Related papers: Human Motion Transfer from Poses in the Wild
Face image animation from a single image has achieved remarkable progress. However, it remains challenging when only sparse landmarks are available as the driving signal. Given a source face image and a sequence of sparse face landmarks,…
Camera captured human pose is an outcome of several sources of variation. Performance of supervised 3D pose estimation approaches comes at the cost of dispensing with variations, such as shape and appearance, that may be useful for solving…
Estimation of 3D human pose from monocular image has gained considerable attention, as a key step to several human-centric applications. However, generalizability of human pose estimation models developed using supervision on large-scale…
Human pose estimation aims to accurately estimate a wide variety of human poses. However, existing datasets often follow a long-tailed distribution that unusual poses only occupy a small portion, which further leads to the lack of diversity…
Recent advances in image-based human pose estimation make it possible to capture 3D human motion from a single RGB video. However, the inherent depth ambiguity and self-occlusion in a single view prohibit the recovery of as high-quality…
The ability of intelligent systems to predict human behaviors is crucial, particularly in fields such as autonomous vehicle navigation and social robotics. However, the complexity of human motion have prevented the development of a…
Human pose is a useful feature for fine-grained sports action understanding. However, pose estimators are often unreliable when run on sports video due to domain shift and factors such as motion blur and occlusions. This leads to poor…
We consider the task of estimating 3D human pose and shape from videos. While existing frame-based approaches have made significant progress, these methods are independently applied to each image, thereby often leading to inconsistent…
This paper addresses the problem of 3D human pose estimation in the wild. A significant challenge is the lack of training data, i.e., 2D images of humans annotated with 3D poses. Such data is necessary to train state-of-the-art CNN…
Portrait stylization, which translates a real human face image into an artistically stylized image, has attracted considerable interest and many prior works have shown impressive quality in recent years. However, despite their remarkable…
Pose transfer refers to the probabilistic image generation of a person with a previously unseen novel pose from another image of that person having a different pose. Due to potential academic and commercial applications, this problem is…
Video-based human pose transfer is a video-to-video generation task that animates a plain source human image based on a series of target human poses. Considering the difficulties in transferring highly structural patterns on the garments…
Estimating 3D poses of multiple humans in real-time is a classic but still challenging task in computer vision. Its major difficulty lies in the ambiguity in cross-view association of 2D poses and the huge state space when there are…
Despite rapid advances in video generative models, robust metrics for evaluating visual and temporal correctness of complex human actions remain elusive. Critically, existing pure-vision encoders and Multimodal Large Language Models (MLLMs)…
We propose a bootstrapping framework to enhance human optical flow and pose. We show that, for videos involving humans in scenes, we can improve both the optical flow and the pose estimation quality of humans by considering the two tasks at…
This paper presents a survey of human action recognition approaches based on visual data recorded from a single video camera. We propose an organizing framework which puts in evidence the evolution of the area, with techniques moving from…
Human Pose (HP) estimation is actively researched because of its wide range of applications. However, even estimators pre-trained on large datasets may not perform satisfactorily due to a domain gap between the training and test data. To…
We propose a method to estimate 3D human poses from substantially blurred images. The key idea is to tackle the inverse problem of image deblurring by modeling the forward problem with a 3D human model, a texture map, and a sequence of…
Recent works on dynamic 3D neural field reconstruction assume the input from synchronized multi-view videos whose poses are known. The input constraints are often not satisfied in real-world setups, making the approach impractical. We show…
Existing techniques for motion imitation often suffer a certain level of latency due to their computational overhead or a large set of correspondence samples to search. To achieve real-time imitation with small latency, we present a…