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This study investigates the feasibility of remote virtual reality (VR) studies conducted at home using VR headsets and video conferencing by deploying an experiment on emotion ratings. 20 participants used head-mounted displays to immerse…

Human-Computer Interaction · Computer Science 2025-03-14 Maximilian Warsinke , Tanja Kojić , Maurizio Vergari , Robert Spang , Jan-Niklas Voigt-Antons , Sebastian Möller

Research into multi-modal perception, human cognition, behavior, and attention can benefit from high-fidelity content that may recreate real-life-like scenes when rendered on head-mounted displays. Moreover, aspects of audiovisual…

Image and Video Processing · Electrical Eng. & Systems 2022-12-29 Thomas Robotham , Ashutosh Singla , Olli S. Rummukainen , Alexander Raake , Emanuël A. P. Habets

Introduction: Virtual audiovisual technology and its methodology has yet to be established for psychoacoustic research. This study examined the effects of different audiovisual conditions on preference when listening to multi-talker…

Human-Computer Interaction · Computer Science 2023-01-18 Gerard Llorach , Maartje M. E. Hendrikse , Giso Grimm , Volker Hohmann

Multimodal affective computing analyzes user-generated social media content to predict emotional states. However, a critical gap remains in understanding how visual content shapes cognitive interpretations and elicits specific affective…

Artificial Intelligence · Computer Science 2026-04-28 Nastaran Dab , Raziyeh Zall , Mohammadreza Kangavari

Affective virtual reality (VR) environments with varying visual style can impact users' valence and arousal responses. We applied Neural Style Transfer (NST) to generate 360$^\circ$ VR environments that elicited users' varied valence and…

Human-Computer Interaction · Computer Science 2023-03-27 Yanheng Li , Long Bai , Yaxuan Mao , Xuening Peng , Zehao Zhang , Xin Tong , Ray LC

Although media content is increasingly produced, distributed, and consumed in multiple combinations of modalities, how individual modalities contribute to the perceived emotion of a media item remains poorly understood. In this paper we…

Computer Vision and Pattern Recognition · Computer Science 2022-02-23 Phoebe Chua , Dimos Makris , Dorien Herremans , Gemma Roig , Kat Agres

Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition. Increasing evidence indicates that induction mechanisms play a crucial role in triggering emotions by simulating the sensations required for an…

Human-Computer Interaction · Computer Science 2022-06-17 Rukshani Somarathna , Tomasz Bednarz , Gelareh Mohammadi

This paper describes the development and validation of a continuous pictographic scale for self-reported assessment of affective states in virtual environments. The developed tool, called Morph A Mood (MAM), consists of a 3D character whose…

Multimedia · Computer Science 2020-04-02 Christian Krüger , Tanja Kojić , Luis Meier , Sebastian Möller , Jan-Niklas Voigt-Antons

Understanding the emotional impact of videos is crucial for applications in content creation, advertising, and Human-Computer Interaction (HCI). Traditional affective computing methods rely on self-reported emotions, facial expression…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Akhila Yaragoppa , Siddharth

This paper analyzes the joint assessment of quality, spatial and social presence, empathy, attitude, and attention in three conditions: (A)visualizing and rating the quality of contents in a Head-Mounted Display (HMD), (B)visualizing the…

Multimedia · Computer Science 2022-02-10 Marta Orduna , Pablo Pérez , Jesús Gutiérrez , Narciso García

To open up new possibilities to assess the multimodal perceptual quality of omnidirectional media formats, we proposed a novel open source 360 audiovisual (AV) quality dataset. The dataset consists of high-quality 360 video clips in…

Multimedia · Computer Science 2022-05-18 Randy F Fela , Andréas Pastor , Patrick Le Callet , Nick Zacharov , Toinon Vigier , Søren Forchhammer

This paper studies the quality of multimedia content focusing on 360 video and ambisonic spatial audio reproduced using a head-mounted display and a multichannel loudspeaker setup. Encoding parameters following basic video quality test…

Multimedia · Computer Science 2020-05-20 Randy Frans Fela , Nick Zacharov , Søren Forchhammer

In this work, we investigate facial anonymization techniques in 360{\deg} videos and assess their influence on the perceived realism, anonymization effect, and presence of participants. In comparison to traditional footage, 360{\deg} videos…

Human-Computer Interaction · Computer Science 2024-08-12 Leslie Wöhler , Satoshi Ikehata , Kiyoharu Aizawa

Stories can have tremendous power -- not only useful for entertainment, they can activate our interests and mobilize our actions. The degree to which a story resonates with its audience may be in part reflected in the emotional journey it…

Computer Vision and Pattern Recognition · Computer Science 2017-12-11 Eric Chu , Deb Roy

Throughout the past decade, many studies have classified human emotions using only a single sensing modality such as face video, electroencephalogram (EEG), electrocardiogram (ECG), galvanic skin response (GSR), etc. The results of these…

Human-Computer Interaction · Computer Science 2018-06-22 Siddharth Siddharth , Tzyy-Ping Jung , Terrence J. Sejnowski

Meta Quest Store: https://www.meta.com/experiences/stanford-mri-simulator/8205539289482347/ Magnetic Resonance Imaging (MRI) can be a stressful experience for pediatric patients due to the loud acoustic environment, enclosed scanner bore,…

Human-Computer Interaction · Computer Science 2025-08-27 Yue Yang , Mengyao Guo , Yuxuan Wu , Wally Niu , Emmanuel A Corona , Bruce Daniel , Christoph Leuze , Fred Baik

Video-based Emotional Reaction Intensity (ERI) estimation measures the intensity of subjects' reactions to stimuli along several emotional dimensions from videos of the subject as they view the stimuli. We propose a multi-modal architecture…

Computer Vision and Pattern Recognition · Computer Science 2023-05-10 Yini Fang , Liang Wu , Frederic Jumelle , Bertram Shi

Our paper focuses on making use of deep neural network models to accurately predict the range of human emotions experienced during watching movies. In this certain setup, there exist three clear-cut input modalities that considerably…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Sogand Mehrpour Mohammadi , Meysam Gouran Orimi , Hamidreza Rabiee

Omnidirectional images (also referred to as static 360{\deg} panoramas) impose viewing conditions much different from those of regular 2D images. How do humans perceive image distortions in immersive virtual reality (VR) environments is an…

Image and Video Processing · Electrical Eng. & Systems 2021-01-06 Xiangjie Sui , Kede Ma , Yiru Yao , Yuming Fang

Human affects are complex paradox and an active research domain in affective computing. Affects are traditionally determined through a self-report based psychometric questionnaire or through facial expression recognition. However, few…

Human-Computer Interaction · Computer Science 2021-02-16 Md. Mahbubur Rahman , Akash Poddar , Md. Golam Rabiul Alam , Samrat Kumar Dey
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