Related papers: The Game of Cycles
The basis for most of the ideas mentioned in this paper is the theory of cellular automata. A cellular automata contains a regular grid of cells, with each cell having a pre-defined set of finite states. The initial state is determined at…
In set theory without the axiom of regularity, we consider a game in which two players choose in turn an element of a given set, an element of this element, etc.; a player wins if its adversary cannot make any next move. Sets that are…
The domination game is played on a graph G. Vertices are chosen, one at a time, by two players Dominator and Staller. Each chosen vertex must enlarge the set of vertices of G dominated to that point in the game. Both players use an optimal…
The Maker-Breaker connectivity game and Hamilton cycle game belong to the best studied games in positional games theory, including results on biased games, games on random graphs and fast winning strategies. Recently, the Connector-Breaker…
The notions of captured/lost vertices and dead edges in the Shannon game (Shannon switching game on nodes) are examined using graph theory. Simple methods are presented for identifying some dead edges and some captured sets of vertices,…
The game of Paintbucket was recently introduced by Amundsen and Erickson. It is played on a rectangular grid of black and white pixels. The players alternately fill in one of their opponent's connected components with their own color, until…
We introduce a generalization of "Solo Chess", a single-player variant of the game that can be played on chess.com. The standard version of the game is played on a regular 8 x 8 chessboard by a single player, with only white pieces, using…
The emergence of complex structures in the systems governed by a simple set of rules is among the most fascinating aspects of Nature. The particularly powerful and versatile model suitable for investigating this phenomenon is provided by…
A new mathematical model for evolutionary games on graphs is proposed to extend the classical replicator equation to finite populations of players organized on a network with generic topology. Classical results from game theory,…
The cycle space of a graph corresponds to the kernel of an incidence matrix. We investigate an analogous subspace for digraphs. In the case of digraphs of graphs, where every edge is replaced by two oppositely directed arcs, we give a…
Let $G$ be an $n$-vertex connected graph. A cyclic base ordering of $G$ is a cyclic ordering of all edges such that every cyclically consecutive $n-1$ edges induce a spanning tree of $G$. In this project, we study cyclic base ordering of…
We investigate games played between Maker and Breaker on an infinite complete graph whose vertices are coloured with colours from a given set, each colour appearing infinitely often. The players alternately claim edges, Makers aim being to…
Motivated by the success of domination games and by a variation of the coloring game called the indicated coloring game, we introduce a version of domination games called the indicated domination game. It is played on an arbitrary graph $G$…
Waiter-Client games are played on some hypergraph $(X,\mathcal{F})$, where $\mathcal{F}$ denotes the family of winning sets. For some bias $b$, during each round of such a game Waiter offers to Client $b+1$ elements of $X$, of which Client…
Let G=(V,E) be a connected graph. A set U subseteq V is convex if G[U] is connected and all vertices of V\U have at most one neighbor in U. Let sigma(W) denote the unique smallest convex set that contains W subseteq V. Two players play the…
Let $G$ be a planar graph and let $C$ be a cycle in $G$. Inside of each finite face of $G$, we write down the number of edges of that face which belong to $C$. This is the signature of $C$ in $G$. The notion of a signature arises naturally…
{\sc Yama Nim} is a variant of two piles {\sc Nim}. In this ruleset, the player chosses one of the piles and removes at least two tokens from the pile. In the same move, the player adds one token to the other pile. We show the winning…
The monography considers the problem of constructing a Hamiltonian cycle in a complete graph. A rule for constructing a Hamiltonian cycle based on isometric cycles of a graph is established. An algorithm for constructing a Hamiltonian cycle…
Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…