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Computational Thinking (CT) has emerged as a critical component in modern education, essential to equip students with the skills necessary to thrive in a technology-driven world. This survey provides a comprehensive analysis of the presence…

Computers and Society · Computer Science 2025-10-21 Roberto Massi De Oliveira , M^onica Cristina Garbin , Rodolfo Azevedo

Teaching Robotics is about empowering students to create and configure robotics devices and program computers to nurture in students the skill sets necessary to play an active role in society. The robot in Figure 1 focuses on the design of…

Physics Education · Physics 2015-02-05 Dennis Toh , Ravintharan , Matthew Lim , Loo Kang Wee , Matthew Ong

This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-Learning aspect of a Technical Education and Skills…

Computers and Society · Computer Science 2021-01-12 Carlo H. Godoy

Studies on software tutoring systems for complex learning have shown that confusion has a beneficial relationship with the learning experience and student engagement (Arguel et al., 2017). Causing confusion can prevent boredom while signs…

Human-Computer Interaction · Computer Science 2025-07-08 Thomas Vase Schultz Volden , Paolo Burelli

Partial-monitoring games constitute a mathematical framework for sequential decision making problems with imperfect feedback: The learner repeatedly chooses an action, opponent responds with an outcome, and then the learner suffers a loss…

Computer Science and Game Theory · Computer Science 2011-10-13 András Antos , Gábor Bartók , Dávid Pál , Csaba Szepesvári

Due to their interactive nature, serious games offer valuable opportunities for supporting learning in educational contexts. Recent advances in large language models (LLMs) have further opened the door to new forms of personalized…

Being an emerging business practice, gamification is going to the mainstream to enable and transform social business initiatives across enterprises. With the consistent focus on customer behavior and experience, there is a paradigm shift in…

Computers and Society · Computer Science 2013-09-30 Jitendra Maan

The educability model is a computational model that has been recently proposed to describe the cognitive capability that makes humans unique among existing biological species on Earth in being able to create advanced civilizations.…

Artificial Intelligence · Computer Science 2024-12-13 Leslie G. Valiant

Quantum mechanics courses focus mostly on its computational aspects. This alone does not provide the same depth of understanding as most physicists have of classical mechanics. The understanding of classical mechanics is significantly…

Physics Education · Physics 2007-05-23 Tarun Biswas

This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…

Human-Computer Interaction · Computer Science 2024-07-09 Nooshin Darvishinia , Todd Goodson

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

Artificial Intelligence · Computer Science 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón

This workshop introduces participants to SUCRE, a serious game designed to enhance curriculum resilience in higher education by simulating crisis scenarios. While applicable to various disciplines, this session focuses on engineering…

Computers and Society · Computer Science 2025-10-20 Roger Waldeck , Ann-Kristin Winkens , Clara Lemke , Carmen Leicht-Scholten , Haraldur Audunsson

We present evidence from three student interactions in which two types of common solution methods for solving simple first-order differential equations are used. We describe these using the language of resources, considering epistemic games…

Physics Education · Physics 2009-02-05 Katrina E. Black , Michael C. Wittmann

Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of…

Logic in Computer Science · Computer Science 2017-11-30 Clovis Eberhart , Tom Hirschowitz

In this paper we explain our experiences and observations on a blended world history course which combines classical lecture and discussion elements as well as video game sessions in which the students play strategy video games with heavy…

Computers and Society · Computer Science 2018-05-02 Mehmet Şükrü Kuran , Ahmet Erdem Tozoğlu , Cinzia Tavernari

Introductory courses on electric circuits at undergraduate level are usually presented in quite abstract terms, with questions and problems quite far from practical problems. This causes the students have difficulties to apply that theory…

Systems and Control · Electrical Eng. & Systems 2024-01-31 Sebastian Martin , Salvador Pineda , Juan Perez-Ruiz , Natalia Alguacil , Antonio Ruiz-Gonzalez

This paper explores educational interactions involving humans and artificial intelligences not as sequences of prompts and responses, but as a social process of conversation and exploration. In this conception, learners continually converse…

Computers and Society · Computer Science 2023-06-21 Mike Sharples

In this paper, we take a close look at how CTF can be used in cybersecurity education. We divide the CTF competitions into four different categories, which are attack-based CTFs, defense-based CTFs, jeopardy CTFs and gamified and wargames…

Cryptography and Security · Computer Science 2026-01-27 Yi Lyu , Luke Dotson , Nic Draves , Andy Zhang

Teaching programming effectively is difficult. This paper explores the benefits of using Minecraft Education Edition to teach Python programming. Educators can use the game to teach various programming concepts ranging from fundamental…

Computers and Society · Computer Science 2022-08-23 Worasait Suwannik

Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to…

Physics Education · Physics 2015-06-16 Nathan E. Sanders , Chris Faesi , Alyssa A. Goodman
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