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Consider a totally ordered set $S$ of $n$ elements; as an example, a set of tennis players and their rankings. Further assume that their ranking is a total order and thus satisfies transitivity and anti-symmetry. Following Frances Yao…

Data Structures and Algorithms · Computer Science 2020-11-17 Adrian Dumitrescu

We define the min-min expectation selection problem (resp. max-min expectation selection problem) to be that of selecting k out of n given discrete probability distributions, to minimize (resp. maximize) the expectation of the minimum value…

Data Structures and Algorithms · Computer Science 2007-05-23 David Eppstein , George Lueker

A common problem in machine learning is to rank a set of n items based on pairwise comparisons. Here ranking refers to partitioning the items into sets of pre-specified sizes according to their scores, which includes identification of the…

Machine Learning · Computer Science 2018-01-08 Reinhard Heckel , Max Simchowitz , Kannan Ramchandran , Martin J. Wainwright

Impartial selection has recently received much attention within the multi-agent systems community. The task is, given a directed graph representing nominations to the members of a community by other members, to select the member with the…

Computer Science and Game Theory · Computer Science 2022-05-25 Ioannis Caragiannis , George Christodoulou , Nicos Protopapas

We consider an assignment problem that has aspects of fair division as well as social choice. In particular, we investigate the problem of assigning a small subset from a set of indivisible items to multiple players so that the chosen…

Computer Science and Game Theory · Computer Science 2019-02-06 Warut Suksompong

We consider the following problem in which a given number of items has to be chosen from a predefined set. Each item is described by a vector of attributes and for each attribute there is a desired distribution that the selected set should…

Artificial Intelligence · Computer Science 2021-03-29 Jerome Lang , Piotr Skowron

We show that several versions of Floyd and Rivest's improved algorithm Select for finding the $k$th smallest of $n$ elements require at most $n+\min\{k,n-k\}+O(n^{1/2}\ln^{1/2}n)$ comparisons on average and with high probability. This…

Data Structures and Algorithms · Computer Science 2007-05-23 Krzysztof C. Kiwiel

A version of the classical secretary problem is studied, in which one is interested in selecting one of the b best out of a group of n differently ranked persons who are presented one by one in a random order. It is assumed that b is a…

Probability · Mathematics 2010-09-06 Chris Dietz , Dinard van der Laan , Ad Ridder

In many institutional settings, $k$ items are selected with the goal of representing the underlying distribution of claims, opinions, or characteristics in a large population. We study environments with two adversarial parties whose…

Theoretical Economics · Economics 2026-03-27 Alma Cohen , Alon Klement , Zvika Neeman , Eilon Solan

In previous work (arXiv:0910.5714), we introduced the Privacy Approximation Ratio (PAR) and used it to study the privacy of protocols for second-price Vickrey auctions and Yao's millionaires problem. Here, we study the PARs of multiple…

Cryptography and Security · Computer Science 2010-06-10 Joan Feigenbaum , Aaron D. Jaggard , Michael Schapira

We revisit the problem of selecting an item from $n$ choices that appear before us in random sequential order so as to minimize the expected rank of the item selected. In particular, we examine the stopping rule where we reject the first…

Probability · Mathematics 2015-12-10 Béla Bajnok , Svetoslav Semov

We revisit the selection problem, namely that of computing the $i$th order statistic of $n$ given elements, in particular the classic deterministic algorithm by grouping and partition due to Blum, Floyd, Pratt, Rivest, and Tarjan (1973).…

Data Structures and Algorithms · Computer Science 2019-04-09 Ke Chen , Adrian Dumitrescu

This paper uses category theory to develop an entirely new approach to approximate game theory. Game theory is the study of how different agents within a multi-agent system take decisions. At its core, game theory asks what an optimal…

Computer Science and Game Theory · Computer Science 2025-09-26 Neil Ghani

We show that several versions of Floyd and Rivest's algorithm Select for finding the $k$th smallest of $n$ elements require at most $n+\min\{k,n-k\}+o(n)$ comparisons on average and with high probability. This rectifies the analysis of…

Data Structures and Algorithms · Computer Science 2007-05-23 Krzysztof C. Kiwiel

In this work we are concerned with the design of efficient mechanisms while eliciting limited information from the agents. First, we study the performance of sampling approximations in facility location games. Our key result is to show that…

Computer Science and Game Theory · Computer Science 2022-08-26 Ioannis Anagnostides , Dimitris Fotakis , Panagiotis Patsilinakos

We show that several versions of Floyd and Rivest's algorithm Select [Comm.\ ACM {\bf 18} (1975) 173] for finding the $k$th smallest of $n$ elements require at most $n+\min\{k,n-k\}+o(n)$ comparisons on average, even when equal elements…

Data Structures and Algorithms · Computer Science 2007-05-23 Krzysztof C. Kiwiel

We study the problem of {\em impartial selection}, a topic that lies at the intersection of computational social choice and mechanism design. The goal is to select the most popular individual among a set of community members. The input can…

Computer Science and Game Theory · Computer Science 2021-02-19 Ioannis Caragiannis , George Christodoulou , Nicos Protopapas

We consider a simple model of imprecise comparisons: there exists some $\delta>0$ such that when a subject is given two elements to compare, if the values of those elements (as perceived by the subject) differ by at least $\delta$, then the…

Data Structures and Algorithms · Computer Science 2015-01-14 Miklos Ajtai , Vitaly Feldman , Avinatan Hassidim , Jelani Nelson

We introduce a `concrete complexity' model for studying algorithms for matching in bipartite graphs. The model is based on the "demand query" model used for combinatorial auctions. Most (but not all) known algorithms for bipartite matching…

Computational Complexity · Computer Science 2019-06-12 Noam Nisan

We study the communication complexity and streaming complexity of approximating unweighted semi-matchings. A semi-matching in a bipartite graph G = (A, B, E), with n = |A|, is a subset of edges S that matches all A vertices to B vertices…

Data Structures and Algorithms · Computer Science 2013-04-26 Christian Konrad , Adi Rosén
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