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Reactive programming is a programming paradigm whereby programs are internally represented by a dependency graph, which is used to automatically (re)compute parts of a program whenever its input changes. In practice reactive programming can…

Programming Languages · Computer Science 2023-06-22 Sam Van den Vonder , Thierry Renaux , Bjarno Oeyen , Joeri De Koster , Wolfgang De Meuter

Large language models are rapidly evolving into interactive coding agents capable of end-to-end web coding, yet existing benchmarks evaluate only narrow slices of this capability, typically text-conditioned generation with…

In today's world of Web application development, programmers are commonly called upon to use the Hypertext Markup Language (HTML) as a programming language, something for which it was never intended and for which it is woefully inadequate.…

Software Engineering · Computer Science 2014-05-13 John Francisco , Victor Sadikov

Interactive Fiction (IF) games with real human-written natural language texts provide a new natural evaluation for language understanding techniques. In contrast to previous text games with mostly synthetic texts, IF games pose language…

Computation and Language · Computer Science 2020-10-07 Xiaoxiao Guo , Mo Yu , Yupeng Gao , Chuang Gan , Murray Campbell , Shiyu Chang

ActorScript(TM) is a general purpose programming language for implementing discretionary, adaptive concurrency that manages resources and demand. It is differentiated from previous languages by the following: - Universality *** Ability to…

Programming Languages · Computer Science 2015-03-26 Carl Hewitt

Development of software is an iterative process. Graphical tools to represent the relevant entities and processes can be helpful. In particular, automata capture well the intended execution flow of applications, and are thus behind many…

Software Engineering · Computer Science 2020-09-21 André Trindade , João Mota , António Ravara

A collaborative real-time text editor is an application that allows multiple users to edit a document simultaneously and merge their contributions automatically. It can be made collaborative by implementing a conflict resolution algorithm…

We present a novel mathematical framework for the specification and analysis of fault-resilient distributed protocols and their implementations, with the following components: 1. Transition systems that allow the specification and analysis…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-02-21 Ehud Shapiro

Coding agents can generate web applications from natural-language descriptions, yet a recent benchmark study shows that generated applications fail to meet functional requirements in over 70% of cases. The core difficulty is that web…

Software Engineering · Computer Science 2026-05-19 Yuxuan Wan , Tingshuo Liang , Jiakai Xu , Jingyu Xiao , Yintong Huo , Michael R Lyu

The aim of this contribution is to analyse practical aspects of the use of REST APIs and gRPC to realize communication tasks in applications in microservice-based ecosystems. On the basis of performed experiments, classes of communication…

Graph-based code indexing can improve context retrieval for LLM-based code agents by preserving call chains and dependency relationships that keyword search and similarity retrieval often miss. ABCoder is an open-source framework that…

Software Engineering · Computer Science 2026-04-22 Junsong Pu , Yichen Li , Zhuangbin Chen

Requirements Engineering is a multidisciplinary and a human-centered process, therefore, the artifacts produced from RE are always error-prone. The most significant of these errors are missing or misunderstanding requirements. Information…

Software Engineering · Computer Science 2018-07-23 Zahra Shakeri Hossein Abad , Sania Moazzam , Christina Lo , Tianhan Lan , Elis Frroku , Heejun Kim

Microservices architectures allow for short deployment cycles and immediate effects but offer no safety mechanisms when service contracts need to be changed. Maintaining the soundness of microservice architectures is an error-prone task…

Programming Languages · Computer Science 2020-02-17 João Costa Seco , Paulo Ferreira , Hugo Lourenço , Carla Ferreira , Lucio Ferrao

The miniaturisation of computing devices has seen computing devices become increasingly pervasive in society. With this increased pervasiveness, the technologies of small computing devices have also improved. Mobile devices are now capable…

Distributed, Parallel, and Cluster Computing · Computer Science 2008-09-26 Rudi Ball

Tool-augmented large language models (LLMs) have achieved remarkable progress in tackling a broad range of tasks. However, existing methods are mainly restricted to specifically designed tools and fail to fulfill complex instructions,…

Computation and Language · Computer Science 2023-08-29 Yifan Song , Weimin Xiong , Dawei Zhu , Wenhao Wu , Han Qian , Mingbo Song , Hailiang Huang , Cheng Li , Ke Wang , Rong Yao , Ye Tian , Sujian Li

This work unifies insights from the systems and functional programming communities, in order to enable compositional reasoning about software which is nonetheless efficiently realizable in hardware. It exploits a correspondence between…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-03-18 Thomas Dickerson

Two-player games on finite graphs provide a rigorous foundation for modeling the strategic interaction between reactive systems and their environment. While concurrent game semantics naturally capture the synchronous interactions…

Computer Science and Game Theory · Computer Science 2026-01-21 Ashwani Anand , Christel Baier , Calvin Chau , Sascha Klüppelholz , Ali Mirzaei , Satya Prakash Nayak , Anne-Kathrin Schmuck

This paper presents the slurk software, a lightweight interaction server for setting up dialog data collections and running experiments. Slurk enables a multitude of settings including text-based, speech and video interaction between two or…

Computation and Language · Computer Science 2022-02-03 Jana Götze , Maike Paetzel-Prüsmann , Wencke Liermann , Tim Diekmann , David Schlangen

In today's Internet, mobile devices are connected to multiple access networks, e.g., WiFi/DSL and LTE. To take advantage of the networks' diverse paths characteristics (delay, bandwidth, and reliability) and aggregate bandwidth, we need…

Networking and Internet Architecture · Computer Science 2018-04-24 Philipp S. Tiesel , Theresa Enghardt , Mirko Palmer , Anja Feldmann

One of the big challenges of developing interactive statistical applications is the management of the data pipeline, which controls transformations from data to plot. The user's interactions needs to be propagated through these modules and…

Graphics · Computer Science 2014-09-26 Yihui Xie , Heike Hofmann , Xiaoyue Cheng