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We propose a method for estimating the 3D pose for the camera of a mobile device in outdoor conditions, using only an untextured 2D model. Previous methods compute only a relative pose using a SLAM algorithm, or require many registered…

Computer Vision and Pattern Recognition · Computer Science 2015-03-19 Clemens Arth , Christian Pirchheim , Jonathan Ventura , Vincent Lepetit

3D Gaussian Splatting (3DGS) has emerged as a powerful representation due to its efficiency and high-fidelity rendering. 3DGS training requires a known camera pose for each input view, typically obtained by Structure-from-Motion (SfM)…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Zhen-Hui Dong , Sheng Ye , Yu-Hui Wen , Nannan Li , Yong-Jin Liu

Spatial perception aims to estimate camera motion and scene structure from visual observations, a problem traditionally addressed through geometric modeling and physical consistency constraints. Recent learning-based methods have…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Haichao Zhu , Zhaorui Yang , Qian Zhang

Single-view RGB model-based object pose estimation methods achieve strong generalization but are fundamentally limited by depth ambiguity, clutter, and occlusions. Multi-view pose estimation methods have the potential to solve these issues,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Anna Šárová Mikeštíková , Médéric Fourmy , Martin Cífka , Josef Sivic , Vladimir Petrik

Conventional geometry-based SLAM systems lack dense 3D reconstruction capabilities since their data association usually relies on feature correspondences. Additionally, learning-based SLAM systems often fall short in terms of real-time…

Computer Vision and Pattern Recognition · Computer Science 2024-08-22 Zhongche Qu , Zhi Zhang , Cong Liu , Jianhua Yin

Real-time robotic grasping, supporting a subsequent precise object-in-hand operation task, is a priority target towards highly advanced autonomous systems. However, such an algorithm which can perform sufficiently-accurate grasping with…

Computer Vision and Pattern Recognition · Computer Science 2021-11-12 Tuan-Tang Le , Trung-Son Le , Yu-Ru Chen , Joel Vidal , Chyi-Yeu Lin

Large scale 3D scene reconstruction is important for applications such as virtual reality and simulation. Existing neural rendering approaches (e.g., NeRF, 3DGS) have achieved realistic reconstructions on large scenes, but optimize per…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Yun Chen , Jingkang Wang , Ze Yang , Sivabalan Manivasagam , Raquel Urtasun

3D Gaussian Splatting (3DGS) has gained significant attention for their high-quality novel view rendering, motivating research to address real-world challenges. A critical issue is the camera motion blur caused by movement during exposure,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Jungho Lee , Donghyeong Kim , Dogyoon Lee , Suhwan Cho , Minhyeok Lee , Sangyoun Lee

Learning model-free object pose estimation for unseen instances remains a fundamental challenge in 3D vision. Existing methods typically fall into two disjoint paradigms: category-level approaches predict absolute poses in a canonical space…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Weihang Li , Lorenzo Garattoni , Fabien Despinoy , Nassir Navab , Benjamin Busam

6D pose recognition has been a crucial factor in the success of robotic grasping, and recent deep learning based approaches have achieved remarkable results on benchmarks. However, their generalization capabilities in real-world…

Computer Vision and Pattern Recognition · Computer Science 2023-03-10 Hongpeng Cao , Lukas Dirnberger , Daniele Bernardini , Cristina Piazza , Marco Caccamo

Accurate state estimation is a fundamental problem for autonomous robots. To achieve locally accurate and globally drift-free state estimation, multiple sensors with complementary properties are usually fused together. Local sensors…

Computer Vision and Pattern Recognition · Computer Science 2019-01-14 Tong Qin , Shaozu Cao , Jie Pan , Shaojie Shen

Dynamic videos with small baseline motions are ubiquitous in daily life, especially on social media. However, these videos present a challenge to existing pose estimation frameworks due to ambiguous features, drift accumulation, and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-28 Yuxin Yao , Yan Zhang , Zhening Huang , Joan Lasenby

In the rapidly advancing domain of computer vision, accurately estimating the poses of multiple individuals from various viewpoints remains a significant challenge, especially when reliability is a key requirement. This paper introduces a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-10 Daniel Bermuth , Alexander Poeppel , Wolfgang Reif

3D Gaussian Splatting (3DGS) achieves an appealing balance between rendering quality and efficiency, but relies on approximating 3D Gaussians as 2D projections--an assumption that degrades accuracy, especially under generic large…

Graphics · Computer Science 2026-03-13 Zixun Huang , Cho-Ying Wu , Yuliang Guo , Xinyu Huang , Liu Ren

Monocular estimation of 3d human pose has attracted increased attention with the availability of large ground-truth motion capture datasets. However, the diversity of training data available is limited and it is not clear to what extent…

Computer Vision and Pattern Recognition · Computer Science 2020-04-08 Zhe Wang , Daeyun Shin , Charless C. Fowlkes

Existing calibration methods occasionally fail for large field-of-view cameras due to the non-linearity of the underlying problem and the lack of good initial values for all parameters of the used camera model. This might occur because a…

Computer Vision and Pattern Recognition · Computer Science 2021-10-29 Yaroslava Lochman , Kostiantyn Liepieshov , Jianhui Chen , Michal Perdoch , Christopher Zach , James Pritts

3D Gaussian Splatting SLAM has emerged as a widely used technique for high-fidelity mapping in spatial intelligence. However, existing methods often rely on a single representation scheme, which limits their performance in large-scale…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Wenkai Zhu , Xu Li , Qimin Xu , Benwu Wang , Kun Wei , Yiming Peng , Zihang Wang

High-quality scene reconstruction and novel view synthesis based on Gaussian Splatting (3DGS) typically require steady, high-quality photographs, often impractical to capture with handheld cameras. We present a method that adapts to camera…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Otto Seiskari , Jerry Ylilammi , Valtteri Kaatrasalo , Pekka Rantalankila , Matias Turkulainen , Juho Kannala , Esa Rahtu , Arno Solin

3D Gaussian Splatting (3DGS) has garnered significant attention in robotics for its explicit, high fidelity dense scene representation, demonstrating strong potential for robotic applications. However, 3DGS-based methods in robotics…

Robotics · Computer Science 2025-03-25 Bin Fu , Jialin Li , Bin Zhang , Ruiping Wang , Xilin Chen

Visual relocalization, which estimates the 6-degree-of-freedom (6-DoF) camera pose from query images, is fundamental to remote sensing and UAV applications. Existing methods face inherent trade-offs: image-based retrieval and pose…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Boni Hu , Zhenyu Xia , Lin Chen , Pengcheng Han , Shuhui Bu
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