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Technology-sustained pervasive games, contrary to technology-supported pervasive games, can be understood as computer games interfacing with the physical world. Pervasive games are known to make use of 'non-standard input devices' and with…

Computers and Society · Computer Science 2016-05-24 Kim J. L. Nevelsteen

In open-source software development environments; textual, numerical and relationship-based data generated are of interest to researchers. Various data sets are available for this data, which is frequently used in areas such as software…

Software Engineering · Computer Science 2020-10-01 Abdulkadir Şeker , Banu Diri , Halil Arslan

The immense amounts of source code provide ample challenges and opportunities during software development. To handle the size of code bases, developers commonly search for code, e.g., when trying to find where a particular feature is…

Software Engineering · Computer Science 2022-10-06 Luca Di Grazia , Michael Pradel

Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of…

Logic in Computer Science · Computer Science 2017-11-30 Clovis Eberhart , Tom Hirschowitz

For teams using distributed version control systems, the right collaborative development workflows can help maintaining the long-term quality of project repositories and improving work efficiency. Despite the fact that the workflows are…

Software Engineering · Computer Science 2020-04-28 Panuchart Bunyakiati , Usa Sammapun

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

Human-Computer Interaction · Computer Science 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

This paper presents a game based on storytelling, in which the players are faced with ethical dilemmas related to software engineering specific issues. The players' choices have consequences on how the story unfolds and could lead to…

Human-Computer Interaction · Computer Science 2019-03-06 Michalis Xenos , Vasiliki Velli

The fork-based development mechanism provides the flexibility and the unified processes for software teams to collaborate easily in a distributed setting without too much coordination overhead.Currently, multiple social coding platforms…

Currently, there is uncertainty surrounding the merits of open-source versus proprietary algorithm development. Though justification in favor of each exists, we argue that open-source algorithm development should be the standard in highly…

Applications · Statistics 2020-11-13 Philip D. Waggoner , Alec Macmillen

[Background] The game industry faces fierce competition and games are developed on short deadlines and tight budgets. Continuously testing and experimenting with new ideas and features is essential in validating and guiding development…

Software Engineering · Computer Science 2024-11-27 Johan Linåker , Elizabeth Bjarnason , Fabian Fagerholm

Open-source repositories provide wealth of information and are increasingly being used to build artificial intelligence (AI) based systems to solve problems in software engineering. Open-source repositories could be of varying quality…

Software Engineering · Computer Science 2022-05-06 Niranjan Hasabnis

Commonsense knowledge representation and reasoning is key for tasks such as artificial intelligence and natural language understanding. Since commonsense consists of information that humans take for granted, gathering it is an extremely…

Multimedia · Computer Science 2016-02-04 Erik Cambria , Tam V. Nguyen , Brian Cheng , Kenneth Kwok , Jose Sepulveda

Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation…

Artificial Intelligence · Computer Science 2026-04-23 Hongnan Ma , Han Wang , Shenglin Wang , Tieyue Yin , Yiwei Shi , Yucong Huang , Yingtian Zou , Muning Wen , Mengyue Yang

Software engineering has long studied how software developers work, building a body of work which forms the foundation of many software engineering best practices, tools, and theories. Recently, some developers have begun recording videos…

Software Engineering · Computer Science 2019-05-28 Abdulaziz Alaboudi , Thomas D. LaToza

Background: Modern software systems are commonly built on the top of frameworks. To accelerate the learning process of features provided by frameworks, code samples are made available to assist developers. However, we know little about how…

Software Engineering · Computer Science 2019-07-15 Gabriel Menezes , Bruno Cafeo , Andre Hora

Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures…

Software Engineering · Computer Science 2026-05-28 Yixu Huang , Bo Li , Na Li , Zhe Wang , Kaijie Chen , Haonan Ge , Qingyi Si , Yuanzhe Shen , Ruihan Yang , Guangjing Wang , Hongcheng Guo

Refactoring is a widespread practice that helps developers to improve the maintainability and readability of their code. However, there is a limited number of studies empirically investigating the actual motivations behind specific…

Software Engineering · Computer Science 2018-08-07 Danilo Silva , Nikolaos Tsantalis , Marco Tulio Valente

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

Multimedia · Computer Science 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

Computer games are very challenging to handle for traditional automated testing algorithms. In this paper we will look at intelligent agents as a solution. Agents are suitable for testing games, since they are reactive and able to reason…

Background. As digital technologies increasingly shape social domains such as healthcare, public safety, entertainment, and education, software engineering has engaged with ethical and political concerns primarily through the notion of…

Software Engineering · Computer Science 2026-03-31 Lucas Valenca , Ronnie de Souza Santos
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