, considering epistemic games…
Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of…
In this paper we explain our experiences and observations on a blended world history course which combines classical lecture and discussion elements as well as video game sessions in which the students play strategy video games with heavy…
Introductory courses on electric circuits at undergraduate level are usually presented in quite abstract terms, with questions and problems quite far from practical problems. This causes the students have difficulties to apply that theory…
This paper explores educational interactions involving humans and artificial intelligences not as sequences of prompts and responses, but as a social process of conversation and exploration. In this conception, learners continually converse…
In this paper, we take a close look at how CTF can be used in cybersecurity education. We divide the CTF competitions into four different categories, which are attack-based CTFs, defense-based CTFs, jeopardy CTFs and gamified and wargames…
Teaching programming effectively is difficult. This paper explores the benefits of using Minecraft Education Edition to teach Python programming. Educators can use the game to teach various programming concepts ranging from fundamental…
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to…