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How humans understand and recognize the actions of others is a complex neuroscientific problem that involves a combination of cognitive mechanisms and neural networks. Research has shown that humans have brain areas that recognize actions…

Computer Vision and Pattern Recognition · Computer Science 2023-05-23 Haojun Xu , Yan Gao , Zheng Hui , Jie Li , Xinbo Gao

In human pose estimation methods based on graph convolutional architectures, the human skeleton is usually modeled as an undirected graph whose nodes are body joints and edges are connections between neighboring joints. However, most of…

Computer Vision and Pattern Recognition · Computer Science 2023-08-09 Tanvir Hassan , A. Ben Hamza

In this work, we propose a new solution to 3D human pose estimation in videos. Instead of directly regressing the 3D joint locations, we draw inspiration from the human skeleton anatomy and decompose the task into bone direction prediction…

Computer Vision and Pattern Recognition · Computer Science 2021-01-27 Tianlang Chen , Chen Fang , Xiaohui Shen , Yiheng Zhu , Zhili Chen , Jiebo Luo

Skeleton-based action recognition aims to recognize human actions given human joint coordinates with skeletal interconnections. By defining a graph with joints as vertices and their natural connections as edges, previous works successfully…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Yuxuan Zhou , Zhi-Qi Cheng , Chao Li , Yanwen Fang , Yifeng Geng , Xuansong Xie , Margret Keuper

Skeleton sequences are widely used for action recognition task due to its lightweight and compact characteristics. Recent graph convolutional network (GCN) approaches have achieved great success for skeleton-based action recognition since…

Computer Vision and Pattern Recognition · Computer Science 2021-12-20 Ruijie Hou , Zhao Wang

Human action recognition from skeletal data is an important and active area of research in which the state of the art has not yet achieved near-perfect accuracy on many well-known datasets. In this paper, we introduce the Distribution of…

Computer Vision and Pattern Recognition · Computer Science 2023-10-27 Facundo Manuel Quiroga , Franco Ronchetti , Laura Lanzarini , Cesar Eestrebou

The skeleton based gesture recognition is gaining more popularity due to its wide possible applications. The key issues are how to extract discriminative features and how to design the classification model. In this paper, we first leverage…

Computer Vision and Pattern Recognition · Computer Science 2018-12-10 Chenyang Li , Xin Zhang , Lufan Liao , Lianwen Jin , Weixin Yang

We propose a Few-shot Learning pipeline for 3D skeleton-based action recognition by Joint tEmporal and cAmera viewpoiNt alIgnmEnt (JEANIE). To factor out misalignment between query and support sequences of 3D body joints, we propose an…

Computer Vision and Pattern Recognition · Computer Science 2022-11-01 Lei Wang , Piotr Koniusz

Sensor-based Human Activity Recognition facilitates unobtrusive monitoring of human movements. However, determining the most effective sensor placement for optimal classification performance remains challenging. This paper introduces a…

Machine Learning · Computer Science 2023-07-07 Orhan Konak , Alexander Wischmann , Robin van de Water , Bert Arnrich

Spatio-temporal information is key to resolve occlusion and depth ambiguity in 3D pose estimation. Previous methods have focused on either temporal contexts or local-to-global architectures that embed fixed-length spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2020-10-21 Junfa Liu , Juan Rojas , Zhijun Liang , Yihui Li , Yisheng Guan

3D skeleton-based human action recognition has emerged as a powerful alternative to traditional RGB and depth-based approaches, offering robustness to environmental variations, computational efficiency, and enhanced privacy. Despite…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Yang Liu , Jiyao Yang , Madhawa Perera , Pan Ji , Dongwoo Kim , Min Xu , Tianyang Wang , Saeed Anwar , Tom Gedeon , Lei Wang , Zhenyue Qin

Skeletal Action recognition from an egocentric view is important for applications such as interfaces in AR/VR glasses and human-robot interaction, where the device has limited resources. Most of the existing skeletal action recognition…

Computer Vision and Pattern Recognition · Computer Science 2023-09-20 Junan Lin , Zhichao Sun , Enjie Cao , Taein Kwon , Mahdi Rad , Marc Pollefeys

Skeleton-based human action recognition has achieved remarkable progress in recent years. However, most existing GCN-based methods rely on short-range motion topologies, which not only struggle to capture long-range joint dependencies and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Ruosi Wang , Fangwei Zuo , Lei Li , Zhaoqiang Xia

Deep learning has proved to be very effective in video action recognition. Video violence recognition attempts to learn the human multi-dynamic behaviours in more complex scenarios. In this work, we develop a method for video violence…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Yukun Su , Guosheng Lin , Qingyao Wu

Automatic vertebrae identification and localization from arbitrary CT images is challenging. Vertebrae usually share similar morphological appearance. Because of pathology and the arbitrary field-of-view of CT scans, one can hardly rely on…

Computer Vision and Pattern Recognition · Computer Science 2018-12-11 Haofu Liao , Addisu Mesfin , Jiebo Luo

Skeleton-based zero-shot action recognition aims to recognize unknown human actions based on the learned priors of the known skeleton-based actions and a semantic descriptor space shared by both known and unknown categories. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Yang Chen , Jingcai Guo , Tian He , Ling Wang

Zero-shot action recognition, which addresses the issue of scalability and generalization in action recognition and allows the models to adapt to new and unseen actions dynamically, is an important research topic in computer vision…

Computer Vision and Pattern Recognition · Computer Science 2025-08-25 Jidong Kuang , Hongsong Wang , Chaolei Han , Yang Zhang , Jie Gui

Nowadays, Transformers and Graph Convolutional Networks (GCNs) are the prevailing techniques for 3D human pose estimation. However, Transformer-based methods either ignore the spatial neighborhood relationships between the joints when used…

Computer Vision and Pattern Recognition · Computer Science 2025-05-05 Kamel Aouaidjia , Aofan Li , Wenhao Zhang , Chongsheng Zhang

Recent advances in the joint processing of images have certainly shown its advantages over individual processing. Different from the existing works geared towards co-segmentation or co-localization, in this paper, we explore a new joint…

Computer Vision and Pattern Recognition · Computer Science 2020-04-14 Koteswar Rao Jerripothula , Jianfei Cai , Jiangbo Lu , Junsong Yuan

Graph convolutional networks (GCNs) achieved promising performance in skeleton-based human action recognition by modeling a sequence of skeletons as a spatio-temporal graph. Most of the recently proposed GCN-based methods improve the…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Negar Heidari , Alexandros Iosifidis